Sunday, February 2, 2025

NEAR MYTHS: FLAME OF RECCA PTS 1-156 (1995-96?)

 

I might never have reviewed even the first 156 parts of FLAME OF RECCA had I not wanted to compare the manga to its 1997 anime series, which review will appear separately on my movie-blog. Based on my early reading of the manga by one Nobuyuki Anzai, I didn't think there was much to say about it. It seemed a decent if unexceptional shonen manga of the mid-nineties, though I have the impression that it's not remembered much these days. I think Anzai followed the template set by Akira Toriyama's late eighties DRAGONBALL Z, in which the protagonist was a bit of a dummy yet one with amazing martial prowess, who became the moral center of a group of similar good-hearted champions. Anzai doesn't emphasize martial arts as much as Toriyama did, for his dopey protagonist Recca and his friends all utilize specialized talismans, "madogu," which endow them with super-powers like those of American costumed heroes.                                                                 

 Thus far, the only major distinction I've discovered in RECCA is its take on the roles of the main hero and his opposite number. Manga (including DRAGONBALL) has no shortage of heroes who earnestly defend their bosom friends while their villains are obsessed loners motivated only by the desire for power. Anzai does come up with a novel twist on this theme. Recca, though he's a teen who's been raised in the 20th century, was actually born in a ninja cult during the 16th century. When the cult gets wiped out, Recca's mother sends her infant son forward in time, where the baby is fortunate enough to be raised by a poor but virtuous "father." However, Recca's older half-brother Kurei, raised by his mother to trample upon the weak, attempts to kill Recca, but gets caught up in the time-spell. Kurei too gets catapulted to the 20th century, but he gets adopted by a nasty gang-boss who will eventually propel all of his agents, including Kurei, against the champions following Recca. Like many DRAGONBALL imitators, RECCA structures a lot of its action around tournament-competitions, the better to supply fans with plenty of wild action scenarios. And toward the end of the tournament-plotline, Recca squares off against Kurei both philosophically as well as physically. First, we have Kurei, expousing the belief that the strong alone matter.                                                         

                                                                       
And then there's Recca, expousing the belief that connections to one's circle of family and friends are paramount.                                  


                                                                                                                                                                                                                      
                                                                                                                
It's possible that some later episodes of RECCA might develop these opposing philosophies. But failing that, the rest of the series probably only earns status as a "near myth."  

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