For
a city boy, Will Eisner occasionally displayed a flair for emulating
the feel of country folklore. MAD MOES isn’t quite as good as his two-years-later hillbilly-yarn THE CURSE, in that the former jams a few too many
events into its short space. But Eisner does succeed, more than in other tales using personification of non-human things or entities, in transforming a force of nature into something akin
to a deity.
Eisner
begins in a mock-Biblical mode, telling the reader that “In the
beginning there was the desert, the dust, Mad Moes the river, and
Lizard.” The character named Lizard is one of Eisner’s
many eccentric old coots, and his nickname presumably stems from his
habit of lazily sitting in the sun outside his shack, erected on a
small island amidst the river. But Lizard is only important as an
ally to Mad Moes, “a no good, shiftless, ornery river.”
“Shiftless” in this case means being useless to most forms of
life, for a caption relates that for vague reasons the river can’t
be used for human trading and even fish can’t live in it. The
“ornery” part comes about every spring, when snow melting in the
mountains causes the river to flood the surrounding habitations of
man—all except Lizard’s shack, which always gets miraculously
spared.
The
state authorities finally get fed up with Moes’s madness, and plan
to dam the river. Surveyors ask Lizard for assistance, but the old
fellow runs them off, claiming that he and Mad Moes are bosom
friends. Much as the authorities would like to evict Lizard, they
live in some peculiar state where eminent domain is trumped by
squatters’ rights. Nevertheless, the old man can’t keep the
authorities from setting up a boom town to house the personnel building
the dam. But to make sure Lizard stays out of the way, the forces of
law and order designate the land around Lizard’s island to be a
national park, so that if he leaves, he gets arrested for
trespassing. The story moves so fast that no one asks where Lizard
gets his food (leftover victory garden?), and the scene shifts to the
technical hero of the tale.
The
Spirit happens to be in a neighboring city, breaking up an illegal
gambling operation (supposedly aimed at “minors”) and sending its
operators packing. But experienced criminals know how to use the law
to their own ends. The gambler Stud Sharpe and his moll Queeny find
their way to the boom town, which spells easy fleecings, and then
stumble across Lizard’s island-shack. When they find out that the
old guy’s shack is technically outside the bounds of the law, the
gamblers set up a very humble version of a poker palace on his
island. By luring in the local dam-workers, the gamblers not only
line their pockets, they please Lizard, who’s willing to do
anything that impedes the dam’s construction.
The
unlikely ploy works, and the dam-project suffers from absenteeism
(sort of like the dam-workers, who are talked about but not seen).
Because the authorities are stymied by their own laws, they resort to
calling in that famed “outlaw,” the Spirit. While the vigilante
lays his plans for acing out the gamblers, the occupants of the shack
have a falling out. Lizard tries to get romantic with Queeny, and to
entice her, he reveals that he has a cache of gold nuggets, a bounty
perpetually washed up on his island by the shiftless river. Up to
this point the gamblers have apparently been planning to cut out as
soon as they made a pile, but the promise of gold changes their
plans. Sharpe easily swindles Lizard out of the rights to his land (a
good trick, since Lizard doesn’t actually own the land) and kicks
the old man out. Providentially, the Spriit shows up, and with a lit
stick of dynamite forces Sharpe to play cards for everything the
gamblers made off their victims.
While
the card-game proceeds, Lizard seeks to invoke the river-god for
vengeance. Though Eisner tells us that the dam-work has stalled,
apparently it got far enough to confine part of Mad Moes’s bulk
behind a sluice gate— and because it’s been raining hard, Moes
once more has enough water to unleash a killing fury. Lizard unlocks
the sluice gate, hoping that his friend the river will annihilate his
former allies in the shack.
Back
at the shack, the Spirit shows that a clean gambler can always beat a
dirty one, recovering all the lost winnings. This is apparently not a
good enough reason to extinguish his stick of dynamite, which has to
remain lit so that Lizard can use it. Best not to ask how Lizard,
swept along by the river-waters, manages to reach the island before
the worst of the deluge, but the old coot grabs the dynamite, trying
to use it against Sharpe and Queeny. Instead, the explosion somehow
blocks off the deluge, so that no one perishes. Presumably once the
Spirit delivers the workers’ lost wages, they hunker down and get
the job done, for the last panel shows “the great renegade river”
at last penned up behind a mammoth concrete dam, and the forces of
law and order triumphant. Since the authorrties no longer need to
isolate Lizard’s shack, the park-order is rescinded, and what was
once Mad Moes’s river-bed is paved over for a superhighway. Yet in
a visual sense at least, Lizard continues to attach himself to Mad
Moes like a votary of a deserted temple, for now his shack has become
a gas station, and the desert rat is still there, sunning himself.
Online
research shows multiple origins for the name from which the river
takes its monicker. “Old Man Mose” can be viewed as a generic
term for any old guy, as a figure in American folklore, as a
character in a LI’L ABNER story and as the subject of a Louis
Armstrong song, possibly based on the Al Capp strip. Eisner’s use
of the name plays to his love of puns, but the process is the reverse of what he would later do in THE CURSE. There, the famed bay known as
the Zuiderzee is transformed into the name of the story’s female
character, Cider Sue. Here, Eisner tinkers with the name of a
folklore-figure and makes him into a river, a river somehow coeval
with a real old man. Though MAD MOES is haphazard in terms of
verisimilitude, this doesn’t affect Eisner’s ability to use a
force of nature to illustrate the mythic war between law and
lawlessness, a war that ends by dethroning a rather
ornery minor god.
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