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Tuesday, January 28, 2025

MYTHCOMICS: "SCOURGE OF THE SKELETAL RIDERS" (TEEN TITANS #37, 1972)

 

As I stated in my previous post, I only revisited the 1966-73 TEEN TITANS comics-run because I wanted to cross-compare one of the stories with one of the TITANS cartoons of the 2000s. I had no expectations of finding a concrescent mythcomic in any of those 43 issues. Even though TEEN TITANS went through three distinct marketing phases, most of the stories were written by longtime DC journeyman Bob Haney, which didn't make for great variety. Like most of the people writing for comics in those days, Haney turned out a huge volume of tales, usually predicated on some wild premise that would theoretically grab the fancies of juvenile readers. Much like Robert Kanigher, Haney's ideas weren't always logical, though he was capable of producing tight plots around them. I considered all of his TITANS tales to do no more than time-killers, and I certainly did not expect to find any mythicity in a story from the title's least impressive phase, what I called "Spooky Titans." During this period, BTW, the heroes-- four costumed crusaders and two non-costumed-- were being sent on assorted assignments by a grey-haired eminence named Mister Jupiter, who I believe largely disappeared from DC continuity after the first TITANS series perished.                                 


 
To my great surprise, the routinely titled story "Scourge of the Skeletal Riders" started off with the heroes having a close encounter with a mystery that's never entirely solved. On their way to finish an assignment for Mister Jupiter, the Titans crack up their camper, rendering it undriveable. The only sign of civilization is a "weird old shack," where an unnamed blacksmith plies his trade. Though he speaks in an archaic fashion, he accepts the job of fixing the vehicle, but only after he finishes shoeing four lively-looking horses. The blacksmith hints darkly of some danger if he doesn't finish the shoeing on time, but the Titans are focused on their mission. They leave the camper behind and catch a ride to their destination (no roadside assistance back in 1972). Once reaching their home base, the Titans learn that their next assignment is to look for a famous teenaged photographer, Grady Dawes, who went missing in a country torn by civil war. The Titans all claim to have been well acquainted with Grady, though it's axiomatic that the character never appeared before this.                                                                                     



      
So off go the Titans to war-torn "Ranistan," pledging not to get involved in the conflict while looking for their friend. For a time I thought "Scourge" might be one of the many "anti-war" stories DC was producing in this time-period. However, though the heroes do get involved, they only seek to prevent loss of life on both sides, and the nature of the quarrel is never specified. And their first hint of something unusual is that Kid Flash seeks to warn a troop of soldiers from being attacked. A rider on a red steed overtakes the hero despite his super-speed and stuns him, so that the troop gets slaughtered.                                                                                         
Though the previous incident involved the Titans trying to save soldiers of the current regime, they seek out a rebel stronghold, looking for info on Grady. They try to liberate stores of food for starving rebels, but another weird horseman appears, beats down the heroes, and sets the food on fire. The Titans then continue their journey, with Robin playing skeptic when the psychic Lilith theorizes that they are been opposed by the legendary Four Horsemen of the Apocalypse, the first two riders having been War and Famine.                                                               

    The Teen Wonder is duly converted, though, for their next mission is to deliver a vital serum to mountain tribes. Plague, who naturally wants more suffering from disease, booby-traps the heroes, and though all the good guys survive, the serum is destroyed.                               

   


Naturally, there's one more Horseman to encounter: Death. The heroes are on the way to the fortress where Grady's being held for ransom, but on the way, they see "a rider on a pale horse" menacing two refugees with a scythe. Kid Flash rescues the refugees and exults in having beaten Death. However, when they get to the fortress, they learn that Death has already been there, and that the pale rider tricked Grady into getting killed. Mister Jupiter tries to assuage the despondent heroes' feelings by saying they won a "small victory" by saving the refugees (without mentioning that the heroes failed at their other three efforts). However, Haney explicitly states that Death only menaced the refugees to delay the Titans before they could reach Grady, so if they hadn't been there, the refugees would not been threatened. So this is one of the few superhero stories of the period in which the heroes have no success whatsoever in their endeavors.                                                                                              
As a capper for this dolorous downturn, the Titans return to America to get their camper. The blacksmith and his smithy have been replaced by a car repairman and his modern-day shop, and he professes not to have done any blacksmithing for decades. There is an old smithy there, but clearly this exists only so that Haney can close out the story with a "what is reality" schtick. Yet the framing narrative of the "fairyland blacksmith" confers some extra mythicity on what could have been just another spook-tale. The Four Horsemen clearly don't set up the encounter, for they have no trouble overcoming the mortal champions at every turn. The blacksmith assumes the role of a prophet of doom, casting a minatory shadow over the heroes, as if to say, "You can win a lot of battles, but against fate, even Titans strive in vain." 

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