Monday, May 4, 2020

MYTHCOMICS: "MAD MOES" (THE SPIRIT, 1947)

For a city boy, Will Eisner occasionally displayed a flair for emulating the feel of country folklore. MAD MOES isn’t quite as good as his two-years-later hillbilly-yarn THE CURSE, in that the former jams a few too many events into its short space. But Eisner does succeed, more than in other tales using personification of non-human things or entities, in transforming a force of nature into something akin to a deity.





Eisner begins in a mock-Biblical mode, telling the reader that “In the beginning there was the desert, the dust, Mad Moes the river, and Lizard.” The character named Lizard is one of Eisner’s many eccentric old coots, and his nickname presumably stems from his habit of lazily sitting in the sun outside his shack, erected on a small island amidst the river. But Lizard is only important as an ally to Mad Moes, “a no good, shiftless, ornery river.” “Shiftless” in this case means being useless to most forms of life, for a caption relates that for vague reasons the river can’t be used for human trading and even fish can’t live in it. The “ornery” part comes about every spring, when snow melting in the mountains causes the river to flood the surrounding habitations of man—all except Lizard’s shack, which always gets miraculously spared.



The state authorities finally get fed up with Moes’s madness, and plan to dam the river. Surveyors ask Lizard for assistance, but the old fellow runs them off, claiming that he and Mad Moes are bosom friends. Much as the authorities would like to evict Lizard, they live in some peculiar state where eminent domain is trumped by squatters’ rights. Nevertheless, the old man can’t keep the authorities from setting up a boom town to house the personnel building the dam. But to make sure Lizard stays out of the way, the forces of law and order designate the land around Lizard’s island to be a national park, so that if he leaves, he gets arrested for trespassing. The story moves so fast that no one asks where Lizard gets his food (leftover victory garden?), and the scene shifts to the technical hero of the tale.

The Spirit happens to be in a neighboring city, breaking up an illegal gambling operation (supposedly aimed at “minors”) and sending its operators packing. But experienced criminals know how to use the law to their own ends. The gambler Stud Sharpe and his moll Queeny find their way to the boom town, which spells easy fleecings, and then stumble across Lizard’s island-shack. When they find out that the old guy’s shack is technically outside the bounds of the law, the gamblers set up a very humble version of a poker palace on his island. By luring in the local dam-workers, the gamblers not only line their pockets, they please Lizard, who’s willing to do anything that impedes the dam’s construction.

The unlikely ploy works, and the dam-project suffers from absenteeism (sort of like the dam-workers, who are talked about but not seen). Because the authorities are stymied by their own laws, they resort to calling in that famed “outlaw,” the Spirit. While the vigilante lays his plans for acing out the gamblers, the occupants of the shack have a falling out. Lizard tries to get romantic with Queeny, and to entice her, he reveals that he has a cache of gold nuggets, a bounty perpetually washed up on his island by the shiftless river. Up to this point the gamblers have apparently been planning to cut out as soon as they made a pile, but the promise of gold changes their plans. Sharpe easily swindles Lizard out of the rights to his land (a good trick, since Lizard doesn’t actually own the land) and kicks the old man out. Providentially, the Spriit shows up, and with a lit stick of dynamite forces Sharpe to play cards for everything the gamblers made off their victims.



While the card-game proceeds, Lizard seeks to invoke the river-god for vengeance. Though Eisner tells us that the dam-work has stalled, apparently it got far enough to confine part of Mad Moes’s bulk behind a sluice gate— and because it’s been raining hard, Moes once more has enough water to unleash a killing fury. Lizard unlocks the sluice gate, hoping that his friend the river will annihilate his former allies in the shack.

Back at the shack, the Spirit shows that a clean gambler can always beat a dirty one, recovering all the lost winnings. This is apparently not a good enough reason to extinguish his stick of dynamite, which has to remain lit so that Lizard can use it. Best not to ask how Lizard, swept along by the river-waters, manages to reach the island before the worst of the deluge, but the old coot grabs the dynamite, trying to use it against Sharpe and Queeny. Instead, the explosion somehow blocks off the deluge, so that no one perishes. Presumably once the Spirit delivers the workers’ lost wages, they hunker down and get the job done, for the last panel shows “the great renegade river” at last penned up behind a mammoth concrete dam, and the forces of law and order triumphant. Since the authorrties no longer need to isolate Lizard’s shack, the park-order is rescinded, and what was once Mad Moes’s river-bed is paved over for a superhighway. Yet in a visual sense at least, Lizard continues to attach himself to Mad Moes like a votary of a deserted temple, for now his shack has become a gas station, and the desert rat is still there, sunning himself.

Online research shows multiple origins for the name from which the river takes its monicker. “Old Man Mose” can be viewed as a generic term for any old guy, as a figure in American folklore, as a character in a LI’L ABNER story and as the subject of a Louis Armstrong song, possibly based on the Al Capp strip. Eisner’s use of the name plays to his love of puns, but the process is the reverse of what he would later do in THE CURSE. There, the famed bay known as the Zuiderzee is transformed into the name of the story’s female character, Cider Sue. Here, Eisner tinkers with the name of a folklore-figure and makes him into a river, a river somehow coeval with a real old man. Though MAD MOES is haphazard in terms of verisimilitude, this doesn’t affect Eisner’s ability to use a force of nature to illustrate the mythic war between law and lawlessness, a war that ends by dethroning a rather ornery minor god.

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