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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Sunday, February 8, 2026

ACTIVE AND PASSIVE ANOMALIES PT 2

 I encountered the word "anomaly" used as a literary term in a book I referenced here:

“Status quo” science fiction. . . opens with a conventional picture of social reality. . .  This reality is disrupted by some anomaly or change--invasion, invention, or atmospheric disturbance, for example--and most of the story involves combating or otherwise dealing with this disruption. At the story’s conclusion, the initial reality (the status quo) reasserts itself (ix).

Later in the quotation, it's clear that Frank Cioffi applies the term "anomaly" to isophenomenal works as well as metaphenomenal, given that he mentions "crime" serving the same disruptive function in a mundane detective story. One problem with his concept, though, is that the "status quo society" may just as anomalous to the reader's mundane experience as the entity/circumstance that disrupts the society. Thus Dick Tracy's status quo can accomodate anomalous, quasi-futuristic technology like the "wrist radio" in the detective's battle against a horde of freakish criminals, and the status quo of DUNE's Atreides family, with its space-opera resources, is disrupted by the resistance of the equally anomalous Fremen. Cioffi even mentions a similar work himself, Van Vogt's story "Black Destroyer," which pits the crew of a futuristic spaceship against a powerful alien creature. 

I spent all this time reworking Cioffi's overly simple schema because I want to rescue a perfectly good term for my own use, which only concerns metaphenomenal anomalies, whichever "side" utilizes them. And that leads me into a development of my somewhat neglected distinctions between "power and potency." given its fullest articulation here.      

In that essay I favored these definitions of "power" and "potency." 

POWER: The ability to do something or act in a particular way, especially as a faculty or quality

POTENCY: The power of something to affect the mind or body

That essay spoke of distinctions between "body" and "non-body" concepts, more or less derived from my reading of an Octavio Paz analysis. Now, in place of that dichotomy, I would favor the idea that an anomaly that displays "power" to be "active" in nature, while one that displays "potency" is "passive" in nature. 

Examples of powerful anomalies are legion, but the POWER AND POTENCY series mentions a number of anomalies, both uncanny and marvelous, in which the anomaly conveys more or less "indirect" influence. 

For instance, Part 4 and Part 5 both concern marvelous narratives about formerly mortal men who are brought back to life to fight evil, but who don't possess any special powers beyond the "passive" condition of having been thus resuscitated. Arguably a lot more uncanny narratives invoke passive potency than do marvelous ones, and in LUNATIC LAWMEN I referenced such examples as the psycho-film EYES OF A STRANGER and the near-future "alternate history" film RED DAWN. In both of these movies, the eminent icons-- one a monster and the other a hero-- were in terms of power almost indistinguishable from isophenomenal versions of similar menaces or champions. But both possess what I've called a "larger-than-life" quality, one that references their dependence on artifice more than verisimilitude-- and this emphasis upon the artifice of their natures too is a form of passive potency.     

ACTIVE AND PASSIVE ANOMALIES PT 1

 My December review of the comedy-western LEGEND OF FRENCHIE KING caused me to knock down some of my old mental dominoes and set them up in new in configurations.



The key factor to my conception of the "superhero idiom" is that the character must be a high-dynamicity icon (which can include all of the four personas, not just heroes) who has some "super" attributes or affiliations. As I hadn't watched FRENCHIE in its entirety for over fifty years-- though I'd frequently enjoyed discrete parts of the movie--I was surprised to find that it did include a minor metaphenomenon: that of a peculiar, non-realistic form of acupuncture. The metaphenomenon is not directly associated with either of the film's two "likeable villains," Frenchie (Brigitte Bardot) and her friendly enemy Maria (Claudia Cardinale), and neither of them even witnesses said phenomenon. The audience alone bears witness while the movie's "unlikable villain," murderous Doc Miller, is given the acupuncture treatment by a Chinese doctor, a treatment which both heals Miller of his wounds but also delays him long enough to keep him from impeding the Frenchie-Maria dust-up. After that, Miller shows up but gets killed, almost as an afterthought. But even the small metaphenomenon of pseudo-acupuncture shifts FRENCHIE's world away from the domain of the standard isophenomenal western. 



I decided to include FRENCHIE as one of the "superhero idiom" films on my GRAND SUPERHERO OPERA blog, but this got me thinking about some of the narratives that I tended to disallow in earlier posts here. For instance, in the 2016 essay THIRD PRESENCE, PERIPHERAL, I then favored the concept that if the metaphenomenon was peripheral to the narrative action of the eminent icon, the icon, no matter how megadynamic, was not metaphenomenal in nature. Of the handful of works I examined, the best known was the 1998 MULAN. The only metaphenomena I recall from the Disney film were two Sub icons who are theoretically on Mulan's side-- an intelligent cricket and a dinky ancestral dragon -- but they contribute nothing to Mulan's climactic battle with the Mongol chieftain, which seemed to me then to be isophenomenal in nature. Now, however, I would tend to say that just the presence of two metaphenomenal entities in the story makes the entire narrative metaphenomenal. So now I would include Disney's Mulan as a member of the superhero idiom as well.   

It's possible that to some extent I remained slightly influenced by the conceptions of the "rational Gothic" writers of the late 18th century and of their spiritual kindred, Tzvetan Todorov. Both Todorov and the rationale Gothicists viewed all types of fantasy as reactions against the "reality" experienced by real-world readers and thus viewed both uncanny and marvelous phenomena as escapes from reality. I've never agreed with that simplistic view, but I can look at some of my older essays, like THIRD PERSON PERIPHERAL, and see a small tendency on my own part to privilege the world of the isophenomenal. My 2025 essay QUICK NUM NOTES marks a shift in this viewpoint, in that now I see both uncanny and marvelous phenomena as equal departures from consensual reality. This doesn't invalidate anything I've written on Prime icons who lack high dynamicity, though. Hubert Hawkins of THE COURT JESTER exists in a fictional world where hypnosis can transform an ordinary fellow (albeit with some terpsichorean skills) into a master swordsman. But he himself remains low-dynamicity. Because Hawkins is never able to consciously tap the sword-skills the hypnotist brings out in him, his world is dominantly uncanny, but Hawkins doesn't possess any metaphenomenal attributes or affiliations that play into his combative status.

This part of the essay ran so long that I didn't get to the "anomaly" part, so that'll be for Part 2.                     

  

Saturday, February 7, 2026

COORDINATING INTERORDINATION PT. 4

 At the end of Part 3 I wrote: "Having addressed here the structural differences of monads and serials in terms, Part 4 will deal only with the interordination of icons within differing narratives."  

The icons within both pure and impure monad-works alike are judged solely by qualitative escalation. IVANHOE, unlike OLIVER TWIST, is an impure work because it includes alongside its completely fictional characters the legendary Robin Hood and his merry band as support-characters to Ivanhoe, as well as the historical figure of Richard the Lion-Hearted. But Robin and Richard exist only in the novel as Scott's fixed portraits of them. All of the icons in IVANHOE have a default valence of BASAL ICONICITY.   



Serial-works, whether by one author or several authors, have the ability to evolve over time, which means that the status of icons may change in many ways in terms of both forms of escalation. Serials that possess an ensemble of Prime icons need not be as inflexible as those with a solo protagonist; a character in the ensemble may be killed for any number of reasons without affecting the longevity of the series. If anything, the termination of the character Thunderbird during the early issues of "The New X-Men" probably benefitted the series in terms of making the other characters seem more at-risk. Yet because Thunderbird appeared in two ensemble-stories before he was killed, he possesses ELEVATED ICONICITY-- an elevation due entirely to quantitative escalation in his case.         

I've mentioned earlier that the prose icon of Fu Manchu possesses durability born of both qualitative and quantitative escalation. The first cinematic adaptation of the character in film's sound era, though, possesses only the quantitative type, consisting of just three rather cheap films from Paramount Films in 1929, 1930, and 1931. Moreover, in the third and last film, DAUGHTER OF THE DRAGON, Fu Manchu is slain early in the movie, because the script downgrades him to support-status in order to make his daughter Ling Moy the Prime icon of this installment of the series. I doubt that this people behind this low-budget series planned for any more appearances for Ling Moy when they began the project; they were probably simply told to play up Fu Manchu's daughter because Rohmer's book DAUGHTER OF FU MANCHU was being sold around the same time. As the star of a single film, Ling Moy would, like Ivanhoe, possess only BASAL ICONICITY. However, she like Ivanhoe would still possess stature, rather than charisma, even though Ling Moy was just a knockoff of Fah Lo Suee, a character who in the Rohmer books was only a charisma-type, and who never became a cultural touchstone as her prose-father did.

The distinction between base and elevated forms of iconicity is particularly important in serials wherein Sub icons make repeated appearances. Almost none of the canonical Sherlock Holmes stories contain "repeat offenders" among Holmes' foes, and the celebrated Professor Moriarty only escapes sharing the lowly basal status of Stapleton and Grimesby Roylott by having full appearances in two Doyle stories-- even though one of them is a prequel to the story in which Moriarty appears to bite the big one. Other prose serials toyed with bringing back favorite villains to oppose series-heroes, though it would seem that no one exploited "elevated iconicity" for Sub icons as thoroughly as did Golden Age comic books.      



A Sub icon who appears only once can only possess Basal Iconicity with respect to quantitative escalation but may take on greater durability in terms of qualitative analysis. The Death-Man, who made his only appearance in BATMAN #180 (1966), was never meant by his creator to have any future appearances, and indeed he's only been "bought back" in a couple of later iterations that may not be identical with the original evildoer. Most Bat-fans did not want to see Death-Man keep returning like Joker and Penguin, because Death-Man's only schtick was that of making himself appear to have died-- something he only did so to cheat the executioner. The single "Death-Man" story also does not give him more than basal iconicity, but he does have durability in Batfan-circles because of the perceived high quality of the story.      



The rule of "one doesn't count but two does" can be illustrated with two other Bat-foes, but from the '66 teleseries. In one episode, "The Sandman Cometh," Michael Rennie makes his only appearance as master crook Sandman. This episode counts as a "villain-mashup" since Sandman teams up with Catwoman, a high-charisma "repeat offender" in the comics and one who'd been the main Bat-enemy in three previous episodes. But because Sandman possesses only basal iconicity, it's not a "villain-crossover." 



However, though Sandman is not more than an average one-shot villain-- not nearly as good as either False Face or Chandell-- he gets outscored in terms of iconicity by two-timer Olga, Queen of the Cossacks. She like Sandman first appears in the company of an established Bat-foe-- though Vincent Price's Egghead had only made one previous appearance-- and if she'd never appeared again, she would have stayed at the basal level. But the "Olga-Egghead" team made one more appearance, and so she earns the "elevated" level. (And since I brought up qualitative analysis before, Olga's maybe a little better than Sandman, but not anywhere as bad as Anne Baxter's previous one-shot evildoer, Zelda the Great.)      

More on these matters as they occur to me. 



       

COORDINATING INTERORDINATION PT. 3

 I began devoting lots of space to literary crossovers in 2021, but I don't think that concentration appreciably changed the narratological project with which this blog began. I'm sure I would have conceived something along the lines of my "Primes and Subs" distinction, but the crossover-factor allowed me a perspective one may not find in a lot of other lit-crit circles-- certainly not those I have dubbed "the ideological critics." Thus, in the first COORDINATING INTERORDINATION, I asserted that the term interordination, more than Julia Kristeva's better-known "intertextuality," best described my definition of narrative:

All narrative is a movement consisting of the interaction of one or more Primes (superordinate presences) with one or more Subs (subordinate presences).

However, I've become aware of a shortcoming in my explication of interordination with respect to how it plays out in the two main forms of fiction: "serials" and "monads." Prior to 2022 I'd written a great deal about the nature of serials, but not much about that of monads until THE DANCE OF THE NEW AND THE OLD. Now I'll try for a more synoptic view of both monads and serials with respect to interordination.

In DANCE I only defined monads as "stand-alone works," but this needs finessing. The purest example of a monadic fictional work is one in which every icon in the story, both Prime and Sub, is entirely fictional, whether one is dealing with a short work like London's "To Build a Fire" or a long work like Dickens' OLIVER TWIST. I make this specification only because along such "pure works" exist "impure monadic works" in which one or more icons, whether Primes or Subs, have some existence outside the stand-alone work. Such icons fall into three categories:

Historical figures, like Louis XI in Hugo's HUNCHBACK OF NOTRE DAME.      

Legendary figures that may have no firm grounding in history (such as Joaquin Murrieta) or who have been transmuted, by fictional treatment, into figures more of legend than of history (such as King Arthur and Jack the Ripper).

Fictional figures not created by the author(s) of the monadic work, such as the appearance of a character implied to be James Bond in the TV-movie RETURN OF THE MAN FROM UNCLE.  

As I've established elsewhere, works in the latter two categories may be crossover-works, while works in the first category will not be, since purely historical figures lack a purely fictional nature. But all stand-alone works can only be valued in terms of what I call "qualitative escalation," which is the process by which critics and their culture distinguish important works from non-important works. I commented in EMINENCE AND DURABILITY:

All monad-works have eminence, for regardless of how famous or obscure they may be, they all possess eminent icons that determine the centricity of the narrative's overall structure. But monads cannot benefit from Quantitative Escalation, since they only have one iteration. A monad can benefit from Qualitative Escalation, as with my frequent example of Scott's IVANHOE, which therefore possesses a concomitant durability. But this escalation comes about through social consensus, not through the formal properties of the monad.

The same essay also specifies how serial works can be analyzed for their durability, or lack of same, in terms of either qualitative or quantitative escalation, but only when the serial actually produces two or more works. A work that is intended to spawn further serial stories, but does not do so-- say, a pilot-film for a never-realized teleseries-- defaults to monad-status.    

Having addressed here the structural differences of monads and serials in terms, Part 4 will deal only with the interordination of icons within differing narratives.  

 

    

Tuesday, February 3, 2026

MYTHCOMICS: THE RECKONING WAR (FF: RECKONING WAR ALPHA, FF VOL. 6, #40-46)

 


Following the respective departures of first Jack Kirby and then Stan Lee from the FANTASTIC FOUR title, almost every later raconteur said something or other about how the starring characters needed special treatment because they were a "family," as opposed to super-groups that functioned like loose affiliations of super-policemen. But saying this doesn't mean anything if a creator doesn't have any insight into what sort of conflicts and tensions are unique to families. 

FANTASTIC FOUR certainly wasn't the first adventure-series organized around a familial matrix. In the Silver Age of Comics, there had been two notable predecessors, and both of them-- DC's TIME MASTER and SEA DEVILS-- came closer than the oft-mentioned CHALLENGERS OF THE UNKNOWN to the makeup of the FF: smart leader, strong sidekick, leader's girlfriend, girlfriend's kid brother. Stan Lee or Jack Kirby may have seen one or both DC-features and subconsciously imitated the template of the character-types. But they added elements one would never find in those strictly juvenile DC titles. Maybe their success stemmed, as some have argued, from combining Lee's penchant for soap-operatic drama with Kirby's passion for sci-fi tropes. But whatever "origin story" fans might choose to write about the creative success of FANTASTIC FOUR, Lee and Kirby arguably produced the first adventure-series built around a family where the female characters had some agency opposed to the will of the males. In fact, I see in the Lee-Kirby oeuvre a gender-dynamic reminiscent of what little we know about the sex-roles of primeval families, which coalesced around the female's need to "nest" and the male's need to "hunt."



In juvenile sci-fi comics, "hunting" doesn't connote tracking down savage beasts. Rather, it means that the heroes are always seeking the next adventure to please a dominantly male audience. When a familial ensemble included girls/women, the females' function was often to worry about how the group could possibly overcome the Peril of the Polka-Dot Gorilla. Alternately, the girl might be a tomboy who was as enthusiastic as the guys at seeking the next adventure and so didn't challenge the male priorities, like the girl-member of SEA DEVILS. Family conflicts showed up in crime melodramas or even in teen humor titles, but not appreciably in adventure-comics.



 Yet almost from the start, FANTASTIC FOUR showed the tense dynamic of a family cooped up in the same "nest," often depicting Reed and Sue playing "mommy and daddy" to a fractious couple of "siblings." Sue Storm, though, not only fretted when the Thing and Torch quarreled, but apparently considered at one point chucking the "den mother" gig for a seat on the throne of Atlantis.

I don't want to suggest that Stan and Jack were more than loosely aware of the molds they were breaking. Clearly, they were mostly flying by the seats of their respective pantalones. But over time, many of the latter-day raconteurs on the FANTASTIC FOUR gave such matters as "female vs. male" agency a lot of thought-- and that brings me to Dan Slott. In tandem with assorted collaborators, Slott's run on the FF title-- from issues #1-46 (2018-2022) -- has done the most to logically extend What Stan and Jack Wrought, at least in terms of gender-dynamics, culminating in the arc called "The Reckoning War."

There's a lot of backstory stuff Slott works into "War" that one has to track down in other features. An advance ad for the arc claimed that WAR was "fifteen years in the making." Well, what that really meant was that Dan Slott introduced the idea of the war back in a 2005 issue of his SHE-HULK run and then sat on the idea for fifteen years, possibly with the hope of being able to develop his concept in a plum series like FANTASTIC FOUR. I don't say this in disparagement. I like the fact that Slott's FF run culminates in the ambitious Reckoning project. (There's some romance-stuff between She-Hulk and Jack of Hearts that also comes from the SHE-HULK title, but I found it easy to roll with.) But Slott's main foundation for his new epic was in a 1964 story told by Stan Lee and Larry Leiber, the origin of The Watcher from TALES OF SUSPENSE #53.


                         
Of course this simple cautionary tale about the perils of arming rude savages had to get a more "cosmic" treatment by Slott, which is more or less what fans expect these days from FANTASTIC FOUR and similar Marvel titles. In the new narrative, the benighted Prosilicans don't just get atomic power, but some Watcher super-technology that dwarfs anything that even the most advanced Marvel-aliens can come up with. 



The Prosilicans launch a war of dominion, and when their opponents retaliate, nine-tenths of the then-known universe is destroyed. Only the power of the Watchers can preserve what's left, by sealing the corrupted parts of the universe into a veritable "outer darkness" called The Barrens. So in this iteration, the Watchers swear their oath of non-interference not because they harmed one world with their act of Promethean generosity, but because the entire universe was almost expunged. But millions of years later, the Watchers' original hubris will come back to bite the universe in the ass again.

       




One Prosilican, name of Lord Wrath, apparently survives all those millennia in the Barrens and finally decides to annihilate the protected one-tenth of the cosmos the Watchers saved. He rustles up three henchmen, similarly immortal Prosilicans who also sport super-powers and the euphonious names of Ruin, Rapture, and Reject. Together they are "the Reckoning," and they start disseminating Watcher-tech throughout the galaxies to foment in what might be called (after David Brin) "Negative Uplift."

Everywhere various alien empires go to war, and of course one group of aliens just has to hassle Earth, home of the Fantastic Four and that premiere alien-fighter, Reed Richards. First Reed gathers intelligence from She-Hulk, who informs him of her experiences with various time-guardians and the Reckoning prophecy. Then the FF stumbles across Nick Fury, who became an aide to Uatu the Watcher in a very involved subplot. Uatu is out of the picture for a bit, but Fury brings a gift to the party; a device with which super-genius Reed can perform a "Positive Uplift" on himself. Or maybe it's not so positive, according to worried Mrs. Richards (and anyone who ever saw FORBIDDEN PLANET).

On the plus side, with this intelligence-boost, Reed instantly figures out that all the galactic brush-wars are "smokescreens" for Lord Wrath's real purpose: to get hold of a handy reality-nexus with which to end reality. On the minus side, Super-Big Brain becomes so clinical that he disregards Johnny Storm's plea to cure his affliction (yet another earlier subplot) -- and that's just for starters. Both the Torch and the Invisible Woman pursue other avenues against Wrath, and so do independent actors like Doc Doom and The Silver Surfer. But following a foray against Wrath's henchmen, Reed does something to his old friend Ben that makes turning him into a rock-monster look like small potatoes.

  


Even Reed using a coma-gun to shut down his son's mind (way back in FF volume one, #141) can't equal this act of cold-blooded intellectual hubris. Reed deceives his best friend Ben Grimm into thinking that his wife and his kids have been destroyed, just to snap the big guy out of a tendency to get freaked out in combat with Rapture, For Reasons. The "fake death" sequence is not strictly necessary for the plot, so Slott may be saying that even a well-intentioned desire for boundless knowledge-- in other words, endless "hunting"-- holds peril for the "nest" of the family.    




 In other news, the Silver Surfer brings Galactus back from the dead (I didn't even know he was sick), and the Watcher tries to persuade his fellows to go to war against the Reckoning. The other Watchers respond by putting Uatu in a chair and making him read old WHAT IF comics. Not really, they're not that inhuman. Uatu is just forced to watch so many scenarios of alternate realities that they jumble his ability to know right from wrong. Fury and the Invisible Woman liberate Uatu, and for good measure, they all learn that the narrative about how the Barrens were created is not accurate, and that there was a Watcher-thumb on the scales.






The Richards and the Grimm kids don't get a whole lot to do in most issues, but they do manage to neutralize one of the henchmen. When Reed and Sue are finally reunited, Sue rightfully busts Reed's chops for his manipulations and secret-keeping, and in contrast to most of the Lee-Kirby oeuvre, the excuse of saving the universe doesn't quite suffice.

  



And now it's time for the big showdown: Thing vs. warrior-bitch Rapture, while everyone else piles on Wrath. And it's a big confession time for Reed too, as he admits that all the knowledge he's gained from the Watcher-uplift means nothing next to all the little things of their relationship. Then Reed faces off against Wrath with the Ultimate Nullifier, which should kill both of them.

 But after all this heavy stuff, it's time for a little eucatastrophe. Reed learns one thing he didn't know: using the Watcher-made Nullifier kills the Watcher who uses it, and that has the effect of removing the Watcher-boost from Reed's brain. The Surfer shows up with the revivified Galactus and they save the universe from destruction. And Uatu goes from being one of a race of godlike aliens to being the Only God in Town, able to repair all the problems and to change the Barrens into the Borderlands, "a canvas of infinite possibilities." (Uatu does miss the little detail of curing the Torch's flame-problems, but Slott had to leave something for #46, the wrap-up issue.) 

  The last Slott issue has nothing to do with the Reckoning War, but, but it does sum up the FF's family dynamic. In this finale, Mister Fantastic reaches out to a sister he never knew, as well as introducing her to two other half-siblings, all creations of their mutual and utterly irresponsible paternal unit. Yes, there's a minor kerfuffle with Psycho-Man. But this time the "nesting" takes precedence over the "hunting," and I have to tip my hat to Dan Slott for "reckoning" the best way to resolve the tensions between action-adventure and family drama.        


    

Sunday, February 1, 2026

NEAR MYTHS: THE THING VS. THE IMMORTAL HULK (2019)

 


Though "TTVTIH" (FF vol 6 #12) doesn't have the symbolic discourse of a mythcomic, it does ring in one of the best takes on that near-mythic question dear to the hearts of Marvelites: "who's stronger, the Hulk or the Thing?"


 
Now, in a technical sense the real question wasn't "who was stronger." If Lee and Kirby had been in any way ambivalent when the two characters first met in FF #12, "The Hulk vs. the Thing" in FF #25 made it abundantly clear that the larger Hulk had the strength advantage. The real question was "what can the Thing, the FF's heavy hitter, do to beat an unbeatable adversary?" Issue #25, which focuses mostly on the Thing and the Hulk, and its second part in #26, which brings in the Avengers as well, is practically a masterclass from Jack Kirby in the depiction of dynamic combat-scenes (even despite the ham-fisted inks of George Bell). During the same period, the Thing often had battles with other powerhouses, such as the Sub-Mariner and the Silver Surfer, and some of these battles were repeated. But without checking I'd guess about 10-15 later artists attempted to exploit the suspense of a Thing-Hulk battle once again. Some of these latter-day battles were adequate, and others mediocre, but none of them even came close to the high standard of Lee and Kirby-- until 2019.

The great cover by Esad Ribic presages what turns out to be an exceptional story built around yet another contest between Orange Guy and Green Guy, drawn by Sean Izaakse and scripted by Dan Slott. And, almost unbelievably, Slott makes a silk purse out of one of Marvel's hoariest "sow-ear" plots: the one where the villainous Puppet Master uses a radioactive puppet to force one hero to attack another hero.

 Now, unlike many writers who resorted to the "Puppet Master plot," Slott set up a special connotation to the villain's actions. The Puppet Master, currently in prison, has become aware that his stepdaughter Alicia intends to marry Ben Grimm, one of the evildoer's worst enemies. So the irate puppet-maker takes control of the Hulk and sics the behemoth on the Thing when the hero is beginning his honeymoon with his new bride. Thus, the villain's motives are much more personal than usual. In addition, in contrast to every other such story I've read, this time the Hulk is aware of being controlled, but he has such a long-standing grudge against the Thing that he somewhat cooperates with Puppet Master. Slott does this, I believe, because when he comes up with a unique way for Ben Grimm to win his battle, the writer wants readers to feel like the hero finally beat his green-skinned nemesis "fair and square"-- that is, with the Hulk largely in control of his faculties, even while being controlled.

And how does Ben win? Well, even though I don't have a large readership, I won't say, on the chance it might compel even one person to check out THE THING VS THE IMMORTAL HULK. And "not revealing the ending" is a courtesy I almost never extend to any other thing I've ever reviewed.

TTVTIH doesn't top THVTT. But it's now a close second.                   


SLOTT RACING

 


I haven't been a fan, in the "fanatic" sense of the word, of hardly any comics-creator since the 1990s, which is pretty close to when I stopped buying new American comics. (I have continued to collect a handful of new manga.) And even in the 80s and 90s, I often resorted to quarter boxes to fill issues of magazines I was only mildly interested in following. But by the 2000s, I had so many comics I even stopped getting many used comics either. By then, TPBs had become profitable enough that public libraries carried a lot of them, and so I could sample newer books at no expense. And that's how I found Dan Slott's FANTASTIC FOUR, which began with "Volume 6, Number One" in 2018 to issue #46 in 2022. (Two issues later, the title rebooted for a new sheriff in town.)

I had already read a smattering of Slott's comics in titles like SPIDER-MAN and SHE-HULK. I thought those stories okay but nothing that compelled me to read everything he wrote for those features. I wouldn't have thought he would be the first writer I ever liked on FANTASTIC FOUR almost as much as I like Stan and Jack.

The last FF stories I read with any frequency was the Tom deFalco run, ending in 1995, and of course I'd read everything up to that point. Some contributors to the FF legend were extremely mediocre, like Thomas, Conway, and Byrne. Others, like Wein and Englehart, were able to work in a few interesting ideas. But as far as I could tell, none of the writers got the "voices" of the characters that only Stan Lee conveyed, and only a few artists, like George Perez, communicated some of the verve of Kirby. That said, I might have missed a lot of great stuff in the 2000s, when I only picked up a very small handful of secondhand books. I did see the introduction of Valeria Richards, whom John Byrne created as a stillborn infant and whom Chris Claremont retconned into a living teen girl, who eventually got retconned again into the legitimate daughter of Reed and Sue. Other characters, who would become important in Slott's run, debuted in the runs of earlier raconteurs, such as an intelligent version of the android Dragon Man. And of course, DeFalco deserves credit for undoing the whole "Johnny Storm marries his best friend's girl" thing from Byrne's run.


             

 Yet, despite my having hopped over a decade of continuity, I feel like Slott went in new directions. The above-seen "wedding of Ben and Alicia" was a welcome development, but far more incisive was Slott's reading of Johnny Storm as a "player," which he arguably was in some of his first appearances. First, he begins dating Sky, an alien female with wings, who believes that the two of them were born as soulmates. But in a few issues, Johnny manages to inveigle the affections of Zora Victorious, a Latverian soldier who idolizes her armor-clad monarch. Naturally, when Doom persuades the young woman to become his queen, this sets up a situation that will make Doom despise Johnny almost as much as he does Reed Richards. I also like Slott's handling of Reed, Sue and Ben as well, but over the years they've received quite a bit of character-buildup from various authors, while the Torch usually gets short shrift.

 
Now, though almost every writer who worked on FF had emphasized that the group was "a family," the only literal addition to that familial group in the 20th century had been Franklin Richards. Claremont's Valeria, after substantial tweaking, was brought into the title as a regular at some point in the 2000s, but I can't speak to how good the book might have been thanks to the original addition. But I can say that Slott captures the "teen-voices" of Franklin and Valeria quite well, and arguably he does even better by bringing in two younger kids, who provide considerable contrast when they're adopted by the newly married Ben and Alicia. This was a clever way of bringing in the ongoing history of the Kree and Skrull Empires, for one child, Jo-venn, is Kree while the other, N'Kalla, is Skrull. The heroes stumble across a space casino where these two pre-teens have been trained to fight one another for the entertainment of onlookers, a faux extension of the famous "Kree-Skrull War." Slott skillfully shows that even though the two kids have been trained to fight for the entertainment of audiences, they actually have a grudging respect for one another and become annoyed when the Thing and the Torch seek to liberate the two kids from the only life they've ever known. Once the Baxter Building has four kids on the premises, it seems more like a "family affair" than anything since Stan and Jack-- and one could even argue that the two creators might have done better on that score.

Not everything is golden. There are a few too many trips to outer space and/or alien dimensions where the inhabitants aren't all that interesting, and that includes the planet from which Sky hails. However, I'll deal with two other stories-- one a mythcomic and one a near-myth-- that should show why Slott's tenure deserves more attention.