There are a lot of Silver Age DC stories that are wacky in a good way, and there are those that are wacky in a bad, I-can't-believe-it's-so-bad way. But this 1965 CHALLENGERS OF THE UNKNOWN story qualifies as a null-myth because it's bad in an inconsummate way.
"Haunted Island" is the second of two stories in issue #43, and it gets the cover feature in large part because this issue marked the heroes' shift away from their dull purple jumpsuits to uniforms in bright primary colors of yellow and red, complete with hourglass-emblems on their chests to remind readers that they were "living on borrowed time." (I think it was around this time that the venerable Blackhawks had to give up their dour blue outfits for garish red and black garments.)
"Island's" writer Bill Finger reportedly only scripted seven stories for this DC series, all under the editorship of Murray Boltinoff as far as I can tell. One presumes that the costume-change signified that CHALLENGERS' sales had dropped somewhat. Like many other DC stories of the time, "Island" doesn't just content itself with having the heroes decide to change their togs one fine day. Instead the change stems from an almost impenetrable whim on the part of the story's villains.
First off, the heroes get involved in protecting a museum-sarcophagus from theft by a weird bird-man.
The bird-man absconds with his booty, but the Challengers pursue in their plane, while conveniently commenting on other "rare artifact" thefts of recent weeks. They land on a "dead island," and in their explorations they find a private museum that includes a preserved dinosaur and giant scorpion.
They then have a dust-up with a large fellow who, despite his sixties turtleneck, is without doubt mean to evoke Universal's image of the Frankenstein Monster. However, in their pursuit of the giant fellow, the heroes are gassed. They wake up wearing their spiffy new outfits.
Then the Challs meet not one, not two, but five freaky forms, including the giant and the bird-man. The leader, who looks much like one of DC's elfin support-characters, informs the heroes that the five freaks are mutant versions of once-human scientists. Their mutation causes them not to just to choose isolation from the human world, but also to collect "things that should be dead, yet still exist."
The mutants, having established that they consider themselves a cockeyed version of the "borrowed time" crusaders, then establish that they want the Challs to join them on the island as part of the collection. Why the mutants should care what the heroes wore, if they wanted museum exhibits, is pretty much ignored. One of the heroes, Prof, volunteers to let himself be mutated, hoping to be able to turn against the death-collectors.
Prof's stratagem doesn't quite work as planned: he turns into an "evil energy-being" and attempts to kill his friends. Only through lots of luck are his buddies able to reverse Prof's transformation and escape the Haunted Island as it conveniently blows up, dooming the mutants and their collection. The four stalwarts then decide to keep wearing the costumes. The end.
The presence of a mutant who looks like the Frankenstein Monster-- but whose identity has nothing Frankensteinian about it-- shows by itself enough symbolic inepititude to qualify "Island" for null-myth status. The story's more salient concept-- the Challengers are given new costumes by negative versions of themselves-- has a little more promise, but it blows that potential by heaping incident upon incident.
The CHALLENGERS title was never distinguished by very good stories, and only occasionally by good art. But this one may well be the mediocre feature's lowest moment.
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