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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Thursday, May 31, 2018

MYTHCOMICS: AMBASSADOR OF THE SHADOWS (1975)




I’ve not yet read the majority of the “Valerian” graphic novels by Christin and Mezeries. Of the three that I have read, though, I see a number of repeated tropes, which have their best effect in the 1975 GN considered here, “Ambassador of the Shadows.”

More than any other French science-fiction comic of the period—if not of all time—the Valerian series evokes what enthusiasts of science fiction came to call “the sense of wonder.” “Shadows” begins with a prologue in which the reader sees dozens of nonhuman and quasi-human races developing on their own worlds, venturing into space, and making contact with one another. All of these assorted interactions, which writer Christin treats more as legend than as history, lead to the creation of a titanic space-satellite, “Central Point.” This grand confluence of races is a trope common to many science fiction subgenres, but is perhaps best known for its association with the  space opera subgenre. At its best, the trope conveys to readers a sense of “the extraordinary diversity of the universe,” as the 1981 English translation of "Shadows" phrases it.



That said, American space opera is often though not always dominated by tropes associated with imperialism, in which human beings are seen as the natural leaders of the universe’s nonhuman sentients. At least in the novels I’ve read, Christin and Mezeries consistently reject this world-view, often satirizing the tendency of Earthmen to assume their innate superiority. In a related trope, even though the series is named for a male “time-space agent” in the service of the Earth-rulers, Valerian’s female partner Laureline is often the center of the action, and“Shadows” is certainly one instance of this tendency. Finally, whereas most American space-operas follow very linear plots associated with finding treasures or terminating threats, the stories of Christin and Mezeries tend to be picaresque, with characters lurching from one fantastic situation to another. This quality may have hurt the recent Valerian adaptation, CITY OF A THOUSAND PLANETS, with American audiences. (The film borrows some story-tropes from "Shadows" but is not a straight adaptation.)



Following the prologue, the story’s main action begins with Valerian and Laureline piloting their ship to Central Point. At the opening the two agents only know that they’ve been assigned to deliver Earth’s ambassador to Central Point. The ambassador is never given a name in the English translation: for my own convenience, I choose to call him “A” from now on. Just as the ship is about to dock, A—who continually treats the agents as his flunkies—reveals a secret mission. Central Point is apparently administered by a rotating leadership, rather like an interstellar United Nations, but A and his superiors plan to pull off a coup. Just as Earth assumes the rotating leadership, A will put forth a proposal to bring the various planets into a rigid federation, with the Earth-people as the “keystone.”

The agents’ reactions are telling. Valerian consistently plays the “good boy,” stressing their need to obey their superiors and making excuses for A’s snooty behavior. Laureline is the knowing rebel, who calls “bullshit” on A’s supposed beneficence. However, because of their previous experience with alien life, A chooses to entrust the agents to care for A’s ace-in-the-hole: a tiny armadillo-like alien called a “grumpy converter.” Though the precise nature of A’s coup is never disclosed, A strongly implies that he’s going to use the “grumpy”—a creature able to reproduce great quantities of monetary tokens—to bribe some of the extraterrestrials into voting for the new federation.



The coup, however, never has the chance to get started. Valerian and Laureline escort A to the Earth-segment of Central Point without incident. But just as A begins to address his fellow Earthmen in some minor rallying speech, a contingent of unfamiliar aliens breach the hull, knock down all opposition with “cocoon guns,” and abduct A. Valerian, still the dutiful son, pursues the intruders’ ship, but his heroic attempt fails and he’s simply taken prisoner alongside A, and for most of the rest of the story, the plot-action centers on Laureline. Only at this point does it become clear to a first-time reader that Laureline and Valerian are lovers. Thus the heroine is motivated to find the kidnappers not because of the Very Important Personage they’ve abducted—a personage whom Laureline doesn’t like, or approve of—but by personal affection. At least in this story, the space-opera’s celebration of “the call to duty” is minimized by Christin and Mezeries.



Most of Laureline’s potential allies have been rendered immobile by the cocoon-guns, though she picks up a “comedy relief” sidekick, Colonel Diol, who despite his rank is merely a minor functionary. However, Laureline also has the grumpy converter. She has only to feed it any monetary token, and the grumpy can reproduce the token in great quantities, sort of like Rumplestiltskin spinning straw into gold. Further, just at a time when Laureline has no clue as to who the kidnappers were or where they’ve taken their prisoners, a trio of aliens, the “Shingouz,” show up and offer information in exchange for several pearls of great price. This becomes the leitmotif for Laureline’s picaresque journey. Centaur-men, blob-people, experts in dream-manipulation—all of them are happy to help Laureline on her way, as long as she pays them well. (Mezeries gets more than a little tragicomic effect from showing the little creature continually exhausted by the demands of the aliens, who are at least the equals of human beings in terms of sheer greed.) Only one race, the humanoid Zools, don’t seem interested in gain: having lost their own world, they serve to maintain the interstices connecting the various habitats of Central Point.



Laureline finally sees, through a dream-image, that Valerian and his ambassadorial companion have been taken to “the World of Shadows.” The unnamed inhabitants of this world knew what A and his Earth-allies planned to do, and they engaged the kidnappers to bring A into their midst. Further, they reveal to A and Valerian that they’re aware of Earth’s intentions: to back up their coup with a show of military force. The Shadow-people assert that they’re capable of destroying the Earth-forces with their “extrasensory powers,” but to make things simpler, they subject A and Valerian to brainwashing in order to bring about some kinder, gentler scheme. 



It’s never quite clear what the Shadows's design is. Laureline finally reaches the Shadow-World and manages to secure the release of the two hostages without any violence. However, it seems that the authors wanted to show that one didn’t need super-powerful aliens to effect revolution. A gets back to Ccntral Point with his two bodyguards. Yet before he can even give the speech given him by the Shadow-people, the Zools decide to institute a new, more moral regime in Central Point, and the whole Earth-contingent gets kicked off the satellite.

It's interesting that "Shadows," in contrast to the film it inspired, has very little violence. Of course, there's some real-world validity in the idea that an agent seeking information may have to spend more time reaching for his wallet than for his Walther PPK. Laureline, thanks to her access to the almost magical talents of the grumpy, fortunately has no limit on her ability to spend, and the non-violent tone of her adventures might take a different turn if her authors had denied her access to the money-making beastie. The anti-imperialist idea of foiling the Earth-people's coup carries a strong appeal, but it seems muddled by the authors' desire to provide two endings: one in which the Shadow-people monkey with the ambassador, and one in which the Zools come out of left field to further embarrass the Earth-regime. The romantic arc of Valerian and Laureline is underdeveloped given the story's insistence on their strong feelings, and the authors undercut the arc further by having Valerian fail to appreciate Laureline's efforts on his behalf. But on the whole, though the two heroes have their functions within the overall tale, they are less mythic personages than most of the aliens they encounter, or even Central Point-- which is a phenomenon I've written about in more depth in INDIVIDUAL VS. COLLECTIVE AMPLITUDE.

Saturday, May 26, 2018

INFINITELY REGRESSIVE UTILITARIANISM

One of the CBR threads informed me of this VOX article discussing the interactions of utilitarian philosophy and "deonotological philosophy" in AVENGERS: INFINITY WAR.

Frankly, I've yet to find any MCU movies, except possibly the original IRON MAN, which articulate a coherent philosophical stance. In any case, I responded to the essay twice in the CBR thread. First:

In the essay the writer associated "the greater good" with pure, unfettered utilitarianism. I think that's an overstatement, and the writer himself brings up an extreme case of real-world utilitarianism, as well as pointing out that sooner or later Thanos will just have to start killing again. It's pretty hard to regard either example as being truly "for the greater good," particularly since the result is a total acceptance of brutality as a means to an end. 
BTW, if there's one intellectually dishonest aspect of INFINITY, it's that it doesn't really specify why Thanos thinks that galactic overpopulation is a given. At least when Ra's Al Ghul excoriates the ecological chaos of Earth, it's something readers can see for themselves.
The "no-kill" policy is often framed as a preventive to unfettered utilitarianism. Sometimes the arguments in its defense are clever; sometimes not.  But the policy isn't quite as divorced from real-world consequences as the Kantian model suggests.

Second:

 I'm not convinced that utilitarianism applies to INFINITY WAR. I think it's a big weakness of the script that the heroes have access to two stones, the destruction of which will prevent Thanos from the specific goal of destroying half the people in the universe. But OK: say that in some alternate world, the heroes succeed in destroying one or both stones, whether it costs Vision his life or not. What happens then? Thanos just shrugs his shoulders and goes home? Hah, we're talking about someone who's already wiped out multiple worlds with his space-army. No, thwarted of his goal, Thanos takes revenge and obliterates Earth.
On another thread I saw someone complain that the Wakandans were being needlessly sacrificed to protect the Vision's life. I wasn't particularly fond of the "ticking clock" trope involving the Vision. But the Wakandans are not being used as cannon-fodder. It's their bloody world too, and they've just as much reason as anyone to defeat Thanos.  Suppose the movie starts out with a pure endorsement of utilitarianism: some hero who doesn't mind "trading lives" kills Vision right off, defeating his larger goal. The menace doesn't go away; Thanos just goes after the whole world, and Wakanda's isolationism doesn't help it one damn bit. So here's another case where, in contrast to the thrust of the online essay, pure utilitarianism leaves those involved no better off than they were before.


I didn't bother pointing it out on the thread, but this 1980 issue of CAPTAIN AMERICA, written by Mike Barr, plays Captain America and the Punisher off one another as representatives of what might be called "enlightened vigilantism" vs. "unenlightened vigilantism," or what I called "unfettered utilitarianism."

Morally, Barr's story does set up its oppositions better than INFINITY WAR does. In this scene, the Punisher takes the utilitarian POV, referring to his ethic of treating the war on crime in terms of real war, while Captain America holds to a vision of moral compass, stating that there's a moral code that the "good guys" should advocate.




The upshot of the story is clearly in Cap's favor, particularly when it's revealed that one of the Punisher's "hits" on a big mob-meeting would have killed  not only real criminals, but also an undercover police agent. The Punisher escapes Cap and, to the best of my knowledge, rarely encounters such challenges to his utilitarian POV in his own title-- much as, in my own experience, the critics of the HOODED UTILITARIAN website rarely responded well to having their regressive ethics challenged.


Wednesday, May 23, 2018

MYTHCOMICS: WORLD OF KRYPTON (1987)

John Byrne's 1980s tenure on the SUPERMAN titles has almost nothing to recommend it in terms of symbolic discourse. In every way, Byrne seemed dedicated to reducing the florid creativity of the Silver Age down to his drably functional revisions. Still, his revision of the Weisinger version of Krypton was not entirely of his own invention, but was borrowed from the 1978 Richard Donner film, wherein the Man of Steel's homeworld was re-imagined as a glacial, over-technologized place.
Given Byrne's enthusiastic endorsement of the Donner Krypton in his 1980 COMICS JOURNAL interview, one might have thought he'd never want to write any stories about such an unappealing environment.


Yet the 1987 WORLD OF KRYPTON, written by Byrne and (principally) penciled by Mike Mignola, is the only time Byrne contributed anything interesting to the Superman mythos.

The story begins a thousand years before the birth of Jor-El, with Van-L, father of Jor-El. In those days, Kryptonians enjoyed near-immortality, hardly ever bothering to sire children, thanks to their advanced techniques in cloning. The opening sequence of issue #1 makes clear that most Kryptonians live a privileged life.



Clone technology makes it possible for Van-L's potential girlfriend Vara to be instantly repaired when she loses an arm in a crash. However, the ethical debate over the immorality of cloning is growing, because the clones are kept in stasis and never allowed to take on individual identities. (The "anti-clonists" use the slogan "minds for the mindless" a couple of times.) Eventually Vara-- whose name references that of Superman's mother "Lara," though she's presumably no relation-- becomes a radical "anti-clonist," and accuses her fellow citizens of being virtual "cannibals." However, what really stokes the cultural conflict-- and even leads to a series of destructive wars-- is the abuse of a clone by Nyra, the mother of one of Van-L's contemporaries, one Kan-Z.



What kind of abuse? Well, I referenced this particular taboo in my analysis of Jerry Siegel's 1960 "Superman's Return to Krypton"-- but where the taboo in that story is purely symbolic within the boundaries of the narrative, Byrne's KRYPTON makes the taboo of incest more literal. Nyra, because she does not believe any woman is good enough for her son Kan-Z, abducts one of her own clones from its facility,. Somehow she contrives to grow the clone to maturity, educate her, and give her a separate identity, all for the purpose of marrying her son to a version of herself. Kan-Z's reaction is to kill his mother and her clone, and to attempt his own death. Later Kan-Z too becomes an ally of the "clones rights" terrorists, whose most radical group is called "Black Zero," after this earlier Superman villain.  



Apparently in Byrne's world incest is worse than cannibalism, for the scandal of Nyra's deed sparks a thousand-year-war, as well as the ultimate destruction of the planet by Black Zero. As if to disavow the sybaritic lifestyle of earlier Kryptonians, the post-war Kryptonians become extreme isolationists. They no longer need clones to extend their lifetimes, having invented other anti-aging techniques, but they've become the inhumanly glacial humanoids seen in Donner's film and Byrne's rewrites.



Mignola's art is consistently gorgeous, but Byrne's ability to invest his characters with dramatic heft is seriously lacking. However, I will give props to the schematic sociological myth he devises for Krypton: first too sensuous, then too abstemious. This stratagem succeeds in characterizing the homeworld of DC:s pre-eminent hero in terms of unpleasant extremes, as against the "divine middle" embodied by the Planet Earth.

Given Byrne's tendency to rewrite earlier stories. it's not hard for me to believe that he caught onto the way Jerry Siegel concealed the quasi-incestuous theme of his story by giving Superman's Kryptonian lover the name "Lyla Lerrol," a shuffling of the name "Lara," Byrne thus creates both a bad mother and a not-so-good girlfriend, Nyra and Vara, before introducing the "good mother" who will make possible the birth of a "savior" of sorts. Byrne doesn't devote nearly as much attention to the two main male characters, dramatically or symbolically. Van-L's name doesn't seem to hold any strong associations, though an old SUPERBOY story does state that one of Superboy's ancestors is named "Val-El." As for "Kan-Z," I can't help but note that his name resembles that of the American heartland where the infant Kal-El ends up; i.e., "Kansas." But the latter confluence may not have been consciously intended.

NEAR MYTHS: "THE MAN WHO DESTROYED KRYPTON" (SUPERMAN #205, 1968)

In recent weeks SYFY has debuted a teleseries devoted to Superman's homeworld, so it seems a good time to descant on the subject of Krypton.



Though "Man Who Destroyed Krypton" is executed by Otto Binder and Al Plastino, two regulars in editor Mort Weisinger's stable, the story's also an early example of a comic-book "retcon." Usually in the Weisinger-verse, newer stories rewrote older ones with no concern as to what had been established before. However, this time there seems to be a marked attempt to play to fannish ideas of "continuity" by proposing a new paradigm-- though it was one that largely renounced by both fans and later professionals.

Oddly, the tale begins with Superman learning of an extraterrestrial menace from mundane law enforcement authorities. Through their sources, the top cops have established that an alien operative, Black Zero, plots to destroy the Earth. Superman locates the alien, who has a bit of news for the Kryptonian. Years ago, Zero was sent to destroy Krypton because his bosses, a planetary combine called "the Pirate Empire," feared the planet's culture could prove a threat to their conquering aims. Before he even tried to eradicate the world, though, Zero encountered the warnings of Jor-El, to the effect that the world was already on the brink of destruction. Zero checked things out, and found that Jor-El was wrong, but that the nuclear reaction inside the planet could be re-started. Thus, Black Zero, rather than cruel fate, was responsible for billions of dead Kryptonians.



Thus, Superman's mission becomes twofold: he must both save the Earth and capture the destroyer of Krypton. (Preumably Zero has destroyed other worlds for the Empire as well, though somehow these other worlds are never mentioned.) Zero eludes the Man of Steel, but the hero receives help from one of the Phantom Zone prisoners: Jax-Ur, who was in Silver Age SUPERMAN stories was usually framed as the brains behind the other Kryptonian criminals. Jax-Ur and the other Zone crooks are genuinely desirous of vengeance for their homeworld, and they persuade Superman to release Jax-Ur alone, after he swears a criminal's oath not to double-cross the hero.




Naturally, Superman succeeds in thwarting Zero's plans for Earth, and Jax-Ur gets the chance to take the vengeance that Superman won't take: turning Black Zero into a stone statue and then smashing it to bits.




The story's most interesting myth-moment is not so much the rewriting of Jor-El's doomsaying-- which, as I said, most fans did not like and which most pros ignored-- but the fact that the theme seems to be "set a genocidal madman to catch a genocidal madman." For Jax-Ur is sent to the Phantom Zone for a sort of "accidental genocide," in that he's testing a missile and unintentionally destroys a Kryptonian moon inhabited by 500 people. Binder's story does not reflect on Jax-Ur's past history, but since Binder created the story in which Jax-Ur first appeared, it's at least feasible that he remembered that bit of continuity-trivia when he chose Jax-Ur to be Superman's ally.



Monday, May 21, 2018

OBJECTS GIVEN LUSTER, PT. 3

I've just written a very brief exploration of Poe's PIT AND THE PENDULUM, but wanted to expand on the subject on my theory-blog to further explore the remarks made in OBJECTS GIVEN LUSTER PT. 2., where I said:

...I briefly touched on Rene Clair's silent film THE CRAZY RAY for purpose of contrast, saying that, unlike the Destroyed Earth, the focal presence of the Crazy Ray really was the source of "chaos on a global scale," and that in itself would argue a similitude with the persona of the monster. This also applies to other non-sentient phenomena that get out of control, whether they are objects created by man...or have come into being through geologic processes...

In my Poe-fragment I noted:

 ...whereas a setting like the House of Usher has become monstrous simply by dint of absorbing the nature of the corrupt Usher family, the prison-cell that encloses both the Pit and the Pendulum has been designed to be monstrous by its creators, the torturers of the Inquisition.

That said, I don't think of the Cell with the Pit and the Pendulum as a focal presence. Rather, the story's focal presences are the Inquisitors, the conscious architects of the cleverly designed torture-device, just as the Ushers, the unconscious architects of the titular House of Usher, are the focal presences of their story.

There are, however, other Poe stories in which a "non-sentient phenomenon" is the star of the show. The great storm of A DESCENT INTO THE MAELSTROM, which is uncanny only in terms of the "natural science" Poe attributes to it, rates in my system as a "monster." The naturalistic sketch-story THE ISLAND OF THE FAY, however, presents a "demiheroic" physical setting upon which the unnamed narrator projects both his desires for innocent happiness and his fears of doleful death.

TRANSITIVE AND INTRANSITIVE ENSEMBLES

In CREATOR AND CREATED ENSEMBLED HE THEM I sussed out the centricities of various "mad scientists" and their creations. In Stevenson's DOCTOR JEKYLL AND MISTER HYDE, Jekyll's alter ego Hyde has the greatest centricity, and is therefore the story's focal presence. In Wells' ISLAND OF DOCTOR MOREAU, the beast-men creations of the scientist are less central to the story than Moreau himself, and so he takes the position of the focal presence. However, in Shelley's FRANKENSTEIN, both the creator and his creation share the spotlight.

From these books, it should be clear that the title of a feature doesn't indicate the focal presence, and as I've noticed elsewhere, this is equally true in other media. As others before me have noted, the Universal Frankenstein series is principally about the monster, while the Hammer series concentrates on the scientist.

This principle applies across the board to many comics-features. BATMAN started as a concept with just one focal presence. But the addition of Robin, BATMAN became known as an ensemble of two focal presences for the next twenty-odd years. After Robin went away to college, the serial feature frequently alternated between Batman on his own, and Batman rejoined with a new Robin, though some of the Robin-rebirths didn't go so well.



I would tend to say that whenever a comics-feature presented a team-mate as an "equal partner," then that partner, however nugatory he might be as a character, became an equal focal presence in the feature. Yet this sense of equality had to flow more from the creators' attitude toward the character than from the character's representation in the stories. As a contrary example, the comic strip introduced "Junior" to the DICK TRACY in 1932, and the youth got more than a fair number of storylines devoted to him. But he was not treated as an equal partner, and so he remained one of the main character's support-cast.



In the terminology I've introduced here, then, Robin has a transitive effect in terms of his centricity, so that he's centric to the action even in stories where he has no significant role. Junior, though, has an intransitive effect in terms of centricity. Whole story-arcs can be centered on him, but he's never really the focus, but rather a reason for central character Tracy to take action. Tracy is always the "common thread" of the stories, even if he doesn't appear that much in a given arc, much the same way that Will Eisner's Spirit is that feature's common thread even in stand-alone stories where the masked detective barely appears.

Titles of movies and movie-serials are similarly deceptive. CAPTAIN AMERICA: CIVIL WAR picks up story-lines that are established in other movies, particularly AVENGERS: AGE OF ULTRON, and Captain America shares the stage with about eleven other costumed characters. Yet the other Avengers and hangers-on are in the same position as Junior in the DICK TRACY strip: intransitive. The main thrust of the story focuses on two aspects of Captain America's personal cosmos: the fate of his old friend Bucky Barnes, and the need to keep himself and his fellow superheroes free of government oversight (which attitude is to a slight extent justified by the events of INFINITY WAR). The other heroes of CIVIL WAR are more in the nature of "guest stars" than supporting characters-- even the Falcon, who had the status of an equal partner during a brief period of the CAPTAIN AMERICA comic book, but did not achieve that status in the movie series.



But though the title of CAPTAIN AMERICA: CIVIL WAR correctly foregrounds the fact that it's a Captain America film in a series of Captain America movies, AVENGERS: INFINITY WAR is not focused only upon the Avengers in the diegesis. The title in this case only functions to provide a semblance of continuity with the 2012 AVENGERS film, but in structure the story is just as much a sequel to the first GUARDIANS OF THE GALAXY film. INFINITY WAR's structure is directly patterned upon one of Jim Starlin's many superhero smorgasbords, which in turn owes its lineage to early multi-character mashups like Marvel's SECRET WARS. To be sure, not every character in such mashups is necessarily a focal presence. For instance, Shadowcat's quasi-pet Lockheed the Dragon, who was never a focal presence in the X-MEN titles, did not become one just because he also took part in SECRET WARS. He would still be intransitive in terms of centricity, just like Junior Tracy-- but almost every other hero in the story would be a focal presence, whether that hero played a large or small part in the story. (CRISIS ON INFINITE EARTHS also tosses in many hero-cameos that simply don't register high in terms of centricity.)

But INFINITY WAR doesn't have those niggling problems, and so all the featured heroes of the Avengers and the Guardians groups are focal, as is the one solo act, Doctor Strange, making a total of nineteen focal presences in all. The only characters who aren't part of the ensemble are those who weren't ever focal in other films: "helper-types" like Nick Fury, Wong, et al.


Thursday, May 17, 2018

POWER AND POTENCY PT. 4

While reading some online Golden Age comics courtesy of the site COMIC BOOK PLUS, I investigated the now-obscure company known as "Chesler/Dynamic." Scarcely any of the superheroes published by Chesler became renowned, even within the small enclave of Golden Age enthusiasts, but one character caught my eye because he (almost) fits my parameters for the concept of "potency" as expressed in earlier sections of this essay-series.

MAJOR VICTORY didn't create much fuss in his time. He only had about four-five adventures, and though he appeared in three issues of his own comic, all of the Major's stories in the comic were reprints of stuff that had appeared earlier, particularly in DYNAMIC COMICS, where the Major almost lost the cover-spot to Chesler's hero "Dynamic Man."

Nevertheless, he had an interesting origin. Unlike many costumed heroes, Victory never has a name. He's introduced as a guard at a wartime facility. A saboteur breaks in, and the guard sacrifices himself trying (and failing) to defuse the saboteur's bomb.




Simply coming back from the dead was nothing special even in the 1940s, nor was it unusual to see a revival take place thanks to some celestial presence with some vague patriotic appeal-- this one being "Father Patriot," who I guess is the propaganda-version of "Father Christmas." Anyway, the mentor revives the heroic no-name and gives a flag-themed costume, resources, and a superhero name so that he can go forth and battle the Axis evil. It's a decent enough costume, but one wrinkle I for one have rarely encountered. Major Victory has no powers here. He shows off admirable athleticism as he boards a plane and manages to take out an enemy squadron--


But he had no real powers as such, unlike comparable types like Kid Eternity and the Fighting Yank.

To be sure, there's one incident when Victory gets his strength ramped up by hearing a simulacrum of the Liberty Bell. But this seems to have been a toss-off, not integral to the original idea, particularly since he doesn't use the super-strength for the remainder of the story.



So if one were going to ignore the temporary super-strength and focus only on what makes the Major "marvelous," it would be the fact that he's come back from the dead, Since he tries to avoid getting shot or falling from great heights, the implication is that he can't come back to life ever again, either in his original body or another one. So he's marvelous not in terms of his personal powers, but in what might called an "existential" sense: the fact that he's a man alive when he shouldn't be. This provides a strong parallel to the line of thought in POWER AND POTENCY PT. 3, where I discussed various time-traveling protagonists whose only "super power" was that of existing in a time-frame where they never would have existed, except for a time-travel device. I will attempt to explore these parallels in the concepts of potency at a later time.