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Sunday, April 14, 2024

WEIRDIES AND WORLDIES

 I introduced the term "weirdies" in this essay as a description for a subset of characters in the comics-medium, and I justified the term in part with a reference to a label DC Comics had used in the late 1990s: "the Weirdoverse." But the proximate source of the term was a chapter in Brian Aldiss' 1973 history of science fiction, BILLION YEAR SPREE (revised in 1986 as TRILLION YEAR SPREE). 



Aldiss' "spree," while very readable, was typical of most science fiction histories. The author had no general theory of all metaphenomenal forms of literature, and in that respect he probably knew his audience well, as being almost exclusively interested only in the genre of science fiction. Most science-fiction histories are blithely uninterested even in SF's two best-known rivals for metaphenomenal popularity: "horror" and "fantasy," and Aldiss's SPREE conformed to this paradigm for the most part. But though I have not read any edition of SPREE for over twenty years, I remember well one chapter in which Aldiss more or less accounted for the less reputable (to SF fans) forms of the metaphenomenal, and that chapter was entitled, "ERB and the Weirdies."

"ERB," of course, was Edgar Rice Burroughs, who, in addition to creating a certain ape-man, was renowned for a host of otherworldly adventures that most purists would not deem "science fiction." I'm not certain, but the portmanteau "science fantasy" may have been devised, if not strictly for Burroughs, then for everything that didn't satisfy the supposed rigor of mainstream science fiction. As for "The Weirdies," I believe this category took in all the horror and fantasy authors who were popular during the heyday of American pulps, with special reference to the "Big Three" of WEIRD TALES: H.P. Lovecraft, Robert W. Howard, and Clark Ashton Smith. Aldiss's analysis of all four authors struck me as generally condescending, even when he admitted having enjoyed this or that particular "weirdie" work.

I interpret the proponents of mainstream science fiction as having a superiority complex toward horror and fantasy via my interlinked concepts of freedom and restraint. With much the same logic used by elitists who boost naturalistic canonical literature above all other forms, fans of mainstream SF consider their favored genre to possess "cognitive restraint," the propensity to take boundless fantasies and make them reflect "real" issues in society or culture. Horror and fantasy are not incapable of such restraint, but the overall perception of both genres aligns with my concept of "affective freedom." The grotesques of Lovecraft and the arabesques of Smith are seen as stemming mostly from an appeal to affects/emotions, and to purists, that gives those genres less intellectual rigor.

Now, as a result of reviewing the JUSTICE LEAGUE DARK story-line, I began thinking more about what qualities made certain comics-characters seem like "weirdies." The Wiki article alleges that most of the Weirdoverse characters were aligned with the "mystery/occult" genres. This may be true of three of the four: NIGHT FORCE, SCARE TACTICS, and THE BOOK OF FATE (i.e, one of various titles about the sorcerer-superhero Doctor Fate). Yet, the fourth title under this rubric was CHALLENGERS OF THE UNKNOWN, and even a quick look at online copies of this 1997 series indicated that it was not steeped in the tropes of horror or fantasy.

I don't think "weirdies" are purely allied to the supernatural in itself, and the 2018 incarnation of JUSTICE LEAGUE DARK bears this out, in that two of the members are productions of "mad science" like Detective Chimp and the Man-Bat. By the same token, those characters with opposing connotations-- what I now term "worldies"-- can also include any number of characters with supernatural associations, like Thor and Wonder Woman. (The Amazon Princess gets her occult mojo ramped up for her membership in the 2018 JLD.)

"Worldies," as I conceive them, may possess all manner of supernormal powers, but they seem to be tied to a commonplace representation of "the world," in much the same way that prose SF stories take place in logically consistent worlds with one or more "wonders" in them. "Weirdies," though, exist BETWEEN the commonplace world and another, twilight realm wherein nothing is logical or consistent. I relate Aldiss' use of "weirdies" to the origins of the word "weird," taken from an Old English word meaning "fate," which connotes an illogical order superimposed over mundane existence. I may devote some future posts on OUROBOROS DREAMS to some of the more interesting forms that the "weirdies" take in the comics medium.

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