Monday, March 7, 2022

THREE WAYS TO BREAK OR BEND THE WORLD PT. 1

 My posts on the NUM theory have gone into great detail as to how literary metaphenomena, whether uncanny or marvelous, are created through the use of story-tropes. In both cases, the author of a fictional world seeks to diverge from the world of the naturalistic, the domain in which all phenomena are unified (and therefore are termed "isophenomenal.") In the essay LIKE A TROPE, ON THE WIRE, I said:

The domain of “the naturalistic” emphasizes conformity with whatever idea of “natural law” an audience may expouse, whereas the domain of “the marvelous” conforms to whatever concepts are seen as transcending natural law, be it through Christian miracles or futuristic inventions. The domain of “the uncanny,” though, endeavors to perform a high-wire balancing act between these two literary phenomenalities. 

My general metaphor for the difference between the two metaphenomenal domains has been the difference between breaking down normal causality or simply bending it.  However, I have not supplied a list of rationales that authors use to justify the tropes that either bend or break causality. The three rationales are as follows:

(1) The rationale of science.

(2) The rationale of magic.

(3) The rationale of "just because."

Most of what fans view as "mainstream" fantasy and science fiction deals with phenomena that breaks down the viewer's sense of causality, or, in my system, "causal coherence," by evoking either the fictional logic-systems of either science or magic. There is no limit as to the extensiveness of the tropes open to either the magic-rationale of mainstream fantasy or the science-rationale of mainstream science fiction. Fantasy has elves, SF has aliens. Fantasy has doors into fairyland; SF has faster-than-light space travel. Fantasy has Doctor Strange; SF has Iron Man. The distinction is not between any hypothetical limit upon either rationale, for in effect there is no limit. Rather, the distinction is between the ideas attributed IN FICTION to the system of magic as opposed to the system of science. 

Both magic and science operate to manipulate commonplace causality. In science, the logical ideal is that the scientist produces causality-breaking miracles by discovering new principles that underlie those phenomena, and he manipulates those principles to explain FTL travel or transistor-powered armor. In magic, however, the logical idea is that the magician transcends the overt principles underlying commonplace phenomena in order to create faery-doors and magical spells. Human will of some type, whether for good or ill, directly impinges upon reality within the magical rationale, while in the scientific rationale, the will acts indirectly, creating re-arrangements of phenomena.   

Now, whether or not a reader subscribes to the rational explanations as to how a fictional faery-door or a fictional FTL drive exists, the reader should perceive that both explanations appeal to a system of logic regarding potential change of phenomena. The third rationale, "just because," ceases to appeal to any system of logic, and it's possible that this is why its use far more fiction-categories than either of the other two. "Just because" is used to justify everything from a magical-realist premise like that of Jose Saramago's 1994 THE STONE RAFT, in which the Iberian Peninsula breaks off from the European continent and starts floating into the Atlantic, to an animated cartoon in which Bugs Bunny can pull a hammer out of nowhere to crown Elmer Fudd. 

I conceived the idea of the three rationales some time back, but I recently realized that all of them were configured with respect to the phenomenality of the marvelous, the one that breaks causality. In my second essay, I will deal with how the same such rationales appear within the domain of the uncanny.


No comments:

Post a Comment