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SIX KEYS TO A LITERARY GENETIC CODE

In essays on the subject of centricity, I've most often used the image of a geometrical circle, which, as I explained here,  owes someth...

Wednesday, August 17, 2022

COORDINATING INTERORDINATION PT. 2

In Part 1, I emphasized that when I spoke of my newly christened category of "interordination," I conceived it to be a subset of all those narrative strategies that Julie Kristaeva designated as "intertextuality," stating at the essay's conclusion: 

I don't expect to use interordination on a regular basis, except as a means to clarify the ways in which crossovers belong more properly to this specific type of "quotation" rather than to the more generalized category of intertextuality.

Upon exploring even the basic Wiki writeup of intertextuality, I find that other critics have attempted to make distinctions between different forms of the concept:

Intertextuality has been differentiated into referential and typological categories. Referential intertextuality refers to the use of fragments in texts and the typological intertextuality refers to the use of pattern and structure in typical texts

The term "typological" has some appeal to me because in INTERORDINATION PT. 1, I devoted particular attention to the example of the Moore-Gibbons WATCHMEN as comprising several forms of intertextuality, none of which relate to the subcategory of interordination as I've conceived it. But even "typological" needs some finessing. What is Alan Moore doing when he bases his WATCHMEN-heroes upon the Charlton heroes? He is *emulating* certain *tropes* that he observed in the earlier stories of the heroes, after which he then crossbreeds those tropes with other tropes. Of course, all of these were borrowed from other sources as well.



In fact, all literature as we have it now is founded in "trope emulation." From caveman times on, one author puts forth an icon of some sort (not necessarily an original one) that his auditors find pleasing, so the next author tries to emulate something about the icon in order to enjoy similar popularity. In Classical times, one can observe this process in Athens' belated attempts to formulate a city-hero, their Theseus, in loose emulation of Thebes' protector Herakles.



Now, going back to Wiki: what does the essay's author mean by "referential intertextuality?" Without going into this too much, the basic contrast is that this form directly borrows from passages in earlier works. Though this concept is not a direct parallel to my line of thought, it's close enough to suggest a contrast to "trope emulation," and that is "icon emulation." In the latter formulation, a derivative author does not choose to create a new character, but attempts to tell a new story with an old character. To be sure, "newness" is difficult to ascertain with archaic figures, given that it's impossible to be 100% sure when a given Herakles story originated. At best, archaeology can tell us the earliest known record of a given story. However, we can be relatively sure that even the earliest Herakles stories were not all devised by one writer, but by innumerable authors-- some of whose stories may have simply fallen off the cultural map. 



Returning to the importance of names outlined in I THINK ICON, I THINK ICON, Moore took all of the tropes he borrowed from Steve Ditko's hero The Question, plus all those he took from other sources, and thus forged a new character, Rorschach. No matter how many fan-readers know about the influence of The Question, the name of Rorschach keeps him distinct from the Ditko character, far more than any of the formal differences between the characters.



Such formal differences are of lesser importance because in many cases an author utilizing "icon emulation" may deviate from the original model just as much as does the one utilizing "trope emulation." 

Steve Ditko's character of The Question appeared in about half a dozen stories for Charlton Comics, and since these were produced under an implicit work-for-hire contract, the stories and the character both belonged to Charlton. When DC bought up all or most of the Charlton superheroes, DC then produced several new "icon emulation" variations on those characters-- and of these variants, none diverged quite as far from the original model as the 1987 Question first produced by writer Denny O"Neil and artist Denys Cowan. Ditko supplied nearly no character traits or back history for "Vic Sage," the secret identity of his crusader, and only a very marginal rationale for the hero's blank-masked appearance, since Ditko was principally concerned with using the hero as a spokesman for philosophical belief. O'Neil not only paid zero attention to any of the philosophies exposed by the Ditko character, he formulated a detailed back history for Sage-- even to the extent of stating that his name was a revision of an Eastern European cognomen-- and gave the New Question all sorts of "film noir" adventures in which the nature of good and evil was never as distinct as it was in Ditko.

Yet, by keeping the name of the character and a few choice bits of his mythology, O'Neil's Question is an icon derived from an icon, rather than being an icon created from some of the tropes that constituted the original icon.

It's because of this "crypto-continuity," as I dubbed it earlier, that it's possible to view derivative icons as being coterminous with their original models. Thus, despite all the dissimilarities between the Kong of the 1933 film and the Kong who fights Godzilla, the two Kongs are coterminous because the second icon was grounded in the identity of the first one. The same applies to all of the various icons based on non-fictional originals like Billy the Kid and Jack the Ripper. I've pointed out that such characters are based on what I term "innominate texts," meaning that the models are not purely fictional, but there's still a icon-to-icon derivation, rather than a trope-to-icon derivation.

In closing, I devoted some space in I THINK ICON to the fact that "icons" included countless entities that are not characters as such, but only cited a couple of examples. Another noteworthy example is Edgar Rice Burroughs' land of Pellucidar, an environment characterized by its assorted flora and fauna as well as its unique location at the center of the Earth. In the formal "Earth's Core" series, the entire environment of Pellucidar is simply a subordinate icon to whatever hero is the star of the story. However, in 1929 Burroughs produced his most distinctive crossover of two franchises, by having Tarzan, superordinate icon of his own series, have adventures within the environment of Pellucidar. Because Pellucidar is not normally aligned to Tarzan's adventures, this interaction rates as a "charisma-crossover."

ADDENDUM: Since I've previously made some remarks on spoof-versions of established figures, the sort I'm now calling "icons," I feel I should expand on these remarks. Spoofs are for the most part "trope emulations" because the artists simply borrow tropes from the originals, frequently (though not always) distancing the spoof-characters from the originals with goofy names like "Batboy and Rubin." But it's possible for an author to produce an "icon emulation" that is loosely coterminous with the original, even if said author decides to alter the myth-radical that dominates the established icon. Such icons as Superman, Modesty Blaise, and The Lone Ranger all belong to the mythos of adventure. However, the filmed stage play of SUPERMAN-- THE MUSICAL is a full icon emulation of Superman, but in the mode of comedy, while both Modesty Blaise and The Lone Ranger got redone into modes of irony for the big screen.

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