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In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Friday, November 15, 2019

MYTHCOMICS: "THE ORIGIN OF CAPTAIN COMET" (STRANGE ADVENTURES #9-10, 1951)

(NOTE: The first appearance of Captain Comet is a two-part story, concluded by a tale entitled "The Air Bandits of Space" in STRANGE ADVENTURES #10.)

Though the fan-recognized "Silver Age" would not commence for another five years-- or three years, if you date it from the first year the Comics Code came into effect-- the first "Captain Comet" tale reads less like other SF-heroes of the time than like those of the 1960s, when the Silver Age was in full sway. I'd speculate that editor Julius Schwartz, a long-time devotee of science fiction, was hoping to come up with a successful "sci-fi superhero" for the recently debuted STRANGE ADVENTURES title. However, despite getting cover-featured for most of his 38-issue run, Comet was not especially successful, and was largely forgotten until his revival in the DC mainstream in the seventies.



Teamed with artist Carmine Infantino, writer John Broome creates what may be the first "mutant superhero." At the time of the story's publication, Broome could well have been aware of speculations that the Star of Bethlehem might've been a comet, since a brand-new comet appears in the sky on the day of the future hero's birth. Naturally, the script doesn't reference something as sacrosanct as the birth of the Judeo-Christian Messiah in a comic book. Thus when Adam Blake is born "in humble surroundings," the hero's parents-- almost humorously given the standard names of "John" and "Martha"-- discuss in general terms the folkloric belief that a comet foretells the birth of a "great man."



John and Martha then recede from the narrative, which focuses thereafter only upon Adam, who gets his name from a never-seen grandfather, though the real association is more like a deflection of "the Last Adam" (e.g. Jesus Christ) into "the First Adam" (1 CORINTHIANS 15:45) Like many "miracle heroes" before him, Adam possesses preterhuman powers from childhood, and though he experiences a brief alienation from the rest of humankind (for just one panel), the story is far more concerned with explicating Adam's status as the opposite of a "throwback," a "future man" born long before his time. He possesses great facility with almost every human skill, and develops the power of "mind over matter," to the extent that he even uses the power to defend himself from a gang of thugs. One of Adam's college professors suggests that Adam ought to adopt some "new secret identity" to deal with "evil men."



However, it's not a mundane threat that propels Adam to adopt a spacesuit-costume and to name himself after the comet that heralded his birth. Instead, Earth is suddenly besieged by an alien race, who attack the planet with a gigantic version of a child's toy (presaging Broome's use of toy-tropes in his later FLASH stories). The origin-story is then continued into the next issue, whose cover features a cute girl in a short space-skirt, though no such female appears in the story proper.



By the story's opening, the Earth is being attacked by several giant tops, which are methodically draining away the atmosphere. Atom bombs cannot harm the mechanisms, but a reporter somehow learns that the newly minted hero "Captain Comet" is on the case. Interestingly, Broome recapitulates the "comet" imagery by having the hero leave Earth in a spacecraft that bystanders compare to a comet-shape, but rising from the Earth.



Comet tracks down the source of the malefic machines, a giant spaceship parked on the dark side of the moon. Inside the ship are countless aliens in cold storage, denizens from the world of Astur (in Greek "aster" connotes "star'). One alien, name of Harun, revives from coldsleep, and explains that the purpose of the tops is to make Earth an airless one, like the one from which the Asturians hail. Thus, while Comet represents a futuristic order of evolution, the Asturians represent the inversion of the natural (a topsy-turvy order, as it were), in that they flourish in an airlessness that would kill humans.


Harun, disdaining the idea of physical combat, challenges Comet to a game of chance, but Comet's superior talents-- including the improbable ability to sense the color of an object through the skin of his fingers-- prevail. Harun tries to revive his fellow Asturians, but conveniently for the story's brief length, the alien finds that all of his fellows have died while in suspended animation. Harun, despite Comet's efforts, commits suicide, after which the "robot-mechanisms" of the Asturian space-ark propel it back into space, and Comet ends his initial adventure with a meditation on life and death.


The entire story can be found at ReadComicOnline.

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