I've recently finished two DC ARCHIVES collections of Golden Age Batman comics, and once more I am impressed with the level of quality in comparison with other formula-comics from the period. Yet the nature of this extra quality is hard to define.
Whatever that "je ne se quoi" might be, it has nothing to do with a flouting of formula, that tedious preoccupation of the comic-book elitists. During the Golden Age, the dominant practice of comic-book publishers was to load their magazines with short stories of about eight pages each. This seems to have applied whether or not the magazines featured continuing characters, and the strategy probably evolved from the idea that the kid-readers had short attention spans and were more likely to pick up issues if they offered a lot of varied content. For adventure comics in particular, there evolved the formula that some have called the "three-act structure:"(1) Villain, whether new or recurring, launches his first crime, defying either conventional lawmen or the starring hero, but escapes, (2) The hero crosses paths with the villain again, and the villain either simply escapes or subdues the hero and leaves him in a death-trap, (3) The hero either escapes a trap or finds a new means to track down the villain and defeats him, whether he's captured, dies, or merely seems to perish.
I haven't read every Bill Finger out there, even in comics alone. But I think I'm aware of all of his "career highs," and Rik Worth's book on the early days of Finger and his BATMAN co-creator Bob Kane has helped fill in a lot of blanks on this era of comics-history. Going by this biography, as well as an interview with Finger's grown son in ALTER EGO magazine, it appears that Finger didn't have any pretensions beyond making well-crafted formula adventure-stories for most of his life.
What Finger seemed to have, though, was an inordinate talent for creating characters who transcended the limits of their formulaic stories. Dozens upon dozens of other writers followed the aforementioned "three-act structure" for such characters as Vigilante, Wildcat, Star-Spangled Kid, Tarantula, Human Torch, Black Terror and all the rest. But most other formula-stories in other features never escape the bounds of their own restrictions. Finger seems not only to have possessed the ability to take the formula-elements to their furthest extremes-- far more, I'd argue, than many more critically lauded talents like Jack Cole and C.C. Beck-- he also seemed to have inspired most of the other writers in the Bob Kane "stable," such as Edmond Hamilton and Gardner Fox. I'm not saying that any such imitations came about for abstract artistic reasons, though. If Gardner Fox wrote better stories for BATMAN than he did for RED MASK, it's probably because he recognized that the people writing the checks expected a special level of craft.
Finger also holds a special place in forging the trope of "the criminal who makes his crimes follow an artistic pattern." It's possible that there were "pattern criminals" in the sense I'm using the term in the pulp prose fiction on which most Golden Age adventure-comics patterned themselves, and there might even be one or two that preceded the rise of Superman and Batman. But what I've encountered in those earlier sources usually fit one of two types. First is the "one-gimmick villain,"-- an evildoer who gains control of one distinctive weapon, like the poison vampire bats of the Spider's 1935 foe "The Bat Man." Second is the "all-purpose villain," who can conjure a lot of weapons from an illimitable arsenal, like the 1938 "Munitions Master" from DOC SAVAGE, or Superman's first two "mad scientist" foes, The Ultra-Humanite and Luthor. barring any new revelations, though, the Joker appears to be a third type: the "pattern criminal," who as I said keeps using gimmicks that reference some particular fetish or propensity. The Joker only uses one humor-based gimmick in his debut, the famed "Joker venom," but Finger and other Bat-writers kept finding new gimmicks for the Clown Prince of Crime to employ in his war of one-upmanship with the Dynamic Duo. Jerry Siegel debuted Luthor a month or so after the first appearance of the Joker, but Siegel didn't tap into the appeal of "pattern criminals" until he launched his own somewhat risible take on Batman and Robin with the duo of "the Star-Spangled Kid and Stripesy" in October 1941, who began battling pattern-types like The Needle-- though I imagine Finger's second big antagonist, The Penguin, predated all or most of these by some months, since he popped up a couple months after the Kid's debut. Superman's first recurring pattern-criminals, The Prankster and The Puzzler, both debuted in 1942.
I think Finger's power to create good villains-- and, hypothetically, his ability to inspire other creators by his profit-making example-- sprang from his interest in figuring out at least rough psychological motives for his evildoers, just as he may have done for his heroes. This interest in even shallow psychology outstrips most of Finger's contemporaries. Jack Cole had an artistic talent which none of the BATMAN artists could have emulated had they wanted to, and also a taste for the ghoulish that exceeded the best japes of the Joker. But Cole's villains are almost entirely one-dimensional, and his best-known hero Plastic Man is not too much better. Both Rik Worth and Fred Finger suggest that Bill Finger was a dreamer who never quite grew up, so that he was rarely able to manage money or time. But I'd argue that even in his weaker stories-- and Finger did a lot of goofy, poorly conceived stories in addition to his quality fare-- he shows a greater, perhaps childlike ability to take the weirdest ideas seriously, in a spirit of uninhibited play.
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