Sunday, November 13, 2022

NEAR MYTHS: THE LEAGUE OF EXTRAORDINARY GENTLEMEN 1999 (1999-2003)




Though I gave higher mythicity ratings to two later iterations in the LEAGUE franchise, BLACK DOSSIER and the last third of CENTURY, I must admit that the first two episodes of the series, featuring both the formation and dissolution of this 19th-century "Justice League," are the most fun to revisit. 



The main reason for the greater fun quotient is almost certainly that in these stories Alan Moore was far more focused giving the reader the thrill of adventure rather than the Olympian perspective of satire. Moore and O'Neill still work in a sizable number of cross-references involving both fiction-history and real history, but herein there's no unwieldy attempt to weave together a couple hundred such quotations into a super-pastiche, possibly the most ambitious crossover of all fiction. Here the creators of LEAGUE concentrated on charting the interpersonal relationships of the five protagonists: Allen Quatermain of KING SOLOMON'S MINES, Mina Murray of DRACULA, Edward Hyde of DR JEKYLL AND MISTER HYDE, Captain Nemo of 20,000 LEAGUES UNDER THE SEA, and The Invisible Man of the Wells novel of the same name. There's such a rich tapestry of dramatic interactions that in this work alone, Moore effectively usurps the title of "Master of Melodrama" from its preceding title-holder, and so wins the coveted award of "The New Stan Lee."

 


I joke, of course. Though I would consider such a title  complimentary, it would direly insult Alan Moore to be considered like Stan Lee in any way, since he's made it clear (particularly in the final pages of TEMPEST) that he holds nothing but contempt for the late Marvel writer-editor. And of course there are many differences between the dramaturgical strategies of both Lee and Moore. Yet the give-and-take between the often quarrelsome "Gentlemen" resembles nothing in comic strips or books-- not Caniff, not Eisner, not Kurtzman-- so much as it resembles the trailblazing "heroes with problems" mindset of Stan the Man. It's possible that Moore had some notion of deconstructing Marvel Comics, as he had in the "1963" series from 1993. If so, Moore was spectacularly unsuccessful, and for that many readers can be profoundly grateful.



LEAGUE does approach myth-status insofar as it crystallizes Moore and O'Neill's often contradictory feelings about their native country. On one hand, the United Kingdom was, if not the womb from which modern popular culture was born, the midwife to its creation, and this is reflected in the fact that four of the five Gentlemen were created by UK subjects, with Nemo standing as the lone representative of La Belle France. On the other hand, from the 17th century through the 19th, the UK was also a major player in the spread of imperialism, and LEAGUE's creators constantly remind the reader that they should never forget the jingoism and material exploitation that stemmed from the British Empire. And yet the quintet of heroes, despite their uneasy alliance to the Empire, never fall into the trap of being spokespersons for sociopolitical causes. Nemo is the great rebel who finds himself helping the Empire because he wanted adventure in his life once more. Quatermain is more or less dragooned into espionage by the officious Miss Murray, which ends up being a prelude to their erotic encounters. Monstrous Mister Hyde largely subsumes his alter ego Jekyll but evinces a more profound form of humanity than the good doctor did, while The Invisible Man betrays his comrades in order to forge his own empire.

   



The creators choose the opponents just as deftly, and also from the pages of British fiction-writers. The first six-part adventure unites the Gentlemen against two master criminals vying for power, Conan Doyle's Professor Moriarty and a devil-doctor who is clearly supposed to be Sax Rohmer's Fu Manchu (but whose name is still trademarked and so can't be casually invoked even for pastiche purposes). The second six-parter, which chronicles the dissolution of the unstable team, is arguably even better as the Gentlemen cross swords with the heat-rays of H.G. Wells' Martians. Some of the dramatic turns are all the more impressive given that Moore has testified (in an interview for Jess Nevins' A BLAZING WORLD) that he did not have a long-term plan for both sequences. He suggested a future conflict between Hyde and Invisible Griffin in Book One before he even knew how said conflict would play out in Book Two. Mina Murray, the former victim of Dracula, bore the wounds of the vampire's brutal assaults on her throat, and this visual depiction later dovetailed impressively with certain parts of Allen Quatermain's backstory as elucidated by original creator Rider Haggard.



There are a few dozen "guest-stars." Some are preludes to more famous figures of later eras, such as the unscrupulous Campion Bond, whose perfidy prefigures Moore's trashing of his descendant James later on. But most of the guests are icons from famous fictional works, with even a few American ones, like Auguste Dupin and John Carter, making the cut. In the later volumes I could complain of Moore and O'Neill's treatment of Ian Fleming's Bond, and even more, of their maltreatment of Haggard's She-Who-Must-Be-Obeyed. But in GENTLEMEN 1999, I found their every choice note-perfect, just as I found that O'Neill's art captured the mythic vraisemblance of the Victorian era. 

I should note that crossovers, like popular fiction, really took off in the 19th century, with Scott's IVANHOE ringing in as one of the first, combining its fictional hero's exploits to those of Robin Hood. Haggard and Verne each wrote one famous crossover, with the former having Quatermain meet She, while the latter revived Nemo to encounter the castaways of the Mysterious Island. But GENTLEMEN 1999 is definitely one of the greatest pastiches, even if it's arguable that the "super-pastiche" of later years may turn out to be just as overburdened as... 

(Yes, I will say it...)

...THE MARVEL UNIVERSE!!!!

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