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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Monday, June 22, 2026

MARVEL COMICS: IMAGINE A WORLD WITHOUT THEM PT 2

 In Part 1, I credited Stan Lee with founding Marvel Comics. This does not mean that I think he created every Marvel character or even necessarily oversaw every development during his period of peak creativity from roughly 1961 to 1972. But I consider the opposite position-- that either Jack Kirby or Steve Ditko did everything and that Lee just took the credit-- to be utterly moronic. The slightly more nuanced view that Lee allowed Kirby and Ditko to maximize their creativity while he just kibitzed a little isn't much better. But it does at least touch on an important truth, one that impacts on how Lee's Marvel saved the comics industry from going the way of an extinct phenomenon like the Big Little Book (a comparison advanced by Big Name Fan Dwight Decker in the pages of AMAZING HEROES). 

Stan Lee as a writer did not possess the raw creativity of Kirby or Ditko, but in some cases his creative instincts were better than theirs and of anyone else in his employ. He was an editor first and a writer second, but since it's an editor's job to oversee a company's offerings to its customer base, that meant that he always had to see the Big Picture. And his oversight, starting with FANTASTIC FOUR #1 in 1961, can be summed up in one word: connectivity, "the state of being connected." 

In most of my earlier writings on Early Marvel, I've asserted that there were two factors that made Marvel appealing across several generations to fans of all ages. Factor One was that of continuity, the notion that all the Marvel characters existed in the same world and could all potentially interact with one another, even if some encounters might require traversing time, or space, or both. Factor Two was that of deeper characterization, at least for the superhero genre in comics.

Now, I would see those two factors as manifestations of one phenomenon, that of connectivity. Continuity as practiced by Stan Lee might be described as "outer connectivity:" the physical interactions brought about by assorted superbeings occupying the same world. This might range from various heroes just popping up in one another's features to detailed histories about (say) how ex-Nazi Baron Strucker launched terrorist cabals like Hydra and AIM. (Curiously, this history was first set forth in the ultra-obscure Marvel war-title CAPTAIN SAVAGE AND HIS LEATHERNECK RAIDERS.)  

Factor Two, that of more detailed characterization, may be fairly termed "inner connectivity." This was a much more radical innovation for comics, for the broad tendency in all genre-comics was to subordinate character to plot. There were a few exceptions-- the Golden Age BATMAN comics, the occasional contretemps between the Human Torch and the Sub-Mariner, and the better-conceived EC short stories. But at 1960s Marvel, it became de rigeur for all of the Marvel stories to have a greater focus upon characterization. (It's a separate question as to how well-done it was, on average.)  

Even at a time when Marvel Comics was limited as to how many titles their distributor would accept, the company's most popular titles started cutting in on DC's action. Further, Marvel's characters had an archetypal quality not seen in comic books since the decline of the Golden Age in the 1940s, and thus many characters remained evergreen for future generations, or even became received more sophisticated treatment by later raconteurs (Frank Miller on DAREDEVIL, Chris Claremont on X-MEN). Marvel's success story was that of the scrappy underdog who wins the day, and thus even people who weren't hardcore comics-nerds understood the rudiments of Marvel's new standard and of some of the more appealing characters. 

The perennial attractiveness of Marvel Connectivity forced DC and other companies to attempt to cope with the audience's new expectations. This resulted in a more dynamic direct market, which resulted in both small-press successes and major, adult-themed releases from the big companies, not least WATCHMEN and DARK KNIGHT RETURNS. Keeping genre-comics viable may not have lightened the hearts of elitists like Gary Groth, but the survival of comics ensured that by the 1990s and 2000s Hollywood finally invested major money in adaptations of comic book properties. Thus more artists, even those that hated Stan Lee (paging *Alan Moore*) reaped the benefits of Lee's entrepreneurial skills. The medium of comic books may still perish, but at least it will have reached a point of superior vantage from where it was in 1961.




                

        

MARVEL COMICS: IMAGINE A WORLD WITHOUT THEM PT 1

 My essay's title references the title of Dinesh D'Souza's 2014 political-philosophy book AMERICA: IMAGINE A WORLD WITHOUT HER, but the resemblance goes deeper than that. 

D'Souza, who immigrated from India to the U.S. in his youth, seeks to articulate a reasoned argument in support of American exceptionalism. Rather than depending upon self-aggrandizing patriotic bromides-- "we're freer than anyone else," "we're more generous than anyone else"-- D'Souza follows the historian Alexis de Toqueville in finding America's uniqueness in its entrepreneurial spirit. In D'Souza's view, all the nations of the Earth-- including the native tribes who originally occupied the territories of "The New World"-- were governed principally by an "ethic of conquest," in which the strongest tribe or nation prospered by non-consensual force of arms. America, however, was the only nation of the New World to fully invest in the entrepreneurial spirit.

...entrepreneurs created demand by introducing a product that no one asked for, but millions of people wanted once it was available. I call this "extreme empathy" because it's a case of entrepreneurs providing for the wants of consumers before consumers even know what they want. -- Chapter 10.

What D'Souza proposes as the antithesis to the ethic of conquest might best be termed an "ethic of commerce," though D'Souza does not advance this term. The commerce-ethic serves the self-interest of the entrepreneur as much the ethic of conquest serves that of the conqueror, but the entrepreneur can only profit by empathetically anticipating the wants of customers, and by persuading them to give him their business, consensually.

One may cavil at this or that aspect of D'Souza's thesis, but I believe he's on solid ground with regard to the element that sets the United States apart from other nations. Fundamentally the country's foremost virtue lay in being founded either by merchants or immigrants who wanted to become merchants, leading to an emphasis upon consensus over conquest. And that leads me to the man who saved the medium of comic books with his relentless promotion of his company's unique products.

Imagine a world where Stan Lee quits the company founded by his uncle-by-marriage Martin Goodman and never brings together a diverse of writers and artists-- some great, some mediocre-- to formulate the Marvel Universe. Lee himself might have faded into obscurity-- but the comics-medium might have followed him within another 10-15 years.

Some things would have remained the same, without Marvel. The "DC Big Three" who had survived the Golden Age-- Superman, Batman, and Wonder Woman-- would have stayed the course. Yet by the late 1950s, DC Comics, the premiere publisher of funnybooks, would still have had mediocre sales on their westerns and SF-books, and the editors still would have sought to goose sales by launching new versions of the company's 1940s superheroes. So The Flash, Green Lantern, and the Justice League would have appeared in that world just as they did in this one. The new heroes, juxtaposed against the staid "Big Three," would have still galvanized the nascent comic-book fandom. And one of the defining events of the sixties, the 1966 BATMAN teleseries, would have driven the nation temporarily Bat-mad for a couple of years. Various publishers would still have jumped on the superhero bandwagon in that same period. But Martin Goodman might not have been one of them. Without Stan Lee to run the funnybooks on a shoestring budget, the publisher probably would have shuttered his comics division to concentrate on his line of "sweat mags."

Yet without Marvel, DC probably would have stayed locked in the creative attitudes of the 1950s. A few of DC's more oddball creations might have still appeared, such as Robert Kanigher's METAL MEN, but without FANTASTIC FOUR, does any DC editor okay DOOM PATROL? Carmine Infantino might still have ascended to the position of editorial director in 1967, and he might have suggested that DC invest more heavily in horror in case the superheroes flamed out, just as they had at the end of the 1940s. Yet without Marvel as competition, maybe Infantino gets overruled by the people who liked to play things safe. And so the fans don't get Gothic Batman or SWAMP THING, much less a "British Invasion" of US comics. 

Worse, in a comics-world where the dominant voices are only those of Gardner Fox and John Broome, comics fandom might have foundered. There might not be enough fans to support the direct market at a crucial time, and the lack of The DM puts all surviving comics-companies at the tender mercies of traditional distributors. And so maybe by the 1980s, DC's the Last Comics-Company on Earth, eking out an existence publishing Superman reprint books.

Fortunately, in our world Stan Lee did not quit, but discovered, without entirely meaning to do so, a way to create something that his audience didn't even know they wanted. As to what he founded-- see Part 2.                  

        

 


     

    

  

Sunday, June 21, 2026

1950: THE NEXUS OF MARVEL "REALISM" PT. 3

 Well, when I announced this project early today, I assumed it would take me through the next day at very least to scan through the fifty-plus issues of JOURNEY INTO UNKNOWN WORLDS, the first "Timely-Atlas" SF-anthology series, even if I was only stopping to read the stories with strong SF-content. However, I found that JIUW had two phases, only one of which is relevant to my project.



JIUW Phase One consists of just three issues. The first issue, #36 (Sept 1950), picks up the numbering of an Atlas teen-humor comic, and two more issues follow in Dec 1950 and Feb 1951. All three have space-opera covers and contain a mix of both "gosh-wow" and "thoughtful" SF. 



JIUW Phase Two picks up in April 1951 with a new numbering, starting with issue 4 for no apparent reason, but the covers begin emphasizing horror, as shown by the supernaturally-themed "Train to Nowhere." I read about 20 issues of Phase Two and in my opinion all the stories with SF-content were horror-themed. That makes them the affective opposite of "gosh-wow" in that such stories emphasize the excitements of the grotesque rather than the sublimity of heroic triumph. Then, just to make sure that there was no major shift in Phase Two down the line, I chose a few random issues to survey, and got the sense that horror still held sway by the time JIUW Phase Two ended with issue 59 in 1957. (I assume that all the terror-tales published after the Code were "horror in name only.")

Now, both phases were edited from start to finish by Stan Lee. Since JIUW appeared on stands a few months after EC's WEIRD SCIENCE and WEIRD FANTASY, and since Lee's boss Martin Goodman was notorious for imitating perceived trends, Goodman may have told Lee to turn a SF-book like the EC titles. But the EC SF-titles did not sell as well as their horror-books, and Goodman may have ordered a quick shift to horror for JIUW once Phase One didn't sell well enough. All this means that only those first three issues of JIUW, covered in Part 2, focused upon "thoughtful SF," though I did stumble across a rare example of same in "The Faceless Man" (JIUW #51, 1956), by writer Carl Wessel and artist Steve Ditko:


            

I did have another observation from my partial survey of JIUW Phase Two: those horror-stories I did read were bad. Atlas Comics did publish some decent if rarely exceptional horror in the 1950s, but I have the strong sense that Stan Lee, unlike William Gaines and Al Feldstein, didn't really care that much about horror, even when he wrote terror-tales himself. By contrast, I see him coming back to "thoughtful SF" again and again, even in the last days of Marvel's anthology-comics in the early 1960s. Additionally, Lee showed little interest in the "gosh-wow" SF that so strongly moved Julie Schwartz. (Schwartz's STRANGE ADVENTURES, of the three titles launched in 1950, lasted through the early 1970s and so was the most successful title.)    

My current hypothesis, then, is that though Lee enjoyed writing and/or editing "thoughtful SF," he couldn't make that SF-subcategory sell well. But I think that he, Jack Kirby and Steve Ditko were able to channel the reflective attitude found in "thoughtful SF" tropes into superhero-tropes, with obvious success. And that's what helped give the Marvel Universe fantasy-verse a veneer of realistic character-values.          

1950: THE NEXUS OF MARVEL "REALISM" PT. 2

 As I said in Part 1, in this and succeeding installments I'm examining Atlas' first SF-anthology, JOURNEY INTO UNKNOWN WORLDS, for examples of SF-stories that display at least as much characterization as the SF-stories in EC's WEIRD SCIENCE. The WEIRD SCIENCE tales are not masterpieces of "thinking man's SF" any more than are the stories of the Atlas title, but in the first three issues-- numbered 36-38-- there's a mix of both simplistic "gosh-wow" space opera and somewhat more reflective storylines. After those three issues, JIUW began new numbering in 1951, starting with issue 4 and concluding with issue 59 in 1957.       

JIUW 36

 "The Strange Car" (art Russ Heath) -- car thief steals wrong car; "gets religion" after he saves Earth.


"Prisoner of Time" (art Sol Brodsky) -- space-conqueror meets ironic fate due to misunderstanding how time works.

"The End of the Earth" (art Vern Henkel) -- two alien races intend to rescue the people of Earth, Through a misunderstanding, both rescuers abjure giving aid, but the story ends on a message of self-reliance.


JIUW #38

"The Last Man" (Don Rico/Dave Berg) -- man dreams that he's destined to be the last survivor of devastating atomic war.


"The Metal Monsters" (art Pete Tumlinson) -- rebellious apostate correctly predicts that Earth will suffer for becoming too dependent on their robot protectors.

My tentative conclusion is that these reflective tropes anticipate many of those that would appear sporadically throughout 1950s SF comics from Atlas, particularly those of the late fifties that Marvel tended to reprint in the 1960s and 1970s.  

1950: THE NEXUS OF MARVEL "REALISM" PT. 1

 In my 2023 essay THE EXCELLENT SEEDS OF HIS OWN DESTRUCTION, I said in part: 

...comic book SF took on its own schizophrenic division in the very early 1950s. Going by my partial reading of the early issues of DC's flagship SF-anthology comic, STRANGE ADVENTURES (1950), I would say that DC remained steadfastly committed to the "gosh-wow" method. In the same year that ADVENTURES debuted, William Gaines' EC Comics published its two SF-titles, WEIRD FANTASY and WEIRD SCIENCE. EC experts would know more than I of Gaines' reading-proclivities. But for whatever reasons-- which probably include the proclivities of contributors like Wally Wood-- EC's two magazines proved to be more in the spirit of "philosophy-SF" that had been best propagated in the forties by ASTOUNDING MAGAZINE and in the fifties by THE MAGAZINE OF FANTASY AND SCIENCE FICTION (said magazine having begun in 1949). To further support the sense of a changing ethos, American cinema suddenly began investing heavily in "thinking-man's SF," with DESTINATION MOON in 1950 and both THE THING and THE DAY THE EARTH STOOD STILL in 1951. 

I now feel that the term "philosophy-SF" is misleading, especially in terms of gauging how the tropes of science fiction, even those communicated mostly through SF-films, influenced early Marvel. The term doesn't quite capture the essence of "What Made Sixties Marvel Successful." There are Marvel stories from the 1960s that had varying degrees of philosophical significance, but philosophy was not a constant factor in Marvels rise to success, as one might say that philosophy was important to the fiction of Robert Heinlein (who was, incidentally, one of the contributors to the groundbreaking Hollywood SF-film DESTINATION MOON). The two factors in Marvel's meteoric sixties success were (1) the concept of a vast, intertwined universe of genre-heroes, and (2) the sincere attempt to give all these heroes and their villains at least a modicum of characterization. 

Now, of these two factors, the idea of a comics-company using a "shared universe" was not derived from any other medium or genre, since Marvel, in its 1940s incarnation of "Timely Comics," had already played around with heroes meeting each other, as had other publishers of the period. But the second factor, that of characterization, may owe a substantial debt to advances in the way SF in various media used the same factor, beginning ten years before the advent of the Marvel Age of Comics. 

I mentioned above that in America prose science fiction received a boost in terms of sophisticated treatments when the MAGAZINE OF FANTASY AND SCIENCE FICTION was launched in 1949, and the same is true of its competitor GALAXY MAGAZINE, launched in 1950. I assume both magazines sought to monetize the public's growing awareness of "space-age" technology, just as producer George Pal did with DESTINATION MOON, followed by many more raconteurs throughout the 1950s decade. And I would assume something similar influenced the way three comics-companies launched science-fiction anthology-titles in that same pivotal year of 1950.

EC Comics-- WEIRD SCIENCE and WEIRD FANTASY, June 1950

DC Comics-- STRANGE ADVENTURES, August 1950

Atlas (formerly Timely) Comics-- JOURNEY INTO UNKNOWN WORLDS, September 1950.    

Of these three companies, DC made no major inroads in using multifaceted characters; STRANGE ADVENTURES remained in the 1940s mode of gosh-wow SF. William Gaines, though, sought to produce more deeply textured SF-stories, even if he had to swipe from the best authors, such as Theodore Sturgeon and Ray Bradbury, to accomplish that feat. But what of JOURNEY, the first SF-anthology comic published by Timely/Atlas/Marvel? Which side of the characterization fence does it fall upon?

"To be continued" in Part 2...       


 

                   



 

Wednesday, June 17, 2026

SLAVE WAGES PT. 3

 I found myself revisiting this two-part essay, particularly the second part, after reading these two sentences from Dinesh D'Souza's AMERICA-- IMAGINE A WORLD WITHOUT HER:

The impulse to conquest comes from what Augustine termed the libido dominandi, the lust for power. This powerful passion included not merely the desire for goods but also for slaves and concubines.

The D'Souza book does not explore in depth the nature of any "lust for power," Augustinian or otherwise, but aligns any desires for dominion with what he terms "the ethic of conquest," which depends on the use of non-consensual force. This ethic is contrasted with the ethic D'Souza champions, which might be termed an "ethic of commerce," in that D'Souza argues for commerce as the exercise of consensual interactions between assorted parties. And I may explore this thesis further in another essay, but here I want to contrast this one Augustinian assertion with what I wrote in the 2021 essay.

To sum up, I considered various reasons as to the etiology of slavery in antiquity. Reasons included the "eff you rationale" (where the people you're "effing" are rival tribes, by subjugating captives of those tribes), the potential for ransom, and the motive of economic security.

Now, however, I think I oversimplified. I do believe that most if not all cultures regarded the keeping of slaves as a form of personal wealth. And not all slaves are necessarily of enemy tribes or of different races, given that Leviticus mentions that ancient Jews kept other Jews as slaves. Slavery may have evolved as a retaliatory practice during tribal conflicts, but plainly once the practice got going, tribe-members were as vulnerable as outsiders to becoming enslaved, whether for economic or other reasons.

While my "eff you rationale" was conceived purely in terms of Tribe X wanting to enjoy the upper hand over Tribe Y, the rationale may apply in the more general sense of Human X wanting the upper hand over Human Y, irrespective of tribal allegiances. Though I have not read, nor am likely to read, any Augustine, his idea of the *libido dominandi* might be consonant with what I mean by "upper hand"-- though even that may not speak to the full nature of homo sapiens. From some quickie readings online, I see that Augustine's solution for man's domineering nature is "love of God," and that's not precisely a solution for me. In a future essay I may explore this line of thought in concert with earlier posts on the writings of Fukuyama. But with respect only to the etiology of slavery, it's feasible to see both "an ethic of conquest" and an "ethic of commerce" playing equal roles.                 

THE READING RHEUM: AMERICA-- IMAGINE A WORLD WITHOUT HER (2014)

 


I've had only a nodding acquaintance with the life and works of Dinesh D'Souza. I knew that after he wrote a negative book about on Barack Obama, New York prosecutors, possibly doing the will of the Obama administration, charged D'Souza with illegal campaign contributions. The eight months D'Souza spent in a low-security prison may have been good for his career in that both his books and documentary films have become popular with right-leaning audiences. Over the years, I read a few D'Souza essays and liked some ideas but thought he sometimes resorted to sophisms (like the well-worn "the Democrats were the party of slavery," which is broadly true but misleading).

AMERICA-- IMAGINE A WORLD WITHOUT HER contains a few sophisms, but its theme statement provides a solid philosophical response to the Left's condemnation of the United States as irretrievably evil and imperialist. D'Souza marshals an impressive roster of intellectuals and academics-- including Marx, DeToqueville, James Madison, Adam Smith, and many of the 20th-century radicals, whose justifications of their hatred of America lay bare their dubious motivations, as well as their insidious influence upon Leftist politics. From these diverse voices D'Souza articulates his thesis: that America was unique in championing entrepreneurship as no country had before or has since. 

Further, D'Souza connects good entrepreneurship with the quality Adam Smith, conceiver of the market's "invisible hand," called "empathy:"

...entrepreneurs created demand by introducing a product that no one asked for, but millions of people wanted once it was available. I call this "extreme empathy" because it's a case of entrepreneurs providing for the wants of consumers before consumers even know what they want. -- Chapter 10.

Now neither Smith nor D'Souza denied that the entrepreneur is motivated by what Smith termed "self-interest." But D'Souza asserts that such self-interest manifests in the maintenance of commerce, and because commerce is generally consensual, it stands in marked contrast to the ethic of conquest that dominated all older cultures:

The impulse to conquest comes from what Augustine termed the libido dominandi, the lust for power. This powerful passion included not merely the desire for goods but also for slaves and concubines.

To buttress this argument, D'Souza even quotes the 12th-century Muslim scholar Ibn Khaldun (albeit in paraphrase), to the effect in his time violent conquest was deemed more honorable than the tradecraft of merchants, because conquest was more overt in its purpose to exploit others. But D'Souza's thesis persuasively argues that the ethic of conquest has been transcended by the actions of the colonists of early America, made up largely of either merchants or immigrants who aspired to be merchants.

I won't cover in detail the ways in which D'Souza exposes the grievance-based methods by which Leftist radicals have sought to tar the United States with the sins of the past. But he throws considerable doubt upon the motives of politicians like Obama and Hilary Clinton, and even if all of D'Souza's charges don't stick, it's a relief to find some of these sacred cows gored (so to speak).

One last comment: this 2014 book mentioned the fact that Obama was going to pass the Presidential torch to Hilary, which was correct. D'Souza thus makes no mention of the Presidential gamechanger Donald Trump, who announced his candidacy in June 2015. But it's fitting that Trump, whatever his faults, should arise to oppose the shame-dependent Left, not least because Trump is also-- an entrepreneur.         

    

    

          

Monday, June 15, 2026

CURIOSITIES: A CHILDISH PUN

 At maybe age 9 or 10 I came with the same lame pun seen in this late forties funny-animal comic, EGBERT, which was presumably written by a grown person.


 

Sunday, June 14, 2026

MYTHCOMICS: ["A BRILLIANT CAREER"] DICK TRACY (1945-46)

 


In the 1960s, a familiar support-character in the DICK TRACY strip was Diet Smith, whose wealth and resources shepherded Tracy and his police department into Chester Gould's thoroughly bizarre vision of the Space Age-- a period that many TRACY fans might prefer to forget. But in the late 1940s, the year Smith was introduced, the millionaire magnate was best known for bestowing on Tracy his best-known technological gizmo: the 2-way wrist radio.

Now even in 1945 Gould could have easily made Smith both a captain of industry and a genius inventor, like the later Tony Stark, so that any device he gave to Tracy was his own creation. Or Gould might have modeled Smith after Harold Gray's Daddy Warbucks, whose plants could turn out war-weapons with no reference to the R&D process. Instead, though, the arc I've titled A BRILLIANT CAREER focuses upon the true creator of the wrist-radio, the blind genius named Brilliant, whose short and tumultuous career owed much to Diet Smith, though one of the two never knows their true connection.              


As it happens, the storyline for Smith also re-introduced a character whom Gould seemed to have consigned to a grisly death in October 1945: language-mangling comical hillbilly B.O. Plenty. Gould brought Plenty back into the strip and put him to work on Diet Smith's estate, and though the wild-bearded farmer doesn't play a big dramatic role in CAREER, he would go to become much more of a regular fixture in the 1950s than his employer.

In any case, Smith, whose nickname clearly refers to the mild food he eats, due to ulcers brought on by his hard-driving work-schedule, contacts Tracy. Smith's long-time business partner, whom Smith regarded as a brother (though the dead man never gets a proper name), has perished in an isolated room, strangled to death by an unknown assailant. However, Plenty stumbles across a clue: an experimental wristwatch-radio apparently dropped by the murderer. Smith relates that the dead partner was in charge of the division working on the secret project. Tracy interviews the radio division's research team, and the employee "Miss Irma" claims, perhaps imprudently, to have invented the watch. Tracy suggests her involvement in the crime, prompting this exchange:

SMITH: "Why, Irma's devoted to our company. She's been legally compensated for all discoveries while in our employ. She's quite happy."
TRACY: "Are you SURE she's happy?"



This is the closest that Gould-- who was himself a toiler in the fields owned by a great syndicate-- comes to admitting that such a laborer might feel himself (or herself) short-changed. And Tracy's instincts are correct in that Irma did feel short-changed, which presumably led her to murder Smith's partner for vague reasons. Apparently Irma believed she could remain Smith's employee and brazen things out, but when Tracy implicates her, she gets her husband Herman to spring her free using another of her inventions, "the atom light."

Except Irma and Herman are far bigger thieves than even a robber-baron like Smith. Irma's teenaged son Brilliant-- whom she accidentally blinded in a sort of reverse-Oedipal motif-- created both the atom light and the wrist-radio. (Though Brilliant has no idea that his mother's using one of his inventions for crime, it's somewhat appropriate that even a saintly kid like Brilliant might want to deprive others of sight. if only on a subconscious level.) Irma and Herman, now on the run, then get the not-so-brilliant idea to mass-produce the atom light for sale to foreign powers. Brilliant informs his adoptive father that they can only make more devices with a supply of lithium. Herman, knowing that Smith's factory has such a supply, uses the atom light to try ripping off the shipment. However, Smith's guards kill Herman.

Irma, never a master planner, then goes off the deep end. She infiltrates Smith's estate, and in a scene perhaps more indebted to Agamemnon than to Oedipus, she shoots Smith in his bath and then kills herself.

   

The Oedipal pattern does come forth, though, for even after Brilliant has been told how his parents used him, he like his mother decides that Smith is responsible for all his sufferings. At the hospital where Smith is recovering from his wounds, Brilliant invades what he thinks is the industrialist's room and attempts to kill his parents' murderer. However, hardboiled Tracy has read Brilliant like a book, and he plays a game of "blind man's bluff," allowing Brilliant to fire into an empty bed. Once Brilliant has purged his demons, he expresses contrition. He accepts Smith's offer to be the chief of research at Smith's facility. In private, the industrialist says that he wants Brilliant to become "my boy," though in this story we don't see the formation of filial bonds. But readers almost surely accepted that Smith could only be an improvement over Irma and her husband with the sound-alike name.




Gould could have left things that way for the run of the strip. For roughly the next two years, Smith and Brilliant presented other inventions to the city police, though none became as iconic as the wrist-radio. However, in 1948 Brilliant incorporated his "atom light" into "a television burglar alarm," and this was deemed such a threat to organized crime that a racketeer, Big Frost, tried to kill Diet Smith and did murder Brilliant.    


And it's at the point where Tracy ramps up the search for Brilliant's killer that Diet Smith drops the Oedipal bomb. Brilliant was his natural son by Irma, to whom Smith was married for a time. Thus the Oedipal slaying of the true father in defense of the false one was averted, though Smith's secretiveness may have cost him some points with readers. Yet even after Brilliant became the epitome of the loyal son, it seems Gould wanted the dramatic payoff, but without any complications to the strip's status quo. So Brilliant becomes one of the TRACY strip's many casualties, and in future I suspect nothing more is said about the creative personnel behind Diet Smith Industries.    
           
      

Saturday, June 13, 2026

MYTHCOMICS: THE INCAL (1980-88)

 


“What piece of work is a man, how noble in reason, how infinite in faculties, in form and moving, how express and admirable in action, how like an angel in apprehension, how like a god! The beauty of the world. The paragon of animals. And yet, to me, what is this quintessence of dust?” -- HAMLET, Act 2, Scene 2.

"So much beauty in the center of a world full of garbage."-- Deepo, THE INCAL, Book 3.

THE INCAL, written by Alejandro Jodorowsky and rendered by Jean "Moebius" Giraud, was serialized from 1980 to 1988 in METAL HURLANT magazine, and to date it remains both a popular and critically-celebrated franchise. Yet, for all the phantasmagorical content put forth by Jodorowsky and Moebius, the six volumes present a knotty problem. The rambling storyline is replete with all sorts of symbolism involving the Tarot, the four elements, and a dichotomous object that seems to be the son of the creator-god. Yet Jodorowsky seems inordinately preoccupied with the narrative role occupied by viewpoint character John DiFool, who's as far as one can get from god or angel, but seems to fit the status of "quintessence of dust" pretty well. Thus, with apologies to Milton, I boil down the master trope of THE INCAL to Jodorowsky "justifying the ways of dust to gods and angels."


  Jodorowsky introduced John DiFool, resident of your basic space-opera Earth, the way many PIs are introduced in 20th-century detective fiction. The hero starts out pursuing some mundane or even sordid job and rapidly gets mixed up in matters far beyond his usual experience. A crucial difference, though, is that though a Philip Marlowe usually proves equal to any task that challenges him, John DiFool mostly survives by dumb luck. And where Marlowe possesses a charm for the fair sex, DiFool is purposely given a homely face, so that any women who cross his path are drawn less to his looks than to things like money or power.


  As DiFool narrates to an attentive prostitute, he acquired a strange glowing triangle-- later dubbed "The Luminous Incal"-- from an alien, and no sooner does he return to his apartment than other ferocious beings come looking for his prize. (His pet bird Deepo is probably a callback to the white winged mount who appeared in Moebius' ARZACH stories.) DiFool conceals the Incal by swallowing it, though in the beginning he's motivated only the possibility of profit. 

  


Soon DiFool learns he's out of his league when he's taken prisoner by Earth's utterly corrupt Prezident, but the power of the Incal saves him, as well as conferring the power of speech upon Deepo. On the downside, The Incal starts talking as well, and it drafts the unwilling detective into a quest to find its other half, The Black Incal, in the forbidden realm of Technocity. There it just so happens that the Techno Priest cult has tapped the negative energies of the Black Incal to create a universe-ending threat, "Shadow Eggs," which will unleash a "Great Darkness" that Jodorowsky never explains.

Meanwhile, a professional assassin, the Metabaron, is forced to track down DiFool and his metaphysical companion by Tanatah, who kidnaps the Metabaron's adopted son Solune (Sol + Lune) in order to force the assassin to do her will. It's no coincidence that the tough-as-nails Metabaron fits the standard hero-archetype far more than does John DiFool.

DiFool does acquire the Black Incal, but he gives it away to a beautiful woman riding a giant rat after she kills a Technopriest menacing the detective. Calling herself Animah, she leaves DiFool behind, so that he and Deepo are taken prisoner by the Metabaron. The assassin tries to get back his son from Tanatah, but she takes the Luminous Incal from DiFool and prepares to kill all her prisoners. However, the forces of the Prezident attack Tanatah's stronghold. She makes common cause with her enemies and they hightail it.



Tanatah reveals that she and Animah are both sisters and former guardians of the two Incals, but Tanatah gave the Black Incal to the Technopriests for some vague reason. Since Animah has the Luminous Incal now, Tanatah decides they must all joorney to the center of the planet, an immense garbage dump where Animah and her giant rats live. (Incidentally, Animah is Solune's mother but hls father's identity will be revealed later.) One of the Prezident's murder-machines follows the fugitives to the garbage-world but DiFool and Animah unite the power of the two Incals and destroy the craft.


  




The seven companions journey to the plane of some metaphysical guardians called "Arhats" (a Buddhist term for a seeker who has achieved nirvana). The Arhats in turn convey the travelers to "the heart of the interior sun," where all seven are transfigured, and Solune in particular assumes a half-light, half-dark ritual. It's during this ritual, designed to unite the two Incals, that Animah drops a bomb: that she masqueraded as a prostitute to gather DiFool's seed. because his genetic material was the only one that could birth a unique child such as Solune-- who, BTW, becomes a disembodied intelligence. However, now that the Incals have merged, DiFool becomes peevish at having been used as everyone's pawn.

Now, at this point a lot of space-opera writers would concentrate on the surviving menace of the Shadow Eggs and the Great Darkness they represent. Suffice to say that Jodorowsky and Moebius go off on a lot of tangents not germane to the main plot (particularly various "bread and circuses" satires that become tiresome after a while). The next *consequential* subplot involves DiFool having to spread his unique genetic material into an alien queen, Barbariah. who makes herself look like Animah. The upshot of this subplot is that the detective sires a planet of people who look like him.



Skipping over lots of beautifully rendered filler material, Solune finally confronts the Darkness, whatever it is, and destroys its medium, though not its power. Solune determines that the Darkness can be banished if all humans in the universe participate in a shared "theta dream," which among other things forces DiFool to seek out the world of humanoids he sired on Barbariah. Once all the humans are dreaming in concert, the seven companions must channel the theta energy against the Darkness-- and their efforts cause all but DiFool to sacrifice their lives.      


      

After all these wonder-working tropes, almost the only thing Jodorowsky didn't do was to have his reluctant hero meet God-- so he does. Creator-god Orh informs DiFool that he uses his only begotten son, The Incal, to bring forth "the seed of the new creation." As for DiFool, he's not yet elevated enough to join any new orders, so back he goes to the point where his story began-- taking a big fall that may lead to death, or to enlightenment.

But even if one could not read of DiFool's fate in the sequel FINAL INCAL, most readers would find it unlikely that the recalcitrant reprobate would ever sing any cosmic kumbayas. Clearly Jodorowsky wanted DiFool to represent the unrefined nature of humankind-- though he's certainly far from the only inhabitant of his far-future world who's moved only by egotism and concupiscence. Yet Jodorowsky also imbues the detective with some strange genetic vigor, making him, the arrant fool, the only person who can give birth to Solune, who's something of a humanized Incal, making the Fool the father of the Savior. Despite the suggestions of the her's special destiny, overall there's a strain of Hamlet-esque pessimism in THE INCAL. Jodorowsky may have meant to suggest that for all the metaphysical beauties human beings can conjure forth, they remain composed of dust, and all their infinite faculties will not keep them from returning to dust.          

  

Tuesday, June 2, 2026

ACTIVITY AND RESONANCE, MEET POWER AND POTENCY

 The dichotomy known as "power and potency" has been hanging around this blog since 2014's POWER AND POTENCY, the first essay being a response to this observation from G. Wilson Knight:

[Hamlet] is a superman among men. And he is a superman because he has walked and held converse with death... Thus Hamlet is an element of evil in the state of Denmark. The poison of his mental essence spreads outwards among things of flesh and blood, like acid eating into metal. They are helpless before his very inactivity and fall one after the other, like victims of an infectious disease.-- G. Wilson Knight, THE WHEEL OF FIRE, 1930.

From Knight's idea of an "infectious inactivity," I extrapolated the idea of "potency," a "power that was not power," and which I applied to such examples as (1) the Sherlock Holmes story "The Speckled Band," (2) Moby Dick, (3) Tarzan, (4) Norman Bates, (5) time-travelers empowered only by their knowledge of past or future, like the Connecticut Yankee, the Time Tunnel guys, or The Outlaws (from the obscure 1980s TV show), (6) The Phone Freak from EYES OF A STRANGER, (7) Jed Eckert of RED DAWN, (8) undead but non-powered characters like Major Victory and the four protagonists of PURGATORY, and (9) the Chinese acupuncturist from THE LEGEND OF FRENCHIE KING. 

By comparison, "activity and resonance" are the new kids on the block. I first conjured them forth in the essay ACTIVITY REPORT in January 2026, though I extrapolated these formulations partly in response to a remark by Whitehead and partly to one of my own relatively casual intuitions from 2022's I THINK ICON, I THINK ICON:

The base rule for an icon to be "strongly definable" is that the icon must either be given a name in the story or must have some characteristic or perform some action for which the icon can be named.

In the two-part ACTIVITY REPORT essay, I refined this intuition into the formal proposition that literary icons were defined by activity, resonance, and a combination of the two, and that eminent icons were defined as the sources of whatever activity or resonance is most important to the narrative. "Activity" subsists in characters DOING certain things; "resonance" subsists in characters BEING certain things-- not least incarnating a power that is not a power, like Hamlet's "infectious inactivity." 

The new kid "activity," then, aligns with old kid "power," since even literary characters must possess some degree of power to "do things." "Resonance," is free just to be, like Melville's Bartleby, who eventually wastes away from a "non-infectious inactivity," but who still represents the resonance of inertia. Therefore my examples of "potency" are also examples of iconic resonance.

It's worth emphasizing that although the first POWER AND POTENCY started out by discussing only examples of uncanny phenomenality, by the third part of the essay-series, I realized that potency could play important roles in works of marvelous phenomenality. A future essay will explore the possible linkages between the concepts of "power" and of the marvelous phenomenality.