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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Showing posts with label war of the worlds (film). Show all posts
Showing posts with label war of the worlds (film). Show all posts

Friday, March 16, 2018

IN MEDIA RESOLUTION

The essay's title is a pun on the Latin expression "in media res," "in the middle of things," which is generally only directed at stories that don't begin at a standard beginning, but start at a theoretical middle and then fill in the blanks about what went before. "Res" by itself denotes "a particular thing," as one sees in such Cartesian terms as "res extensa," and the word "resolution" is traced from the same root.

My response to the Scott novel IVANHOE was the proximate cause for me to write KNIGHTS OF COMBAT AND CENTRICITY PT. 2-- in which I examined the novel as an exception to the general principles exposed in the 2013 essay PASSION FOR THE CLIMAX. However, IVANHOE was not the first time I'd ever taken note of combative works which did not actually conclude with an act of combat.

Tolkien's LORD OF THE RINGS is arguably the most influential combative fantasy-work in which there's a great deal of fighting throughout the early and middle parts of the epic, not unlike IVANHOE. Yet none of the battles can unseat Sauron, who for some critics is really the titular "lord of the rings." Only by Frodo's action-- casting the One Ring into the inferno of Mount Doom-- can Sauron be destroyed. But Frodo's attempt to complete his act of renunciation fails, as his will bends to the ring's insuperable power.



The only thing that saves Middle-Earth from subjugation is the accidental intrusion of another hobbit, even more obsessed with the ring than Frodo. Gollum springs upon Frodo and bites off the finger on which Frodo has placed the ring, after which Gollum conveniently falls, "precious' and all, into the lava pit below.


Oddly, this essay makes clear that at one point Tolkien did consider a fully combative conclusion, which would have included Frodo and Samwise battling one of the Ringwraiths on Mount Doom. But this does not change the fact that Tolkien did indeed choose the less combative ending, even as Scott did with IVANHOE.

Thus, both of these are exceptions to my general rule that the narrative value of the combative mode arises when there exists "some sort of spectacle-oriented struggle at or very near the climax." I still believe that this formulation applies to the great majority of combative works. but that it's also possible for the mode to manifest at least when such spectacle has appeared in the middle portion of the narrative.

In truth, I'd already deemed some narratives to be combative even when they, like LORD OF THE RINGS, featured most of the spectacular violence in the middle and concluded with a menace being defeated by some "Achilles heel" maneuver. After the armies of man fail to vanquish the 1954 Gojira, the apocalyptic beast is defeated with a comparative lack of spectacle when he's dissolved by "the oxygen destroyer."






At the same time, there's a transitive equivalence between the mundane weapons of the military and the super-weapon. I made a similar point, without invoking the transitive effect, when discussing the 1956 film FORBIDDEN PLANET in this essay:

To be sure, when the Id Monster is defeated, it isn't because of the clash between the weapons of Earth-science and the power of the Krell machines.  The Monster is defeated by undermining the source of its power in Morbius, who is in essence the Monster's Achilles heel.
Nevertheless, without the clash of energies that establishes how potent the Id Monster is, there would be no narrative perception of the need to seek such a vulnerable point. 

An intransitive effect, however, rears its head in the 1953 WAR OF THE WORLDS adaptation of H.G. Wells, as I wrote in this essay: 

In the film as in the Wells novel, what saves the human race is not some last-minute strategy or new weapon, but a lucky break having nothing to do with Earth's defenders.  In the book, Wells stresses only irony in the fact that the Martians perish from Earth-bacteria, while the 1953 film reverses this ideological interpretation, regarding the bacteria's presence as an expression of divine providence.  But regardless of which interpretation is favored, in neither case can Earth's defenders take any credit for the Martian defeat.
Another corollary to this formulation is that some of the works that have violence "in the middle" are, like WAR OF THE WORLDS, not really deeply concerned with the spectacle of combat. My main example of such a film in PASSION FOR THE CLIMAX is 2002's MINORITY REPORT, which has one spectacle-scene inserted into a middle section, and my "in media" formulation does nothing to change REPORT's subcombative status. In the end, it comes down to something of a judgment call, not unlike my ruminations on "active and passive shares," in which the critic must decide how important the elements of spectacular violence are to the narrative.


Sunday, January 14, 2018

SECOND PRESENCE, ECCENTRIC, BUT NOT PERIPHERAL

The title refers back to the 2016 essay THIRD PRESENCE, PERIPHERAL. That title referred to presences in a narrative peripheral to the concerns of the focal presences. These peripheral types might be actual characters, like the genie-figures I mentioned, or they might be presences that have no personality, like the unseen germs that devastate the Martian fleet in both H.G. Wells' WAR OF THE WORLDS and the 1953 film-adaptation.

"Peripheral" was a term I was trying on for size as a permanent critical term, but "third presence" was more frivolous, merely playing on terms like "third person plural." More recently, I've replaced what I originally meant by "peripheral" with "eccentric." The latter, connoting everything outside the center of a given narrative or group of narratives, seemed to make a better pair with my opposing term "centric," connoting everything pertaining to said center.

And yet "peripheral," though not useful as an ongoing term, isn't without meaning in my system. The periphery of a circle is not just everything outside the center, but the circle's outer limits-- and this is indeed what I was talking about when I spoke of the influence of certain entities upon the combative mode of a given work.

The most normative form of a combative narrative is the one in which the narrative action is worked out between the centric"protagonist" and the dominant "eccentric element," the "antagonist." In 2013's PASSION FOR THE CLIMAX, I stated:

Though it's possible that I'll encounter some exceptions, there seems no way to demonstrate the persistence of the narrative combative value unless there is some sort of spectacle-oriented struggle at or very near the climax. 
I then provided for a few variations. For instance, the combative struggle could be interrupted so that there was no clear victory between the opponents, as is the case in the kaiju film KING KONG VS. GODZILLA. I also noted that sometimes the victory might be obtained not by the centric presence, but by someone allied to the centric presence.

Another variation is seen in my review of the 2012 DARK SHADOWS,wherein vampire protagonist Barnabas Collins has a violent conflict with the villain but is taken out of the fight, after which the villain is destroyed by the main character's allies. But as long as there has been some narrative plot-thread to leads inevitably to some sort of spectacular combat, it doesn't matter if the combat follows the dominant pattern of the main hero overcoming the villain.  In fact, though it's rare for a combative film to end in the defeat of the hero, it does happen, most memorably in 1982's BLADE RUNNER.

Now, an ally to the centric presence is, like the antagonist, an "eccentric presence." So is (to cite one of the examples from THIRD PRESENCE) a character like the witch in THE COURT JESTER. The witch uses hypnosis on protagonist Hubert, enabling him to mount a spectacular fight against his enemy, but that influence falls short of bringing about a spectacular victory, even though Hubert does (sort of) best his adversary. Specifically, I said that when "the protagonists are not not empowered by [their genies'] influence," there took place an "inconsummation of the transitive effect." Yet, I don't believe I ever stated outright that the reverse-- a consummation of the transitive effect-- took place whenever an 'eccentric presence" did indeed empower the protagonist. DARK SHADOWS is one of many film-works in which the combative mode is maintained even when the hero is aided by some eccentric presence, as I've charted in movies like HOOK, BARBARELLA, and even such obscurities as THE HOODED TERROR.

So in some scenarios, the "eccentric presence" is "closer" to the aims of the centric presence, and so it enjoys something like "secondary" status insofar as it helps the hero bring forth the spectacular climax necessary for the combative mode. Other eccentric presences, however, are closer to the "periphery," and so are closer to being "third persons" in the equation. They may have effects that are important to the narrative as a whole, for the religious theme of the 1953 WAR OF THE WORLDS could hardly be realized without the germs, seen here as part of God's plan, killing off the invaders. Yet the germs' influence undercuts the spectacular violence of Earth's battle against the Martian invaders, rendering Earth's military might nugatory. A contrasting example, one that consummates the transitive effect, is found in 1991's HOOK. In Barrie's PETER PAN, Peter Pan is spared of the dirty work of killing Hook by kicking the pirate off his ship, into the jaws of Hook's secondary foe, the crocodile. The novel's beast is only an unwitting ally to Peter Pan, but he furthers the combative mode just as the germs disperse it. Similarly, the taxidermically-preserved corpse of the crocodile in Spielberg's HOOK serves a similar role. Even though the creature no longer lives, its body still possesses the fatal charisma of Barrie's beast, and so it again serves the purpose of executing the villain so that the hero need not do so.

I have some additional thoughts pertaining to the transitive effect as it applies to both serials and stand-alone works, but these should be worked in the forthcoming second part of A KNIGHT OF COMBAT AND CENTRICITY.

Sunday, March 20, 2016

THIRD PRESENCE, PERIPHERAL

I return to the subject of the narrative-significant value-schism with respect to the ways in which a narrative value, such as that of the combative mode, may appear in a given story, and yet fail to acquire a concomitant significant value.

One of the foremost examples in my system was mentioned in 2013's OUR ARMIES AT WAR, WITH MONSTERS. The 1953 George Pal film THE WAR OF THE WORLDS pulls off one of the cinematic decade's most impressive displays of contending megadynamic forces, but that battle does not decide the war, or the mode. The Martians are defeated by a third presence in the mix, the microscopic germs that bring death to the invaders. The movie credits the victory to God himself, which was probably not an interpretation H.G. Wells seriously supported. But even if God himself had entered the fray, I might tend to regard the Deity as a "peripheral" presence to the struggle between humans and aliens. Certainly the germs are peripheral to the struggle, since they aren't consciously coming down on either side.

In DJINN WITH SUMMONER PT. 2, I cited four examples where protagonists were empowered by presences peripheral to them. In THE COURT JESTER comic hero Hubert is given the skill of a great swordsman by a hypnotist, but because he loses that skill, and because he defeats the villain largely by a contrivance rather than with megadynamic potency, this victory also lacks the significant value of the combative mode. The other three examples all involve protagonists receiving aid from genies, or genie-like entities, who are similarly peripheral to the protagonists themselves. Going by this train of logic,not only are none of the cited works in the combative mode, neither are any of the protagonists.

While the genies allied to those protagonists are powerful, the protagonists are not empowered by their influence: what is lacking is what I'll term the "transitive effect," using the definition provided by the Free Dictionary:

Expressing an action carried from the subject to the object;
requiring a direct object to complete 
meaning. Used of a verb or verb construction.

The same inconsumation of the transitive effect can take place in regard to the effects of phenomenality upon the combative mode.

Shakespeare's HAMLET is a narrative in which it's clear that the protagonist dwells in a world where strange, metaphenomenal events take place. However, though it may be some Satanic power that inspires Hamlet, it certainly does not empower him, and everything that transpires between the melancholy Dane and his opponents takes place on an isophenomenal plane.

Alongside a review of a 1969 film-production of HAMLET, I also reviewed the 2006 film SERAPHIM FALLS. The presence of metaphenomal entities is even more ambiguous than it is in HAMLET, and the questionable entities have no visible effect upon the struggle of the film's two protagonsits, which also takes place upon an isophenomenal plane.



I haven't yet reviewed 1998's MULAN, but although the heroine receives aid from two unambiguous metaphenomenal entities-- a tiny ancestral dragon and an intelligent cricket-- nothing that they do makes any difference to Mulan's isophenomenal struggle against the invading Huns. So, even though Mulan exists in a metaphenomenal world in terms of dynamcity, in a combinatory sense-- as described here--Mulan's conflict is also isophenomenal.

In this group-review post, I scrutinized three low-budget westerns, one of which was unquestionably metaphenomal in terms of the potency wielded by the villains against the isophenomenal hero. However, the other two films dealt only with a cowboy-hero fighting other mundane crooks. The only metaphenomenality in either PHANTOM OF THE RANGE or its remake is that the crooks hire a henchman to pose as a ghost-- albeit in one of the least convincing disguises of all time.

Because the phony ghost adds no power to the villains-- the main hero doesn't even contend with the ghost, who is shot by his confederates-- his slight metaphenomenal presence does not activate the transitive effect, any more than do the cricket and the dragon in MULAN. Thus PHANTOM OF THE RANGE is an unusual example of being a combative film with a peripheral metaphenomenal precence, but not actually a film that is both combative and metaphenomenal in a transitive sense-- which is what brings all such films into the realm of what I still call the Superhero Idiom.

Monday, March 18, 2013

OUR ARMIES AT WAR, WITH MONSTERS

Part 1 and Part 2 of DYNAMICITY DUOS I discussed some of the ways in which individual characters, or small groups of characters, might pass from a lower level of dynamicity to a higher one.  With respect to such characters as Ellen Ripley of the ALIEN franchise, I demonstrated how such a character could begin at the "middle" level of dynamicity and then, in the course of the narrative, pull herself up by the proverbial bootstraps to the "high" level.  Even so, in the film ALIENS Ripley remained remained on the low end of that level, that of the "exemplary" as opposed to the "exceptional" level of her alien opponent. Later, ALIEN: RESURRECTION would transform the heroine into something more than human.

I also want to touch on the question of military might, which is often seen employed by large rather than small groups of characters, a might often pitted against the focal presences of giant monster-films.  I also touched on this principle with respect to small character-groups in TWICE THE MIGHT PT. 2, noting:

...whereas the sense of escalation to a final confrontation is absent from ANGRY RED PLANET, FORBIDDEN PLANET builds this sense by virtue of the baffled astronauts as they attempt to learn the nature of their invincible enemy.

To be sure, when the Id Monster is defeated, it isn't because of the clash between the weapons of Earth-science and the power of the Krell machines. The Monster is defeated by undermining the source of its power in Morbius, who is in essence the Monster's Achilles heel.

Nevertheless, without the clash of energies that establishes how potent the Id Monster is, there would be no narrative perception of the need to seek such a vulnerable point.
Prior to FORBIDDEN PLANET, another 1950s SF-spectacle followed essentially the same pattern.  In Ishiro Honda's 1954 GODZILLA, the audience witnesses the incomparable power of the focal monster.  Though the armies of this film are contemporary ones, as opposed to the far-future forces considered in TWICE THE MIGHT 2, the level of force unleashed by the Japanese military is functionally covalent with the forces unleashed by the heroes of FORBIDDEN PLANET.  The monster is at least affected by the intensity of these forces, though on the whole Godzilla is able to overcome everything humanity throws at him, including a huge electrified fence.



However, one genius-scientist, the war-weary Doctor Serizawa, is able to redeem mankind by unleashing a technological weapon which even Godzilla cannot resist: the deadly "oxygen destroyer," which reduces the giant creature to a skeleton-- though the resilient reptile manages to come back for further rampages in the many sequels.  Serizawa's invention is a tangible expression of the force that mankind as a whole can bring to bear.  So the 1954 GODZILLA qualifies as a combative film, since it both centers upon the results of the combat (the narrative value) as well as evoking the sense of sublime power (the significant value).

Consider in contrast, however, the 1953 adaptation of H.G, Wells' novel THE WAR OF THE WORLDS.  There's no question that the film evokes the grandeur of clashing powers as the American military strives in vain to bombard the near-invulnerable vessels of the Martian invaders.



However, though this would be another example of a work in which the X-level of dynamicity was expressed by both contestants in the significant sense-- exemplary for the military, exceptional for the Martians-- it would not be combative in the narrative sense.  In the film as in the Wells novel, what saves the human race is not some last-minute strategy or new weapon, but a lucky break having nothing to do with Earth's defenders.  In the book, Wells stresses only irony in the fact that the Martians perish from Earth-bacteria, while the 1953 film reverses this ideological interpretation, regarding the bacteria's presence as an expression of divine providence.  But regardless of which interpretation is favored, in neither case can Earth's defenders take any credit for the Martian defeat.



A very different rewriting of this Wells-conclusion appears in the last part of the Moore-O'Neill LEAGUE OF EXTRAORDINARY GENTLEMEN VOLUME 2.  The starring characters are all involved in the battle against the Martians' second invasion, though neither Nemo's submarine nor Hyde's supernormal strength are able to do more than to give pause to the aliens.  What defeats the Martians in this second encounter is a mutant strain of bacteria developed by the army and dispenses by the League's government contact Campion Bond.  As in the examples of FORBIDDEN PLANET and GODZILLA, this germ-warfare is yet another last-minute "new weapon" which should be racked up to the account of Earth's defenders, even though Moore typically has his characters express horror at its utilization.  Two of the League-members, Quatermain and Murray, are even implicated in this dubious triumpth in that the two of them unknowingly convey the germ-weapon to their commander.
Admittedly the British army in this story is not as central an opponent to the monsters as the armies seen in the 1954 GODZILLA and the 1953 WAR OF THE WORLDS; the members of the League are the central opponents.  Nevertheless, the combative mode is not dispelled simply because the particular triumph comes about because of the actions of supporting characters.  As long as those supporting characters are strongly allied to the central protagonists, they can be viewed as an extension of the central protagonists' unified will.

One sees this "triumph of the supporting ally" in many venues, so I'll confine myself to one from Marvel's IRON MAN #5, where Iron Man's battle against the computer-villain "Cerebrus" (no relation to the Dave Sim character) is concluded by one such support-character.