Saturday, November 23, 2019

GIVE-AND-TAKE VS. THE KILLING STROKE

Might is an ability that is superior to great obstacles. It is called dominance [Gewalt] if it is superior even to the resistance of something that itself possesses might.-- Kant, CRITIQUE OF JUDGMENT.

Plainly, Kant, in formulating his linked concepts of "might" and "dominance," is never as concerned as I am with sussing out the diverse ways in which two mighty forces may contend to produce the sense of dominance. And at present I now see two major archetypal tropes by which fiction creates the sense of dominance, though to be sure I'm not claiming that the two tropes, that of "give-and-take" and "the killing stroke," are necessarily the only ones.

"Give-and-take" refers to the sort of battles in which at least two entities, both possessed of some analogous level of might, come to blows in some manner as to show that both characters can "dish it out" as well as being able to "take it." In my 2015 essay COMBAT PLAY PT. 4, I correlated the ideal of an equally matched battle as one that depended on the ethic of fair play, whether or not the two fighters both subscribe to that ethic:

 ...the notion of "fair play" becomes important within the sphere of fiction and fantasy, possibly more important than it can ever be in the real world of political negotiation and compulsion. In my own lit-critic cosmos, the ideal of "fair play" assumes the role of "self-limitation" that is, in Nietzsche's philosophy, occupied by "self-overcoming."

In the COMBAT PLAY series I already used images from a Jack Kirby bout between Thor and Ulik, so for variety's sake, this time I'll illustrate with scenes from an analogous fight between THE NEW GODS' hero Orion and his evil half-brother Kalibak:



However, the second archetypal trope has less to do with evenly matched combat than with a character, possesses of some level of personal might, who finds a weakness in a mighty opponent's defenses. In my 2012 essay MIGHT VS. DOMINANCE, I pointed out that in the 1940 THIEF OF BAGDAD the climax is not one of direct contention:

There is no one-on-one combat as such between the principal heroes and the principal villain in THIEF, as usually takes place in related adventure-films.  Earlier sequences show Jaffar triumphing over the heroes with his magic with no real contest, but when Ahmad and Abu join in flouting his forces with the help of a flying carpet, Jaffar seems to run out of magic and flees, only to receive the same fate most villains get even when they do engage in combat.



In this case, Jaffar is struck down by an arrow, sent from a bow wielded by the film's hero Abu. Some dialogue suggests that the bow's bolts cannot miss when they're aimed at "injustice." In some instances, such as that of Neil Gaiman's protagonist in the novel NEVERWHERE, I've cited examples where a "killing stroke" is brought about by a magic weapon wielded by a subcombative character. However, Abu's combative credentials should prove beyond reproach for most viewers, given the manner in which he overcomes a gigantic spider in an earlier scene.



It may be of some interest that both combative tropes take place in Homer's ODYSSEY. During the imprisonment of Odysseus and his men in the cave of the Cyclops, it's made abundantly clear that even as a group the mortals are unable to battle Polyphemus directly. Thus they come up with a way to wound him that also allows them to escape the cave.



However, should any reader doubt the pugnacity of Odysseus, the epic concludes with the traveler returning to his island home Ithaca, where he, his son Telemachus, and a few other allies decimate the ranks of Penelope's unwanted suitors, who are initially unarmed but who, during the onslaught, do manage to acquire weapons and are able to put up a fight before being slain.



I'll note for the time being that most of the "monster-slaying" films I discussed in the essay WEAKLINGS WITH WEAPONS PT. 3 depended on the monsters being slain in Cyclops-fashion, by some human being who uncovers an Achilles Heel. That said, I usually don't view such works as combative unless they've first depicted some "give-and-take" in which the monster withstands the onslaughts of conventional human weapons.


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