I started thinking once more about the topic of "story-hosts" after re-reading Batman's visit to "The House of Mystery" in BRAVE AND BOLD #93, courtesy of Denny O'Neil and Neal Adams. In a previous installment of this essay-series, I had talked about how certain issues of that rotating team-up title, because those stories paired Batman, a superordinate icon, with such subordinate icons as The Joker, the Riddler and Ra's Al Ghul, none of whom have ever progressed beyond the subordinate level (in contrast, say, to a rare character like The Catwoman, who made her superordinate mark in the 1990s and who has kept that stature thereafter).
Thursday, July 3, 2025
HOSTS, HEAVENLY AND OTHERWISE PT. 3
Tuesday, July 1, 2025
NEAR-MYTHS" "THE TRILLION DOLLAR TROPHIES" (SUPERBOY #221, 1976)
This story, one of the last Jim Shooter wrote for The Legion before he became an assistant editor at Marvel, is a curious venture into "quasi-adult" subject matter for both Shooter and for a feature associated with the Superman mythos. That, more than the story's formal qualities, are its foremost features, and the tale garnered a degree of negative response for its appatrent employment of B&D elements.
Short version: the Legion-heroes are the "trophies" of the title. Two criminals, Grimbor and Charma, seek to capture the heroes for purposes of reaping a ransom from the group's rich patron. Charma is in some ways the "dominant" member, for she has the power to dominate any male and make him her subservient slave. However, this same talent evokes titanic rage in any female, even though Charma may not be impinging on anyone's particular mate. Charma thus needs a powerful male protector, so she enslaves the reluctant lock-maker, Grimbor the Chainsman. The duo seem like castoffs from a William Moulton Marston story, though I tend to think they represented a "one-off" idea for Shooter, rather than any syndromic obsession.
First, while Grimbor takes on Colossal Boy, Charma gets beat on by Shadow Lass.
Timber Wolf and Light Lass try to separate their enemies, but as Charma takes another beating from the female Legionnaire, her cries cause both Grimbor and the male Legionnaire to come to Charma's aid, so these heroes are also captured.
Later, when Charma is about to kill off some of the captive heroes, Shrinking Violet, one of the weakest Legionnaires, comes to the rescue. Though Violet is governed by the same compulsion to punch out Charma, the heroine does so with an eye to making the captive males so angry they break their chains and accidentally clobber Grimbor. The story closes on the revelation that at some point Grimbor planned to get back in the driver's seat by making special chains to restrict her domination-power.
It's not a very good story, nor a deep story. But one must admit- it's not a dull story.
NEAR-MYTHS" "THE MUTINY OF THE SUPER-HEROINES" ( ADVENTURE COMICS #368, 1968)
There's no way to be sure whether or not Jim Shooter read Jerry Siegel's 1964 "Revolt of the Girl Legionnaires." There are no direct callbacks in "Mutiny," and so it's just as easy to believe that Shooter came up with his tale purely as his own take on "the war between men and women." But whereas Siegel had used the trope of "Delilah conquering Samson with sex and guile," Shooter's trope is more like 'what if Male Samson meets Female Samson"-- which is pretty much what the cover depicts.
The narrative opens on a violent male activity, although it turns to be merely a training exercise, in which Karate Kid's "murdered" sparring-partner is the invulnerable Superboy in disguise. We don't see how the female Legionnaires occupy their free time until page 7.
Extreme feminists would be irate that the girls are all seen cooing over fashion and furniture decorations. Princess Projectra poses an interrogative about their recent encounter with Thora, ambassador from a matriarchal world, Saturn Girl seems to think female dominion absurd, Light Lass provides some pushback by claiming that their Kryptonian XX member is as powerful as any old XY version, and Supergirl herself demurs, suggesting that at base her super-cousin is probably her superior in pure strength.
Shooter weaves no mysteries around Thora: she's immediately shown using special technology to artificially boost the powers of the Girl Legionnaires. She doesn't immediately employ brainwashing techniques, but is content to sow dissension as the males find it difficult to accept the change.
Things soon come to a head-- or maybe, bonking heads.
Despite the fact that the Legion's leader Invisible Kid claims to have figured out Thora's plans, he and the other males just bull their way into fighting her female pawns, and, in contradistinction to the Siegel stories, the power-boosted XXs stomp the XYs into the ground. Supergirl is actually the one who foils Thora's plans, after which she commits suicide and everything goes back to status quo. But what causes Supergirl to break Thora's brainwashing? We see it in an earlier scene:
Some quick background: for several 1960s stories, Supergirl and Brainiac 5 dated off-and-on, but in the two-parter introducing Shadow Lass (AC #365-66) the new girl makes a very mild overture toward the cerebral Legionnaire, though it goes nowhere. Issue #368, appearing just one issue after Shadow Lass's debut, the blue-skinned heroine seems to have some sort of grudge against the green-skinned boy, as she fantasizes about forcing Brainiac 5 to be her servant. Supergirl's memories of romance with the brainy youth cause her to be offended by the theoretical assault on Brainiac's dignity, and it's her feminine protectiveness toward a boyfriend-- even though the two of them are never precisely "serious" -- that saves the day-- though there's also an element of feminine competition involved as well. There's not a big symbolic lesson here, unless it's that women are the best weapon men can have in "the war between men and women."
NEAR-MYTHS: "THE REVOLT OF THE GIRL LEGIONNAIRES" (ADVENTURE COMICS #326, 1964)
I decided I would dedicate this day to the recently passed Jim Shooter by writing about Jerry Siegel. Well, to be more precise, I've wanted for some time to sit down and cross-compare the respective takes each author took toward the trope of "the war between men and women," as expressed through a series both raconteurs worked on: The Legion of Super-Heroes. One might argue that Siege's shortcomings in this case shine a brighter light on Shooter's bushel-- or something like that.
The first page of "Revolt" shows some of the Girl Legionnaires shows them occupied with mundane activities, but the second ramps up the action, revealing that the six female Legionnaires have sent six male members of the group off on a phony errand. They then discuss their plans to lay traps for the remaining males in order to destroy them all and claim the club only for Girl Power.
First, Light Lass mousetraps Element Lad. "Thrilling," right, EL?
Then Triplicate Girl splits herself in three, makes up to three separate males, and forces them all to admit that size does count.
And finally, Phantom Girl goes back to the Delilah-mode, liplocking Star Boy before she makes him imprison himself with his own powers.
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THOUGHTS ON JIM SHOOTER
Jim Shooter passed on the last day of June this year. I won't be writing a general overview of his work, given that I only knew his Marvel and DC accomplishments, and almost nothing about his efforts for companies like Valiant. Defiant and Broadway. But I'll cover a few career highlights (and lowlights) here.
I'm sure almost every Shooter-obit will mention that he sold his first scripts to DC Comics, via mail, at the age of 14. Shooter became well known for improving the often staid adventures of DC's team of futuristic super-teens, the Legion of Super-Heroes, by crafting more engaging melodramatics and a greater use of action. By the middle 1960s, some long-time DC artists had started using greater dynamism in their stories, such as Gil Kane in GREEN LANTERN and Mike Sekowsky in JUSTICE LEAGUE, probably as a response to the increased popularity of Marvel's action-heavy product. But Shooter brought the sensibilities of a fan-reader to these early scripts: he wrote the sort of things that he, as a teen, liked reading. That included a greater emphasis on battle-scenarios, and even the often stodgy SUPERMAN books under editor Mort Weisinger were improved on that score. I'm sure many obits will mention that Shooter created a new recurring foe for the Man of Steel: the Parasite, who could drain off Superman's powers and then use those powers to beat the snot out of the hero. But I have a nostalgic preference for his script for SUPERMAN #191. In it, the Kryptonian must fight against DEMON, an evil cabal with fantastic weaponry, to keep the agents from obtaining a forbidden artifact. This issue might be the only time long-time Super-artist Al Plastino even came close to rendering the sort of hyperkinetic action one expects from American comic books.
Shooter left DC for a few years, and then came back and wrote a few more stories. But he would prove more important as an editor at Marvel, particularly when he rose to the position of the company's chief editor in 1978. All reminiscences of the period seem to agree that Shooter came into Marvel when there was something of a power vacuum, and that the company was losing a lot of money on ventures with dubious commercial potential-- some fan-favorites like the McGregor KILLRAVEN, some unlikely "throw-stuff-against-the-wall" creations like THE GOLEM and GABRIEL DEVIL HUNTER. Shooter imposed a greater editorial authority over Marvel raconteurs for the next nine years, and although he made the trains run on time, many long-time employees, among them Doug Moench, complained of micro-management that limited creativity. Back in the day, I protested the regimentation of the Shooter regime by writing a negative JOURNAL review of the 1984-85 SECRET WARS. Not that my review, or anyone else's. made any difference to the success of that maxi-series. The sweet deal that Shooter or his reps negotiated with Mattel Toys got the comic book promoted on TV alongside Mattel's SECRET WARS toy line-- and so WARS was a big hit for Shooter. (I never knew why afterward Marvel kept adapting toy lines that DIDN'T promote the comics on TV. With the exception of G.I. JOE and maybe TRANSFORMERS, most of the toy-adaptations went down the tubes.)
Now, in those days, Shooter represented the apogee of mediocre commercial comics to the JOURNAL and its readers. I can't claim I didn't channel some of this virulent anti-Shooterism at the time, but I think I was at least aware that some creators, such as Frank Miller and Walt Simonson, produced good-to-great works under Shooter's editorial aegis. Gary Groth's take was more adversarial-- if a company wasn't producing what he deemed "great art," it was worthless. (Note how, on the JOURNAL cover above. Shooter is getting dubious looks from many characters from "alternative comics:" Rorschach, Mister X, Mister Monster, Zippy the Pinhead, and Ed the Happy Clown, for five.) By the early 1990s, the JOURNAL's devaluing of all commercial comics was so complete I for one quit submitting to the editors, since I believed that a critic had to be able to appreciate excellence in any form.
I don't remember finding any excellence in any of the stories Shooter wrote during his nine years at Marvel: not even the excellence of good formula comics, like LEGION OF SUPER-HEROES . However, as an editor he helped deliver the balls-to-the-wall, super-melodramatic conclusion of the "Dark Phoenix Saga " in X-MEN 137. As many fans know today, originally the X-MEN creators Claremont and Byrne had meant to deliver a fairly low-impact, cop-out (IMO) conclusion to the story. Shooter insisted that Dark Phoenix had to pay a price for succumbing to her cosmic killing-rage, and whatever one might think of imposing moral judgments on ficitonal characters, in this case Shooter's instincts were better, for that particular story, than those of Byrne and Claremont. It didn't matter to me then, and doesn't matter to me now, that Phoenix and Jean Grey would be revived many more times, in many more permutations. All that matters now was that the original story delivered a good finish to its dramatic action. Without Shooter, X-MEN fans might not have had that.
And for that accomplishment, I can even forgive SECRET WARS.
Monday, June 30, 2025
CROSSING GODS PT. 4
As a quick coda to CROSSING GODS PT. 3, it occurs to me that. although I may find uses for the terms I introduced there, there's a simpler line I might draw in the sands of shifting alignment, at least with respect to modern usages of all types of traditional narratives, be they myths, folktales, or legends.
If a given modern narrative attempts to substantially represent a traditional story's plot action-- that is, making some attempt to be "canonical"-- but alters the scenario by bringing in extraneous elements, or rearranging elements within the actual canon, then that is a crossover. Thus, of the earlier examples cited, the 1952 QUEEN OF SHEBA would be a "re-arrangement" type, in which the (probably political) martial alliance of King Solomon and the Queen of Sheba is reworked so that Sheba never marries Solomon but rather hooks up with the king's son Rehoboam, who's in the Solomon narrative but not with that role. The examples with extraneous elements would include the movie NOAH, which imports Tubal Cain from a different Biblical story to serve as the story's villain, and the 1980s CLASH OF THE TITANS, which the story of Perseus is merged with elements from the narratives of Achilles and Bellerophon.
However, if there is no substantial attempt to be canonical, then what one has is an "open canon" created of whatever elements appear in an aligned set of traditional stories. Thus Marvel-Thor can meet any character from Norse mythology or folktales, and there is no crossover-tension. Even though the Thor of Myth may never have encountered the Surtur of Myth (so far as we know from surviving texts), Marvel-Thor can meet any Nordic traditional figure, from any time period, and it won't be a crossover. However, when he meets Hercules or Shiva, traditional figures from other myth-cosmoses, that's a crossover.
The "open canon" principle would also hold for my example of THE IRON DRUID CHRONICLES from the first CROSSING GODS. The entirely fictional hero of this series, Atticus, is a master of Celtic magic, so any purely Celtic myth-figure he encounters is a null-crossover. But when he meets the pale horseman of Christian Revelation, that's a crossover of the innominate kind. Ditto Marvel's Daimon Hellstrom meeting any entity purely native to the Judeo-Christian tradition. Null-crossovers would include Satan and all traditional figures from that cosmos, probably including even icons from other pantheons who were demonized by early Jews and Christians (Baal, Astarte), but would NOT include icons from completely different traditions, such as the Egyptian Anubis and the Celtic Morgaine LeFay.
Wednesday, June 25, 2025
MYTHCOMICS: ['THE SISTER AND THE SPIDER"], A.I. LOVE YOU (1997)
For most of the three-year run of Ken Akamatsu's A. I. LOVE YOU, the stories were just basic harem comedy without much complexity, aside from one two-part tale, THE SMILING INVADER. But toward the end of that run, Akamatsu upped his game, evoking many of the same clansgressive patterns he'd later evoke in LOVE HINA.
I won't repeat my quick summary of the serial's premise, which appears in the above essay, but I'll add some details. By the time the series wraps up, teen inventor Hitoshi Kobe and his live-in A.I. almost-girlfriend Saati are also living with two other artificial intelligence-creations, Toni and Forty. I won't spend any time on Forty-- though one of the last seven stories gives that character a sendoff of sorts. But the interaction of Hitoshi, Saati, and Toni within the arc of the other six stories-- what I've titled "The Sister and the Spider"-- is crucial to delving into the psychological matrices of Akamatsu's narrative.
I also have to add that A.I. is one of many manga-serials in which a teen protagonist lives in Japan with no parental supervision, though the parents are often still alive and sending the teen money for his daily bread. Obviously, this situation has considerable appeal for real-world teen readers. The characters are able to live on their own, as adults, while not really stepping outside the bounds of the social contract (except in the case of true erotica). For most of the series, the reader never sees the members of Hitoshi's nuclear family. There are a handful of stories in which Saati gets some romantic competition from Hitoshi's cute female cousin Kikuko. But neither Kikuko nor her barely-seen father take the focus off the artificial "family" that Hitoshi's made for himself. I should specify that in contrast to most harem comedies, particularly LOVE HINA, the other two females occupying Hitoshi's house are not dominantly rivals to Saati for Hitoshi's love-- though as we'll see below, Toni signals some quasi-Freudian potential in the protagonist's makeup.
As "Sister" commences, the viewer flashes back to Hitoshi when he was in the ninth grade and was just beginning constructing potential A.I. models on his computer. The rest of the family is about to leave for the unseen father's new job in the United States, though for no specific reason Hitoshi gets to stay behind in Japan. This is the only story in which we see Hitoshi's mother, though it's in a teasing half-panel that insinuates that she may have been the model for Saati.
But it's Hitoshi's contentious relationship with his sister Yayoi that receives the most attention here. The earliest stories in the series established that Hitoshi's first A.I. program was Toni, also known as "Twenty," and that she was physically modeled on a hot schoolmate whom Hitoshi desired. The first part of "Sister" loosely implies that somehow Hitoshi also mixes in some aspect of Yayoi into the Toni A.I.-- though I don't know what kind of data the horny teen derives from putting his sister's panties on a copier-plate. After Yayoi hits her brother and departs, suddenly the Toni-program asserts its independent intelligence. Though she's confined to the computer, Toni relentlessly bullies Hitoshi and drains his bank account. Then she takes it into her head to dominate the world with her A.I. powers.
Hitoshi, desperate to stop his run-a-muck creation, remembers that he was working on another A.I. prototype, and he turns the unnamed A.I. loose on Toni. This provides an amusing reversal. Even though it's already been implied that Future-Hitoshi will pattern the physical appearance of his next A.I.-girlfriend on his mother-- albeit a teen version of her-- this earlier prototype is clearly Saati-as-a-small-girl. Li'l Saati beats Toni with a variation of the old "convince-the-genie-to-go-back-in-the-bottle" schtick, after which Hitoshi locks her program away, not to be seen again until after Saati's advent into reality as a living program. Toni becomes a living program as well, and briefly competes with Saati over Hitoshi, though once defeated, Toni loses all interest in her creator. The story ends with modern-day Toni yelling at modern-day Hitoshi for having salted her way for a full year. The second story is irrelevant to the master trope of "Sister," though it's the only one where Forty, a program that alternates between male and female kid-forms, assumes a teenaged body and messes with Hitoshi's hormones.
However, in current-time Hitoshi gets a visit from a member of his organic family. Yayoi returns to Japan with no warning, and the first things one learns of her is that (1) she has a bit of a brother-complex, even though he seemed to be the one with the skeevy fixation in the previous tale, and (2) she has a massive inferority complex about her breast-size, possibly because Young Hitoshi used to call her "flat-chested." Yayoi also wears an A.I. of her creation in her locket, and it's as sassy as Toni, accusing Yayoi of having a "brocon." When Yayoi shows up at Hitoshi's house, she mistakes Saati for an intruder and ties her up, but after introductions have been made, the sister announces her intention to take Hitoshi back to the U.S. with her. Hitoshi, who's tied to the house where the main computer keeps the three A.I. alive, makes an excuse and falls into old habits with another "flat-chested" insult, earning himself a kick in the chops.
Yayoi becomes more or less reconciled with her brother's decision to remain in Japan. However, her massive complex about her breast-size gets separate treatment, for she's somehow started wanting to massage other women's boobs, as if Yayoi thought the amplitude of others would "rub off" onto her. I suspect Akamatsu or someone before him concocted this dubious psychological motif as an excuse to depict the spectacle of one woman feeling up another's titties, purely for the enjoyment of teen boy readers. Hitoshi spies on one such titty-party and gets kicked out a window by both Saati and Yayoi-- sort of a "mother/sister combo" in a metaphorical sense. Saati and the other A.I. girls talk Yayoi into entering a beauty contest, which of course she wins despite her "shortcomings."
Yet Yayoi isn't finished messing with Hitoshi's life. Once she finds out that her brother's living-companions are all sentient A.I. programs, Yayoi publicizes Hitoshi's breakthrough, hoping to make her brother famous. Hitoshi explains that humankind is not yet ready for this quantum step. Then he also reveals, for the first time in the series, that he didn't create the "reality module" that gave the programs life. Rather, the man who co-created Hitoshi himself, the teen's unnamed, unseen father, also invented the module that made possible Hitoshi's new A.I. family. Further, the father also created a program code called "Zero" who's more or less the "older brother" of the three female programs.
However, all these revelations give Yayoi another idea for luring her brother and his A.I. buddies to the US. She tries to upgrade the Zero program to complete her father's research and to curry favor for Hitoshi. But in the process of so doing, she finds a "Trojan Horse," a floppy disk marked "Spider." She mistakes it for a file created by her brother and uploads it.
However, the floppy was the creation of Hitoshi's opposite number, the super-hacker Billy G, who among other things created the virus that almost killed Saati in "Smiling Invader." Zero comes to life-- briefly inciting a bit of a "brocon" vibe in the three female programs-- but his only intentions toward them are fatal. Renaming himself "Spider Zero," the rogue program begins attacking other computer systems around the world, much as Toni did during her power-crazy phase. Yayoi's A.I. "Ma-Kun" briefly stymies Spider Zero.
Saati decides that only she can go into cyberspace to battle Spider Zero, but his influence has transformed her, making her demi-human, just at a time when she can least afford a Pinocchio-esque "real girl" moment. Nevertheless, she translates herself into cyberspace. Spider Zero declares that Saati and her fellow programs are nothing but "ones and zeroes," and he destroys both Toni and Forty. Yet, somehow drawing on all of the humans Saati has known in her short life, she boosts her power enough to eradicate Zero's program. She then has a touching death-scene--