Tuesday, October 19, 2021

PREHENSIONS AND PERSONAS PT. 2

I may be dovetailing two subjects with only a loose relationship, since my acceptance of the Whitehead term "prehension" (as explained here) came into being about the same time that I started meditating on the hypothetical evolution of what I've labeled as the four literary personas. Nevertheless, I'm going with the conceit.

A "prehension," as noted before, is a process by which an organism gains knowledge of and organizes its experience, whether that knowledge is organized through the concrescence of sensation (the kinetic potentiality), of feeling (the dramatic potentiality), of thinking (the didactic potentiality), of intuition (the mythopoeic potentiality), or any possible combinations of the four. All four potentialities would have been available to the human species ever since they split off from smaller-brained mammals, so none of the potentialities predate one another.

In contrast, though, I can imagine-- just as part of a large thought-experiment-- ways in which the four personas might develop diachronically. 

From 2015's COMBAT PLAY PT. 4, here's my last summary definition of how the four personas play off one another in terms of the abstractions they represent, the positive and negative forms of "glory" and "persistence":

The model I've established is one in which heroes and villains alike align themselves with *glory* by championing either the positive or the negative forms of the "idealizing will," while monsters and demiheroes align themselves with *persistence* by pursuing the negative or positive forms of the "existential will."

Prehension may be relevant here as the process by which the two forms of will distinguish themselves, in terms of how such forms of will manifest themselves, first as real human activity and secondarily as the "gestural" literary abstraction of human activity.

Assuming the usual schema for the development of early protohumans-- living in small hunter-gatherer tribes once they've come down from the trees-- then the persona of the *demihero* would have "pride of place." The demihero embodies "positive persistence" insofar as he/she is in essence the persona most concerned with immediate survival. The same need for persistence also determines that the demihero is the figure that is, or at least appears to be, the most thoroughly socialized, because in prehistoric times the tribe is the means by which the individual survives.

The next in line of development then would be "the monster," whatever figure becomes outcast from society. There's no knowing what form of rebellion would give rise to the monster, but it could be anything from an individual rebelling against codes of exogamic marriage to a victim selected as a sacrificial *pharmakon.* The monster is defined by his exclusion from society, and in most if not all his/her forms, he's always "out of place" or "out of step" in some manner.

It's not impossible that other tribes might also contribute to the idea of the monster-persona, but given that a particular tribe cannot really designate a separate tribe as being "outcasts," it's more likely that rival tribes would be the source of the "villain-persona." A given tribe may have to trade with other tribes, particularly in terms of gaining exogamous marital partners, but as long as other tribes can be perceived as a threat, they-- or more probably, their overlords-- would be the ancestors of the villain. 

When a given society faces entities too powerful to be simply cast out after the fashion of the rejected monster, the notion of the hero, the individual able to conquer the most powerful representative of the enemy tribe, is born. The hero may also take partial shape from human being's battles against non-human animals, but in a social sense, the hero is most reified by his rivalry with the villain, where both represent the tribe's greater self-expression to goals of "glory" rather than mere "persistence."



 

 

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