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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label game theory. Show all posts
Showing posts with label game theory. Show all posts

Saturday, June 6, 2020

THE BAT-BACHELOR THREAD


I concluded my GROTESQUES AND ARABESQUES post without formulating a “bachelor thread” for the Batman comics-series, because I wanted to rethink the matter somewhat more in relation to the influential 1966 teleseries. I’m never going to attempt to review all the Batman comic books, but I have considered doing an episode-by-episode myth-analysis of the teleseries. To do so, I would need to determine what aspects of the comic’s “bachelor-thread" the series-writers chose to follow, and what aspects they replaced with others.




My original thought for the Batman comic in toto was going to be something like, “the darkness of trauma, though usually breeding monsters, may also breed a slayer of monsters.” I even had this approximate notion in mind as I began GROTESQUES AND ARABESQUES, but in the midst of crafting the essay, I began to think a lot more about how Robin had altered the aesthetic of the series. Though he as much as Batman suffered a trauma that caused him to become a crusader against evil, Robin certainly does not become a “creature of the night.” If anything, his bright, colorful costume suggests the stubborn renewal of life and light after the temporary reign of darkness. The legendary Robin Hood was almost certainly the exemplar on which the teen hero was modeled, but arguably over time the more important connotation was that of the robin as “the first bird of spring.”




 Robin’s vernal presence certainly doesn’t dispel the monsters of fear and darkness, of course. He debuts after Batman’s encounters with a handful of early, somewhat crude grotesques—Professor Hugo Strange, the Monk, and the Duc D’Orterre—but the Boy Wonder is on the scene for all the major grotesques: the Joker, Clayface, Scarecrow, Two-Face. And because of the visual and narrative interplay of the grim Dark Knight and his playful “squire,” the writers began coming up with more villains who were more sprightly in nature, foremost being the Penguin. (As noted elsewhere, it took the writers a while to come up with a well defined version of Catwoman.)



So, having made Robin’s presence more essential to the overall developm ent of the Bat-mythos, the bachelor-thread for the overall series must balance the elements of darkness and brightness. Additionally, although the heroes are victims of trauma, many of the villains are less traumatized than simply maladjusted, usually by virtue of greed. Obsession rather than trauma as such seems to define the Bat-mythos. Batman himself starts the ball rolling by extending his chosen identity to such tools as the Batarang and the Batmobile; the Joker follows suit with a poison that causes his victims to laugh themselves to death, and so on. So perhaps a trial thread might read something like, “Though the Greeks wanted to find beauty only in bright things and ugliness in dark ones, virtue and vice have equal propensities to be either light or dark, depending on the nature of the obsession.” This thread-concept would even remain in operation during the era I call “Candyland Batman,” when Batman himself is very nearly the only character who projects any grotesque affects, and nearly every new villain is conceived along the lines of the Penguin’s arabesque obsessions, thus leading to crooks who base their crimes on the use of kites and freeze-rays and polka dots.



The idea of obsession, incidentally, glosses my earlier ruminations on the nature of artifice. Most if not all familiar literary tropes incite in their ardent readers a heightened feeling like that of obsession, but one channeled through the matrix of game-playing. The very attraction of a literary trope lies in the fact that it is artificial, like the rules of any game. Truly ardent lovers of mystery-fiction never tire of the consummatory pleasures they receive from the masterful resolution of a whodunit, while an outsider to such pleasures can only wonder, as did Edmund Wilson, “who cares who murdered Roger Ackroyd?” Obviously the love of the game runs deeper in some than in others. A Gary Groth may start out loving the aggressive fantasies of superheroes and barbarians, only to lose his taste for those pleasures, and to spend most of his career lecturing other readers on the childish nature of their fantasies.



When such fantasies are seen through a distancing lens, such as that of the campy irony present in the Batman teleseries, some audiences are pleased to think that they’ve escaped the hidebound rule of the old game, and entered a more challenging, more adult form of play. This would seem to the case with a 2014 essay by Noah Berlatsky, in which the author could not imagine why Bat-fans didn’t want to toss out old; childish Batman in favor with new, ironic Batman. I answered his question with my essay-series THE BATTLE FOR BAT-LEGITIMACY, but for the purpose of this essay, I want to look at how the teleseries attempted to rewrite the rules of the comic book’s scenario.



The essence of the word “irony” is that of saying one thing and meaning something else. William Dozier and his collaborators were certainly not the first pop-culture dabblers in this domain. Al Capp’s LI’L ABNER, though dominantly a broad comedy, is full of instances where characters revisit familiar story-tropes to indirectly make fun of them.The most famous of these appeared when simple-minded Abner would geek out on the gory misdeeds of his comic-strip hero Fearless Fosdick, a blatant send-up of DICK TRACY. There had been various superhero spoofs in comics and in cartoons before ’66 BATMAN. But Dozier and Co had the inspired notion to adapt the overall mythos of an established superhero-serial, playing it straight for kid-viewers but injecting any number of sly asides to please the adult audience.





This was, of course, a game no less restrictive than the rules of the Bat-comic, and nothing shows this more than the pastel-filled visual approach of the ’66 show. At the time of the show’s airing, DC’s two Bat-features had just made an attempt to reject the aesthetics of Candyland Batman, since the books weren’t selling as well as desired. This shift in editorial policy led to a very modest revival of grotesque/Gothic imagery, as seen in the May ’66 appearance of the Death-Man.


 However, though Dozier et al borrowed from a few stories that appeared during the post-Candyland phase, the show-runners were largely married to the aesthetics of Candyland Batman, where villains with weird obsessive traits popped up for no particular reason, almost existing purely to counter Batman’s own crime-fighting obsession. Mister Freeze was one of the few TV-villains to be given a particular reason for his criminal career. Usually, though, if there wasn’t something about a villain’s modus operandi that really begged for explanation, the writers dispensed with even simple melodramatic motivations.



In the universe of ’66 BATMAN—a admixture of both adventure-tropes and ironized versions of them— both the heroes and their villains still had their obsessions, but they barely tied in to any life-events (Batman mentions the cause of his crimefighting obsession once or twice, almost as an afterthought; Robin, like the majority of villains, gets no origin at all.) Thus the rules of the show were far more formalized than those of the comic book. For instance, during the first two seasons, the two-part episodes all have cliffhangers at the end of the first segment. Building on producers’ statements about their audience, presumably the idea was that kids would be worried about the heroes’ survival while adults would wonder what absurd trick the writers would use to save the good guys. Since all episodes in those seasons had to have a cliffhanger, every villain had to nurture the impossible dream of devising a deathtrap good enough to extinguish the Dynamic Duo. In such a ritualized world, neither darkness nor dark obsessions really exist. So my makeshift Bat-bachelor thread, when passed through the devouring gullet of the ’66 Bat-serial, becomes: “Virtue and vice alike take the form of pastel, often psychedelic arabesques, and virtuous arabesques only triumph over those of vice because the rules say that they must.”



That said, Dozier et al knew that they couldn’t quite undercut all the rules of the comics-feature, or they couldn’t be sure of winning over the kids. Thus, Batman and Robin’s fights are never burlesqued as one sees in most superhero spoofs. The gigantic sound-effects provide a distancing effect for adults, but do not efface the effects of two heroes who are just so good with their dukes that they can outfight three or four plug-uglies at once. Similarly, though Robin no longer serves the purpose of “brightening” Batman’s Gothic domain, he still fulfills the same role of the junior hero receiving tutelage from his elder. Though the duo’s goody-good personas are often subverted, the familial affection between the two is played straight.

To conclude, if I was ever to perform a critical analysis of ’66 BATMAN, I would have to look at each episode to see how well it balanced the use of adventure-tropes with irony-tropes, and whether or not the balance attained the higher levels of mythic discourse—just as a sustained analysis of all Batman stories might emphasize the balance between dark grotesques and colorful arabesques.


Tuesday, March 31, 2015

POSSE COMIC-TATUS

  1. A child living is in esse, but before birth is only in posse.-- from Your Dictionary's definition of *in esse.*
I should qualify one aspect of my recent screed against the ideological critics who so often cry "fascist" against superheroes, "crime comics," or whatever they find ideologically suspect. Though I think that Frye's "wall of play" usually throws a veil of unreality over popular fiction's usages of violence, there may be cases where the ideological critic's tendency to "cry fascist" may luck onto the real thing.

In my essay TORTURED, PROSAICALLY, I largely defended the trope of inquisitorial torture from the usual attacks on it, but noted two exceptions, in which the television programs 24 and HAWAII 5-O indulged in the trope purely for the sake of showing the hero in the position of doling out violence without restraint. These shows were in part bad because there was no sense that the authorities involved might face any consequences for their actions, and in part because they were, in Sadean terms, stupid and unimaginative. At least when a Mickey Spillane hero tortures someone, there's a sort of brain-fevered fascination with the act itself, and I've often thought that Spillane's ideological posturings were just an excuse to bring about retributive violence. In other words, Spillane, like Sade, esteemed violence for its own sake, not as a means for preserving the police state.

Now, given that I myself unleashed the *in posse, in esse* distinction in this essay, I wondered whether or not this logic could apply in any degree to the argument of the ideological critics cited in WORKING VACATIONS.  Naturally, Adorno, Wertham and the rest don't admit of any exceptions in their characterizations of the American pop-hero. Superman, Sherlock Holmes and Donald Duck (that one's from Adorno) are fascist power-fantasies *in posse,* and they never had the option of being anything else.



I prefer the reverse formula. Batman always employs violence and occasionally utilizes torture, but as long as that "wall of play" is there, he's only a fascist *in esse.* Frank Miller's twist on the theme, in which Batman quite obviously enjoys inflicting pain ("The scream alone is worth it"), plays a darker form of the pulp-hero game as articulated by Bill Finger and his contemporaries, but there is, in my opinion, still a sense of freewheeling fantasy in the mix.

Given the philosophy I've expressed here, is it possible for Batman to be a fascist *in posse*?" I would say yes, though the only story known to me that comes close to being an overt jeremiad is Andrew Vacchs' heavy-handed BATMAN; THE ULTIMATE EVIL, in which the Caped One goes on a crusade against child pornography-- but even this doesn't seem quite as much of an advertisement for the benefits of a police state as the aforementioned 24 and HAWAII 5-O.




My conclusion, then, is that *in posse* fascism is a possibility within popular fiction, but in contrast to the insistence of the ideological critics, it's a rare phenomenon, and occurs only when the creator of the character forgets that he's playing a literary game, and enters the mental state of someone who's using fiction as a means to promote particular means and ends.


Friday, March 20, 2015

FREEDOM VS. FREEDOM PT. 4

Though in Part 3 I was basically in agreement with the 3-19-15 broadcast of Jon Stewart's DAILY SHOW, my opinion of the same-day airing of Larry Wilmore's show (found here) is like-- well, daily and nightly.

On this show, Larry Wilmore chose to examine the protests of nerds against supposed racial diversity. Both he and his panel-- made up, in part, of comics-pros Sana Amanat and Phil Jimenez-- chose to view the syndrome under one narrative: "Nerds Hate Change."

I wouldn't deny that this may be one reason for protests against diversity, and of course, the ultraliberal fallback, institutionalized racism, may also be a factor. But some of the things mentioned on the show fall more in line with "playing the game by established rules."

That sounds like a paean to conservatism, but it's not. It's the nature of all games that they function by somewhat arbitrary rules, which only have a nodding resemblance to reality. The game LIFE is not about life; it's about creating situations that approximate real-life scenarios.

One of the minor firestorms of the previous year was fannish opposition to the idea of a "black stormtrooper" when Disney previewed a clip showing what appeared to be such a character. Wilmore said:

“Nerds don’t have a problem with women; they have a problem with change. I’ll give you an example: Nerds are upset at black stormtroopers in the new Star Wars movie. Do they have a problem with stormtroopers being black? No. They have a problem with you changing their definition of a stormtrooper. I’ll be a little clearer: If the first time you introduce oatmeal to a nerd it has maple syrup in it, it better have maple syrup every fucking time, or it’s not oatmeal.”

This was at best an oversimplification. The basis of the fans' objection was not purely that every stormtrooper had to be white because other past stormtroopers had been coded as white. The objection was grounded in a misapprehension, to the effect that all stormtroopers were clones of one persona, who at least appeared to be white-- and that therefore it should have been impossible for any viable clones to suddenly look like black people.

Happily, there have been some good reasoned responses online as to why it's entirely feasible to have black stormtroopers in STAR WARS, as explained in part by a quote from this site:


It's only in the prequels that all the Stormtroopers (called Clonetroopers) are clones. It was established in the Expanded Universe that the Emperor started replacing clones with regular people through recruiting and conscription. This is pretty obvious when you watch the original trilogy. Stormtroopers are all different sizes, shapes and have different voices. So, no, the Stormtroopers in Star Wars Episode VII aren't clones. 

Wilmore, had he possessed any genuine interest in the topic, might have at least have referenced the notion, however false, that black stormtroopers created a continuity issue.  He chose, sadly, to focus only on the narrative of "resistance to change." If one views STAR WARS as a game which its audience agrees to play on its own terms, then Wilmore is the equivalent of the fellow who tells all the players that the game is stupid and he refuses to play it.

Of course, this would be unobjectionable, if the declaration was made as a matter of personal taste, rather than in terms of political advantage. In Wilmore's world, "black stormtrooper" is good in the same way that "black Spider-Man" is, because both promote visions of purported diversity. This causes him to overlook that there may be scenarios in which "black fill-in-the-blank character" may not be always be the ideal concept.



Take for example the 1999 WILD WILD WEST film, in which Will Smith essayed the part of Old West secret agent James West, a part originated by Robert Conrad in the 1965-69 teleseries. I objected to this film not simply because a black actor played a part associated with a white one, but because Smith was playing a part that created extreme "continuity issues" due to the social mores of that time and place.

Do my reservations mean that it was impossible for such a role to be attempted? Not necessarily. With a little intelligent tinkering, the scriptwriters might have come up with an alternate-world scenario in which it would have been more probable for a black secret agent to exist. Maybe the world of this WILD WILD WEST could have been one in which Lincoln was never assassinated; where he was somehow able to succeed in a partial reform of Southern social priorities. But given that the WILD WILD WEST we got showed no interest in political subtleties-- being, after all, nothing more than a Big Dumb Summer Movie-- I would have to say that the concept was at best difficult to pull off credibly, though not intrinsically impossible.

The ideological mind, though, only sees that not enough black actors have had starring roles, be it as superheroes, superspies or anything else, and so any work that promotes "more starring black actors"is perforce "good." And this ideology is just as simplistic as the message Wilmore promotes in his comedic admonitions against nerds.