Sunday, December 20, 2020

OUT WITH THE BAD WILL, IN WITH THE GOOD PT. 3

 

Most of my considerations on “persona-types” follow the broad patterns laid down in archaic societies, where a character is “good” if his actions enhance society and “bad” if they do not. Fiction, not being more than an analogue to real life, had no problem in promulgating heroes who are all good, and villains who are all bad.

At the same time, if one surveys the various personae of art, one sees some interesting admixtures of good and bad not only in the personas of “hero” and “villain,” but also those complementary types I call “the monster” and “the demihero.” In a purely statistical sense, most heroes and demiheroes are aligned with “goodness,’ and most villains and monsters are aligned with “badness.” In the following sections, I’ll outline various exceptions to these rules. I have categories for various types of exceptions, though these are only meant to be broad trope-types rather than critical formulations as such.


BAD HEROES include…



OUT FOR BLOOD—these are the heroes who serve the public good but are really in it more for personal gratification of bloodlust than for moral reasons. Examples include the Punisher and Marv of SIN CITY.




OBSESSED BY IDEALS—this type is the opposite of the previous category, in that the hero does good despite the fact that he’s overly rigorous in his pursuit of justice. These include Itto Ogami of LONE WOLF AND CUB with his devotion to being a pitiless assassin, Hugo Drummond of BLACK DOSSIER. A somewhat offbeat idealist is the half-insane Badger, as seen in the story “SnakeBile Cognac.”



HEROISM CORRUPTED—the will to do good has been soured by bad experiences, so that the hero no longer has a strong moral compass, as seen in Rorschach and the Comedian in WATCHMEN.




GOOD VILLAINS include…


GENTEEL THIEVES—professional burglars like Catwoman and Lupin III never really cause society any harm with their ripoffs, and thus give readers all sorts of fun diversions from the moral order.




THEY MIGHT GOT A POINT—these are villains who embody ideals that society might use a little more of. The prisoners of DEADMAN WONDERLAND are villains until they’re given heroic inspiration by lead character Ganta, while in TALES OFHOFMANN Mister Nobody and his Brotherhood of Dada embody capricious chaos as an anodyne to normalcy.





THEY DIDN’T MEAN TO DO GOOD—but authors work in mysterious ways, as seen with the plutocrat General Bullmoose in LI'L ABNER and with Judge Dredd’s reluctant ally Spikes HarveyRotten.




CONVERTS TO GOODNESS—Sometimes villains turn to the non-dark side just because they’re attracted to the good guys, though this may be more understandable with Kree-Nal being swayed by the Jaguar, and less so with “the StarCreatures” getting starry-eyed over two Earth-schmucks. Sesshomaru of INU-YASHA, however, loses his villainy due to adopting a cute little girl. The Providers of THE GAMESTERS OF TRISKELION are reluctant converts in that they become benevolent overlords due to losing a bet.



GOOD MONSTERS include…



VENGEANCE-SAVIORS—the monsters are out to avenge themselves and end up helping good people, as happens with Black Jubal in THE MAN WHO WOULD NOT DIE. Janus, the son ofMarvel’s Dracula,  appears to get empowered by angelic forces to slay his unregenerate father, though Janus never seems all that “angelic.”





MONSTERS WANT LOVE TOO—sometimes these are just domesticized monsters like Dick Briefer’s comedy version of FRANKENSTEIN, or the grotesque romance seen in “LowerBerth.” Brother Power believes in peace and love like his hippie brethren though he tends to hit as hard as his nastier opponents.



ACCIDENTAL TERRORS—ah, the Tribbles are so cute, and the Shmoos so useful, until they get in the way of normal operations.





IRREGULAR HEROES—Both of the best-known swamp creatures, Man-Thing and Swamp Thing, possess a “thing” for fighting evil, but not on a regular basis. Monsters who commit to full-time heroism, like the Thing and Vlad from HACK/SLASH, are just plain heroes.




BAD DEMIHEROES include…


IDEALISTS UNLEASH EVIL—Victor Frankenstein and Henry Jekyll are the best known examples, but types like Gustav Weil and Joy Eden are cut from the same cloth.





RACING LIKE THE RATS—these are conniving types who often seem to meld with the regular ranks of society but are always on the lookout to swindle or steal. Some of them have irregular moments of heroism, like Cerebus the Aardvark, but they usually revert to type in the end. Simon Stagg of METAMORPHO sometimes helps the Element Man, but is just as likely to undercut the hero. Dynamo City presents a whole society devoted to ruthless acquisition.




THE EVIL OF BANALITY—Wally Wood’s New York in “My Word” might be better named “No Fun City.” THE CABBIE has Christian visions but money’s his real god, though unlike the rat-racers he’s not honest about it. In “A Taste ofArmageddon,” all the inhabitants of Eminiar-7 line up to surrender their lives to automated extinction.



PUFFED UP WITH NO PLACE TO GO—the category of the braggarts. A few, like J. Jonah Jameson, are dimly aware of their own failings and so have their enormous egos threatened by persons of superior attainments. Most are like Rudy Crane of EYE EYESIR and Doctor Pritchard of HANDS OF THE RIPPER, seeking to demonstrate their braggadocio and ending up deflated.








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