CRISIS ON INFINITE EARTHS. When I wrote my mythcomicsreview of CRISIS, I was more than a little aware of the serial’s numerous flaws, from the bland scripting of Marv Wolfman to the drably functional manner in which the story tossed together nearly every famous or semi-famous character in DC Comics history. Those subplots that even came close to vertical meaning were frequently botched, as with a maudlin encounter between Kamandi—Jack Kirby’s “Planet of the Apes” swipe—and Solovar, one of DC’s seemingly endless supply of intelligent gorillas. However—there was one master thread I discerned, one in which Wolfman built upon the “devilish” character of Krona and contrasted this character’s impiety with a “holy trinity” of characters implicated in the death of the old cosmos and the birth of the new.-- MYSTERY OF THE MASTER THREAD PART 2.
Where to start? I suppose by saying that I'm not the least concerned with the twenty-plus comics tied into the core tale of CIVIL WAR II, only with the nine issues written by Brian Michael Bendis and dominantly drawn by David Marquez. And even that core tale suffers from many more flaws than appeared in the twelve-issue core story of CRISIS ON INFINITE EARTHS.
Flaw 1: This 2016 clusterfubar modeled itself on the previous CIVIL WAR series, meaning that it sought to duplicate the same base narrative of Marvel heroes divided over a political issue. Though I don't remember reading much of the original CIVIL WAR core story or any of its derivatives, what little I read led me to believe that it was irrelevant to my concern with symbolic discourse.
Flaw 2: It's drawn by David Marquez, who specializes in a lot of grandiose Alex Ross panoramic panels. While Marquez's up-close renderings of human expressions are good, most of his fight-scenes are static and uninvolving.
Flaw 3: It's written by Brian Michael Bendis, who makes ALMOST all of the characters sound the same-- sort of a "Buffyspeak" without the humor-- though I'll come back to the "almost" shortly.
Flaw 4: CIVIL WAR II is deeply implicated in what nay stand as Marvel Comics's fucked-up creative decision, though admittedly the policy was imposed upon them by their Disney overlords. In GENETIC FREAK-OUTS I wrote about the monumentally stupid "build up the Inhumans" decision that reigned throughout 2016, only to be reversed the next year, partly because of the spectacular failure of the INHUMANS live-action TV show, but mostly because Disney bought Fox and made the X-Men their property. WAR II's narrative depends absolutely on a running plotline where the Inhumans' "terrigen mists" got loose and started randomly transforming humans into super-powered Inhumans. One such human, Ulysses Cain, provides the narrative motor in WAR II, much as the Superhero Registration Act did in the first CIVIL WAR.
Yet, two virtues ameliorate WAR II's flaws. One pertains to the "almost" above, in that whereas the previous WAR was about Iron Man and Captain America butting heads over the Registration Act, while here the two major buttheads are Iron Man and the current Captain Marvel. With these two characters alone does Bendis transcend his habitual Buffyspeak, for he does catch the sense of how both Tony Stark and Carol Danvers ought to speak given their respective histories. This is particularly impressive with respect to Carol Danvers, who was thrust into the position of a New Captain Marvel less as an organic process than as a strategy for feminist virtue signaling.
The other virtue in WAR II is that Bendis' narrative motor is more than just political. It's true that one can reduce the quarrel of Danvers and Stark down to an intellectual opposition between "security" and "freedom." But Bendis-- whom I've never found philosophically stimulating-- ventures here into the domains of a non-political myth, the myth of free will. Danvers embraces the mutant (yes, I'm calling it that) prognostication talent of Ulysses, because it seems to offer her the ultimate means of ferreting out crimes before they happen. However, Stark is less than pleased with the results, since pro-active measures bring about the deaths of his friends War Machine and The Hulk. (I have no idea what later raconteurs did to bring the Hulk back, and even less interest.)
The nature of the Hulk's killer comprises a subplot that probably got more development in one of the ancillary titles, and it proves very unsatisfying here. It's only in Part Four that Bendis brings forth Tony Stark's analysis of the prophet's mutant power, with a considered emphasis upon Stark's own status as a "futurist." Frankly, this section is the heart of WAR II, and all the rest is just the usual Marvel meshuga-ness. Yeah, there's a big end-fight between Iron Man and Captain Marvel, but it doesn't really add anything to the story. Further, Bendis dilutes some of his own theme with a lackluster and contradictory conclusion, so no one should take my appreciation of Bendis' "master trope" for approval of all the stuff around it.



























