On January 13 reader AT-AT Pilot helped spur a new line of inquiry by writing the following in the comments-section of TAKING STOCK OF 2021:
I keep looking at the Archetype and NUM blogs noting the titles you've rated as having good or high mythicity. I think you've mentioned that high-art films are not usually mythically potent...
I don't doubt that I've said something along those lines, and since it reminded me of my various essays on "work and play," I scanned some of those posts first. I found this section in 2019's CONVERGING ON CONCRESCENCE PT. 2:
I have to reiterate that it's always possible for an author to "dumb down" the expressive symbolism in a narrative in order to get across some limited didactic message. When an author does so, he has to some extent sacrificed "play" on the altar of pure "work" by making the narrative function as persuasive rhetoric. That said, creators who have deep reservoirs of imagination may still at times produce narratives that have the qualities of mythic play even though the authors are trying to convert an audience to some position.
This essay was not in itself a statement of principles regarding the various forms of "high art" and "low art," but I've certainly analyzed the differences between those literary categories many times over the years, and the earliest ARCHIVE essays on that theme are probably the two THEMATIC REALISM essays from 2008.
Here's a relevant section from Part One:
Coleridge's example of the Arabian Nights tale is, like the JUSTICE LEAGUE story I critiqued, not especially concerned with morals as such-- or at least, not to the extent that the ANCIENT MARINER is. Both tales are, in a formal sense, "escapist," though I note that I use the word non-pejoratively. Neither Gardner Fox nor the Arabian Nights scribe existed in a time before fiction had been used for didactic moral purposes, of course, but both stories can be fairly regarded as "vacations from morals." It is not that the protagonists of the tales do not perform actions that the reader considers "good" rather than "bad," but that there is not a true moral dialectic as such.
By contrast, a tale like Coleridge's MARINER, or (to give a superheroic parallel to the JLA tale) WATCHMEN, are clearly tales that are much concerned with analyzing the ways mortal men deal with the moral elements in life, no matter how fantastic their situations. There's nothing wrong with this kind of fiction, and I don't necessarily share Coleridge's opinion that MARINER would have been improved by lacking a moral, especially since he proved himself more than able to summon such a non-moralistic expressiveness in poems like KUBLAI KHAN. However, there is in comics-fandom a considerable prejudice toward a belief opposite to the one Coleridge expresses: that a narrative is *always* superior because it addresses specific dialectical moral issues. Not only is not the case, it can be a prejudice that falsifies the genuine polysemous quality of literature, as I'll show with another example in Part II.
And here's some similar discourse from Part Two:
I noted earlier that much of what we deem to be “real literature” can be distinguished by its thematic commitment to what Freud famously called “the reality principle,” no matter whether the narrative in question portrays a “realistic” version of the world (Tolstoy’s WAR AND PEACE), outright fantasy (Ursula LeGuin’s WIZARD OF EARTHSEA), or something between the two (Pynchon’s CRYING OF LOT 49). The same principle obtains with those works that fall squarely within the category of “thematic escapism,” which is oriented on what Freud calls “the pleasure principle” and wish-fulfillment. One may envision a middle-ground between the two categories for works that may strike a balance between these opposed themes, but it would seem beyond question that there are notable works that are polarized enough to belong far more in one camp rather than the other.
I also stated in Part Two that both "thematically realistic" and "thematically escapist" works could be rich in mythicity, and I still believe that, though in recent years I've moved more toward aligning literary works with newer terms like "cognitive restraint" (for "realism") and "affective freedom" (for "escapism.") The aforementioned dichotomy of "work and play" has also been around almost as long as realism/escapism, and I wrote a series of three essays, whose main point I summed up in the 2015 essay PLAYING WITH FUNCTIONS:
In the third essay of the series THE ONLY DEFINITION OF ART YOU'LL EVER NEED, I started from Jung's proposition that art should be fundamentally defined as "play," but that so-called "serious art" and "escapist art" respectively would have to be separated out as "play for work's sake" and "play for play's sake."
FUNCTIONS also correlates this work/play dichotomy with my formulation of the four potentialities, but I'll put this matter to one side for the moment, in order to address some possible deficiencies in my definition of realism, and how it might be better elucidated with reference to my titular categories of "the limited and the limitless."
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