Thursday, October 25, 2018

NARRATIVE AND SIGNIFICANT AMPLITUDE

Once more I return to the endlessly fascinating subject of the process of domain-transgression, of moving from the domain of the subcombative to the combative, from the isophenomenal to the metaphenomenal, from the functional to the super-functional, and so on. In FOUNTAIN, FOUNTAIN, BURNING BRIGHT, I used the term "amplitude," or more specifically "peak amplitude," to designate the energy a creator needs to bring to a work to move from one level to another:

Wheelwright is not saying that there is an archetype of "Eagle-ness" that sends its *eidolos* down to the huddled masses that they might worship the Glory of the Eagle. The "characteristic amplitude" is not bestowed upon the "eminent instances" by something outside history, and yet, the eminence of the eagle is not *simply* the humdrum concatenation of all the particular times that various human cultures decided that eagles looked cool, as a materialistic blockhead like Roland Barthes would insist. Wheelwright compares his notion of "archetypal content" and "amplitude" to Goethe's concepts of beauty, though personally I think Kant's concept of the beautiful and the sublime might make a better comparison.
I enlarged upon this idea with respect to functionality in THE AMPLITUDE ATTITUDE PART 3:

"Peak amplitude," then, represents the artist's ability to go beyond the mean values of both modes, and to "storm" into the more rarified domains of the sublime. Of course the artist will always have some need of the mean values, what I've also called "the purely functional." But the term amplitude may serve better to bridge abstract concepts like "functional" and "super-functional," or any other such concepts I continue to explore here.
One "abstract concept" to which I've not yet applied the "amplitude" concept is the knotty problem of assigning serial works to a given domain-- that of the combative mode, or of the metaphenomenal-- when all stories in the series don't share the same characteristics. I first addressed this in 2012's  CHALLENGE OF THE SUPER-IDIOM LIST, putting forth the idea of a "51 percent rule:"

I term my solution to this problem the "51 Per Cent Solution."  In business dealings we're accustomed to hearing that a stockholder with 51% of a company's stocks has the greatest advantage, though not an unqualified dominion.  Thus, if one wished to determine the dominant mythos of the Briefer work, one would count up the total number of stories and determine which mythos-type was statistically dominant.  Only an unqualified 50/50 split between mythoi would make such a determination useless, but the paucity of these exceptions proves the rule: most creators start with a given mythos, make only token shifts to other mythoi, usually proving "loyal" to a particular emotional *dynamis.*

Yet I decided that this was not quite enough. Therefore I articulated the idea of "active shares and passive shares" in an essay of the same name, seeking to explore why it should seem to me that, say, a gunfighter who fought just one metaphenomenal threat was an example of a passive share, while another gunfighter who fought a greater number of metaphenomenal threats-- though not even close to a "51 percent majority"-- comprised an "active share."

Still, even this was an imperfect solution, given that in the real world of high finance, active minority shares are still based on their numerical superiority over passive minority shares. If I were to state that RAWHIDE KID could be metaphenomenal based on 7% of his adventures, then why would I not state that the teleseries LOST IN SPACE was in the combative mode, since 23% of that show's adventures qualified as combative, as I put forth in PASSIVELY AGGRESSIVE:

Since 19 episodes out of the total of 83 were combative, this means that 23% of the show's episodes featured megadynamic forces in contention. In my analysis of Marvel's RAWHIDE KID stories from 1960 to 1973, I found that only about seven percent of that character's stories were metaphenomenal, but I still judged that the *WAY* they were employed gave Rawhide a "minority active interest" in that phenomenality. However, once one is below the 50th percentile, the quantity does not matter with respect to judging either phenomenal or combative elements. I judged that the Rawhide Kid saga showed a repeated intent to associate the hero with metaphenomenal elements, and that these became a vital part of his mythos. John Robinson and the Robot sometimes accomplish superhero-like feats-- Robinson sword-demifighting his way through an army of androids in "Space Destructors," or the Robot defeating a universe-conquering "robotoid" in "The War of the Robots"-- but these seem to be anomalies in the "mythos" of this series.

However, there was a better way to speak of this distinction than the perhaps confusing references to a given serial work's "mythos." Thus I return to the distinction Northrop Frye made in his essay "Archetypes of Literature:"

We may call the rhythm of literature the narrative and the pattern, the simultaneous mental grasp of the verbal structure, the meaning or significance. We hear or listen to a narrative, but when we grasp a writer's total pattern we 'see' what he means.

Since both the original run of THE RAWHIDE KID and the original broadcast of LOST IN SPACE are completed serials, it's possible to look back at them and gain a "mental grasp of the verbal structure, the meaning or significance." Neither serial satisfies the "51 percent rule," which might be best compared to one of Frye's "narrative values." But RAWHIDE KID satisfies the significant value of the metaphenomenal, giving it an "active minority share." By contrast, LOST IN SPACE  does not satisify the significant value of the combative mode, for the reasons stated above, and so it proves a "minority passive share."

This linking of two disparate critical concepts, then, provides a more systematic rationale for the verdict announced at the end of KNIGHTS OF COMBAT AND CENTRICITY PT. 2:

...it's often occurred to me that the Spirit himself might not be a combative hero, were I going purely by the 51 percent rule. Yet over the years I've refined this theory to take in the possibility that a series, such as that of the Spirit, may participate in the combative mode even if the majority of the character's individual adventures are not combat-oriented. In my final post on the LOST IN SPACE series, I mentioned that the series, despite various spectacle-oriented episodes, had a "dominant ethos" that was "directed away from combative resolutions." This is pretty much the same as saying that the dominant "significant value" of a series can overrule any disparate elements in the series. I have not yet applied this principle to stand-alone works like IVANHOE, but I have already implied that the subcombative significant value of TROILUS overrules the effect of any battle-scenes in the play. Thus IVANHOE would seem to be an exception of a combative work that does not have the traditional climactic fight-scene, even though it's still thematically important that the hero be willing to undertake such a conflict. These formulations may also call for a modification of my positions on the narrative-significant schism as it related to the combative mode.

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