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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Tuesday, April 28, 2020

SELF-MASTERY MEDITATIONS PT. 2

I’ve only devoted three essays to the concepts of interiorization and exteriorization, but it seems to me that the concept of self-mastery is implicit within those essays. Here I’ll attempt to extend those nations into greater elaboration.

Interiorization is a narrative pattern in which a character literally or figuratively draws upon his inner resources or character in order to become a more imposing figure, be it Doctor Jekyll unleashing his evil side or Billy Batson summoning up an idealized adult persona. As should be evident from these two examples, this pattern can be subcombative as well as combative, and even the combative example, that of Captain Marvel, requires a little further analysis. Golden Age CAPTAIN MARVEL stories don’t overtly posit that the hero is the adult form of Billy Batson, but the Captain seems to enjoy no existence independent from that of Billy. Although Billy’s ability to summon his adult self needs to be jump-started by the “Shazam-lightning,” which confer the power of legendary characters upon the Captain, Billy’s own self is strongly implicated in the formation of the hero, and therefore this qualifies as a form of self-mastery.



In contrast, I’ve cites a number of examples in which great power is thrust upon this or that character, in such a way that no self-mastery can be adduced. My review of SCOOBY DOO AND THE SAMURAI SCHOOL provides a pertinent. The characters of Shaggy and Scooby Doo are meant to be much more ludicrous in nature than Billy Batson, but all three are roughly on the same level of dynamicity. It would not be impossible to imagine a situation in which Scooby and Shaggy gained great martial-arts skills through the use of some improbable crash-course. If Howard the Duck could do it, why not Scooby and Shaggy? But the writers of SAMURAI SCHOOL may not have wanted to diverge that far from the duo’s default characterization as lovable goof-ups. Thus the duo get samurai-powers thrust upon them by an outside agent, with no indication of self-mastery.



THE COURT JESTER is another film in which the release of interiorized energies is somewhat undermined by the principal thread of the narrative. While a spoof of the swashbuckler genre does not have to be subcombative, JESTER sets up its main character Hubert Hawkins to undermine that aspect of the genre. In the early scene Hawkins wants very much to be fighting on the front lines with the courageous resistance, headed by the vaguely paternal Black Fox. Instead, Hawkins is relegated to protecting the infant heir to England’s throne. Yet in a roundabout way this “maternal” activity puts him in the position to take the identity of jester to the evil king’s court, giving him the inside track by which the king’s forces are eventually defeated. Hawkins’s only deeds of physical valor come about when a witch puts a hypnosis-like spell on the jester, making him into a wizard with a sword. Now, though this sounds like the same process described in SAMURAI SCHOOL, the setup allows for an “out” in terms of self-mastery. Since at the outset Hawkins admires the heroism of the Black Fox, it’s not impossible to imagine that he has watched sword-duels even if he never personally achieved mastery with the blade. The witch’s spell could be seen as a jump-starting process like that of Shazam’s lightning, unleashing hidden in the hero abilities that he always possessed in utero. However, the script doesn’t shoot for an integration between Hawkins’s external and internal personas, for he loses his sword-skill when he’s snapped out of his trance, and when Hawkins does defeat his main opponent, it’s done through a stratagem that undercuts the swashbuckler genre’s trope of the dazzling climactic duel.



Possibly the most improbable representative of combative interiorization can be found in the deservedly obscure Italian comedy BLONDE IN BLACK LEATHER. In this very rough precursor to THELMA AND LOUISE, Claudia Cardinale plays an abused housewife who meets a motorcycle-riding free spirit, played by Monica Vitti. Vitti encourages the naïve Cardinale to desert her heavy-handed husband and to embark on a series of rambunctious adventures. During one exploit, a gang of seven or eight gangsters surrounds the two young women, intending to commit mayhem. Neither female has displayed any skill at fighting, but Vitti performs a sort of “hypnosis” on Cardinale, saying (more or less):

Your husband beat you, didn’t he? So do what your husband did, and beat them up!

The resulting fight shows Cardinale, with barely any help from Vitti, clobbering all the gangsters with basic fisticuffs. The farcical mood is very close to that of a Bugs Bunny cartoon, where the rabbit can pull any weapon or contrivance he wants out of thin air. BLACK LEATHER is very close to being this type of fantasy-farce. Yet the basic intent still seems to be that of validating the ability of “helpless” women to kick ass if they really want to, in contrast to JESTER, which seeks to undercut the appeal of extravagant ass-kicking.

The pattern of exteriorization occurs when a character creates or empowers some other entity, or entities, to do his fighting for him. Most robot-protagonists, ranging from Gigantor to Bozo the Iron Man, are obvious combative manifestations of this pattern. However, in TO BREAK OR NOT TO BREAK PT. 2 I devoted a great deal of space to showing why a big fight at the end of 1934’s BABES IN TOYLAND, between king-sized toy soldiers and some nasty boogiemen, did not result in a combative work of art. I did not invoke the idea of self-mastery in the essay, but I emphasized the notion that there was no purposive connection between the soldiers and their dimwitted creator Stannie Dum. He builds the toy soldiers, but his achievement comes about through dumb luck, not as a means of exteriorizing his own buried passions and/or talents.



I’ve remarked that in the earliest extant telling of the story of Aladdin, there’s no combat between the lazy youth and the evil lamp-swiping magician. Disney’s version of the story gives Aladdin more swashbuckler-like abilities, though much of the film emphasizes romance more than action, and the conclusion depends largely on Aladdin undoing Jafar through strategy rather than direct combat. A more inventive, albeit forgotten, iteration was offered by 1952’s ALADDIN AND HIS LAMP.  Here as well, Aladdin is a tough sword-fighter, so he doesn’t entirely need the genie to do all of his fighting for him. Indeed, the script works in the idea of both “obedient genie” and “disobedient genie.” Though the genie will grant his new master’s wishes, the genie will also try to kill Aladdin in order to win free from his service. Since Aladdin must be vigilant to counter the genie’s attempts at assassination, this supernatural creature is more like Mister Hyde than like the traditional obedient servant of the lamp-bearer. That said, the genie ends up serving his master through Aladdin’s self-mastery strategy. The film’s villain manages to steal Aladdin’s lamp, but doesn’t keep his guard up against the rebellious spirit and thus meets the doom that could have befallen the hero.



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