Monday, January 14, 2019

VERTIGO REVISIONS

I asked on the Captain Comics Forum whether or not there were any "big events' in the comics industry around the turn of the century, and one poster asserted that around that time Vertigo Comics revised certain contractual terms, resulting in many properties being published by Image and other publishers. I will update this item when I have more information, but here I wanted to preserve my thoughts on the subject.

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Right now I think that we're at a point when the comics medium is about as popular as it's going to get. While American comics will probably never again have the huge readership seen in the Golden Age, and probably won't even ever equal the medium's popularity in Asia, we're now at a point where collections of genre works-- which to me means BONE as much as BATMAN-- share bookstore shelf space with the arty stuff, even when that "shelf space" is a virtual one like on AMAZON.

I had not heard anything about what Mark said about Vertigo changing its licensing terms, and thus making it possible for Image to upgrade its, er, image. At a glance this would seem to make it possible for Image and other companies that aren't the Big Two to cross over into the profitable "young adult" market, since by all indications no one can beat the Big Two at superheroes.


So if this change took place in the late nineties, then yes, that would be an industry game-changer, and might indeed mark the conclusion of the Late Bronze Age, as Image and others managed to garner the bookstore acceptance that many eighties companies-- not least my old stomping-ground Fantagraphics-- sought for so long.


Does anyone have further info on the licensing revisions?


ADDENDUM 6-6-17: I could've sworn I posted this somewhere on the Archive, but here's my current breakdown of the Comic Book Ages, as I represented on the aforementioned forum:

GOLDEN AGE-- 1936 (or slightly earlier)-1955-- The form gets physically defined and is marketed mostly to kids even before the debut of SUPERMAN, though the Man of Steel is definitely the first property that puts comic books on the map in pop culture.
SILVER AGE(1955-1970)- the comics are hemmed in by the Code, though oddly this has the effect of forcing at least two companies, DC and Atlas-cum-Marvel, to get better.
EARLY BRONZE AGE (1970-1986)-- Though undergrounds and Warren magazines  paved the wall, 1970 marks the industry's first concerted efforts to appeal to older readers with CONAN, GREEN LANTERN/GREEN ARROW, the return of horror comics, and, when newstand distribution withers away, attempts to woo the direct market with adult material
LATE BRONZE AGE (1986- 2000, maybe)-- DARK KNIGHT RETURNS, MAUS and WATCHMEN are the first graphic novels to really catch the attention of the mainstream press, which marks the first time comics have a chance to break out of the ghetto. There are some movements that may have seemed like steps backward, like Image in the 90s, but even Image Comics didn't stick to their own "bulky and banal" brand much beyond that decade. The nineties is also the era that manga TPBs made significant gains in bookstores, which gave bookstores in America-- and, I assume, other nations as well-- the financial base to start carrying more graphic novels. 
MODERN AGE, or IRON AGE (if you can avoid the negative connotations) might be from 2000 to now, except that I can't think of a particular publication or industry development that takes place in 2000 or shortly thereafter. There's one development outside the realm of comics, since 2000's X-MEN IMO initiates the first of the big-screen superhero films not based on Superman or Batman. (Whatever the successes of the Burton BATMANs, BLADE, and the Turtles, I would say X-MEN made superheroes seem like a dependable commodity.) But Hollywood's response to comics seems outside the boundaries of the comics industry, so I don't really want to use X-MEN as a transition-point-- even though it sorta is. 

And now I'll add that I've decided that the correct marker for the Iron Age is, indeed, the shift of DC Comics away from creator-owned properties, which has been enormously important for Image and many other companies insofar as giving those publishers "first look" at valuable properties-- almost as important as the shrinkage of the market that gave rise to the Silver Age.

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