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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Sunday, October 25, 2020

MYTHCOMICS: “WHY DO WE DO THESE THINGS WE DO” (NEW MUTANTS ANNUAL #2, 1986)

 



In this story—hitherto abbreviated as “Things”—the roster for the New Mutants included Mirage, Cannonball, Magma, Sunspot, Wolfsbane, Magik, Warlock and Cipher—though to be sure, the narrative strongly emphasizes the actions of the last two. A three-page prologue sets up the action when two of the villains of the LONGSHOT universe, Mojo and Spiral, capture Betsy Braddock, the blind-but-psychically-endowed sister of Captain Britain. (Mojo, by the way, is the first to bestow the name of “Psylocke” upon Betsy, foreshadowing the intent of either Claremont or his editors to bring the character into the Marvel mainstream.) “Things” then shifts to the New Mutants’ training academy. Doug Ramsey, a.k.a. Cipher, complains to his team-leader Mirage about the problem that most assails Marvel heroes: a discontent with their existential status. In Cipher’s case, he feels alienated not only by virtue of being a mutant, but also for being unable to talk to anyone about his experiences but his fellow mutants. Mirage counsels him to avoid self-pity and “make the best of things.”





Ironically, though the other mutants on the team have much more power than Doug, they appear to be more vulnerable than he to a psychic seduction via that most insidious seducer: the idiot box. Most of the New Mutants, as well as the younger siblings of Karma (who’s not in the story proper), are caught up in a TV-show called Wildways, starring Mojo, Spiral, and a brainwashed Betsy, now given the name of Psylocke. Over in England, though, Captain Britain recognizes his missing sister in the program and jets over to the former colonies to investigate, though he’s quickly nullified by an unseen foe.


For the New Mutants, life seems normal, though only the reader sees it when Mojo and Spiral manifest to young Sunspot and seduce him to enter Wildways, like a couple of extra-dimensional Pied Pipers.Then, in the midst of a mundane task, Cipher—who has learned how to wear the metamorphic Warlock as a suit if armor—accidentally kills Sunspot. Almost all of the young heroes mourn their loss, but Warlock points out to Cipher that the body is a fake, a “changeling” of sorts.



A shift to Mojo’s dimension shows that he’s also managed to kidnap Wolfsbane, three kids from the LONGSHOT series, and the two grade-school siblings of Karma. All were lured into the Mojoverse by the seductive Wildways program, and Mojo remakes all of them into hyper-sexualized adults, implicitly unleashing their own latent fantasies to serve the madman’s purpose. The two siblings, despite coming from Vietnam, take on a sort of “Siamese twin” image—albeit without being literally bound to each other—and are given the shared name of Template. When the New Mutants show up at the same site that Britain explored earlier, Mojo causes Psylocke to make the heroes quarrel with one another. The brainwashed pawns appear and rough up the good guys, after which Template, acting the part of a disappointed father and mother, also mindwipe most of the heroes into thinking they’re naughty children. Magma alone proves able to resist Template’s power, so Template regresses Magma into a literal child,





Warlock spirits his best friend Cipher away from the villains before the two of them can be suborned. Moments later they come across Captain Britain, also regressed to childhood, and half-brainwashed into thinking that he really is a rebellious child. Cipher has to give Britain the same “buck up and hang tough” speech that Mirage gave him earlier. Britain then rushes forth to rescue the fugitive Magma, and Cipher/Warliock invade Mojo’s sanctum to nullify Psylocke’s influence. Psylocke retaliates, drawing the two heroes into her psychc matrix. There Cipher must fight not only the mental defenss of Psylocke, but also the influence of Spiral, who has somehow bonded herself with Psylocke’s inner self. Cipher’s heroism gives Psylocke the power to disassociate herself from Spiral, though once again Spiral speaks the language of the seducer:


The Wildway offers wonders beyond comprehension, adventures beyond imagining, eternal youth and beauty, the fulfillment of every heart’s desire.




Not surprisingly, Psylocke, being a hero, rejects Spiral’s offer and brings all the good guys back to the real world. As a nice touch, though, Betsy still retains one of the bounties given her by the devilish Mojo—a pair of bionic eyes-- and she can’t quite give up this particular gift—which for all I know may have presaged a later plot-thread. Cipher gets to wind it all up, reflecting that all the things that happened to the heroes and their allies could have happened to “the souls of innocent kids.” Claremont’s trope of Faustian seduction applies particularly well to teenagers, discontent with their lot by virtue of burgeoning hormones, but even better to real children. Indeed, one of Alan Davis’s outstanding images in the Psylocke-world is that of artificially grinning New Mutants riding a Wildways carousel. I don’t think the majority of journeymen artists could have pulled off the seductive horror of the Wildways world, so “Things” is one story which absolutely required both artist and writer to be giving their utmost to the project.

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