Monday, July 20, 2009
TORTURE GUARDIN'
The "no" part applies to the way a particular type of torture-- that is, inquisitorial torture-- is used in a particular way in action-adventure stories. In stories where this type of torture is used as a minor narrative device that has all the drama and suspense of driving one's car over a road-bump, it's morally neutral. The formula "hero needs info so he roughs up a hood to get it" has no more symbolic significance than "hero needs to get somewhere fast so he steals a horse/car/spaceship to get there."
However, it's a different matter when the violence and/or sadism of the inquisitorial torture-scene is ratcheted up to have a distinct effect in itself, apart from simply moving the action of the narrative forward. I observed that comic books in the 1970s began to push harsher forms of violence in the hope of attracting new audiences, with the effect that even "vanilla" heroes like the Flash and Superman occasionally encountered some "rough trade." In American comics this tendency culminated, very near the close of that decade, when Frank Miller became the artist, and then the artist-writer, of DAREDEVIL. This, in turn, led Miller creating his DARK KNIGHT RETURNS mini-series, which showed Miller moving from Daredevil, Man Without Fear, to Batman, Man Without Pity. Sean Collins describes a representative scene of inquisitorial torture from DKR:
"I often think of the scene in The Dark Knight Returns where Batman throws a guy through a window, informs him that he's bleeding out, and the only way Batman will bring him to a hospital is if he coughs up info. Miller's writing is such that even though we're obviously supposed to see Batman as a hero, we are also to understand that he is a dangerous, disturbed man, and that this conduct is not particularly honorable--it's something his demons have driven him to do."
Collins makes one factual mistake here. Batman doesn't throw the "guy" (who in this case is a dangerous felon Batman turned over to the cops earlier) through the window. Bats shows up in the felon's apartment, and the felon is so piss-scared he trips over his own feet, smashes through a window, and cuts his arm on the glass. That point made, some moral interpretations might well find Batman culpable for the injury just on the grounds of home invasion, and of course, before the hood hurts himself, Batman strongly implies that he's willing to torture the guy for a long time if necessary.
In this scene and others like it in DKR, Miller is definitely amping up the pure sadism of the costumed crimefighter. Miller's Batman has wallowed in violence for so long that he does explicitly enjoy the pleasure of crushing and maiming his enemies, though he's a few steps short of being a pure Sadean sadist. Going by the literary examples of Sade, a Sadean lusts to hurt those who are blameless: their innocence is a magnet that draws forth the cruelty of the true sadist. That's why I noted in my earlier essays that the only comics-genre that could be fairly accused of this form of sadism would be that of the "true crime" comic, which put so much emphasis on maniacal criminals killing innocents at random, often for pure pleasure. By comparison, the violence of the superhero is "tit for tat:" a gang of hoods endanger innocent citizens by ripping off a bank, and their violence is the magnet that draws forth Batman's avenging cruelties.
I would say that in many of the works that followed the example of DKR, scenes of inquisitorial torture do indeed become, in Sean Collins' memorable phrase, "icky." To some extent the mroe hardcore version Batman is outside this "ick-factor," not merely because he's driven by his demons but because he exists in a modernized Gothic world where everyone is driven by demons. At its most extreme Batman's world resembles Bronte's WUTHERING HEIGHTS, where innocents are just those who haven't done anything wrong quite yet. But the heroes who don't inhabit a Gothic world, like the rest of the Justice Leaguers, don't get that narrative exculpation.
Many of the British comics-writers, of course, seem to think American fans are a bit "nancy-boyish" for even having such concerns. But that speaks to their general inability to work in any mode save the hyperviolent, albeit sometimes-- though not always-- leavening it by clever bits of snarky humor.
And that's why the answer to Collins' question has to be "yes and no."
Thursday, July 16, 2009
EVERYONE EXPECTS THE SUPERHERO INQUISITION
"I suppose there's a degree to which we must give superheroes beating criminals for information a pass just by the nature of the genre, the same way we give their vigilantism a pass but probably wouldn't approve of anyone in real life kidnapping a criminal, pounding the shit out of them, and hanging them unconscious from a lamppost outside One Police Plaza. But I think that a good writer, on some level or other, owns up to the ickiness of this behavior."
And after referencing Miller's DARK KNIGHT RETURNS and some current JLA story I've not read, Collins ended:
"At any rate, isn't torture what bad guys do?"
My reply is appropriately Batmanesque: "Yes and no."
A more articulate reply will probably take more than one essay, so right now I'll confine myself to (a) defining what is meant by "torture" in this instance, and (b) defining how I see it functioning in a narrative context.
First, let's take torture. In an earlier essay I made a distinction between two forms of violence that I felt had been conflated by early comics-critics Gershon Legman and Frederic Wertham, thusly:
"...I have to anticipate how these two deceased intellectuals might have found fault with my assertion that the paradigm of the adventure-genre (hero fights villain with both having the ability to defend themselves) does not match the paradigm of classical sadism (victimizer tortures victim, who has no ability to defend him/herself)."
Though both men repeatedly attacked the comics-medium as a breeding-ground for sadism, most of their examples of comic-book violence were drawn from stories featuring violent combat, rather than tales focusing on some helpless victim being tormented, though *here's* an example of an exception, from THE THING #9 (1953):

However, by itself the picture doesn't tell readers why the hoods are tormenting the girl: whether they're doing it simply for the pleasure of cruelty (which would put the scene in Sade's territory) or (more likely) in order to gain information.
Since torture for cruelty's sake is performed for different reasons than torture for information's sake, it seems logical to specify that the kind of torture Sean Collins references is the latter type, which I'll term "inquisitional torture." To the best of my recollection, Legman and Wertham never referenced scenes of heroes wreaking torture on villains, as Collins does above, though probably they could have found such scenes without much effort if they'd looked.
Inquisitorial torture had certainly been around in fiction for a long time prior to the birth of Superman. It's likely it reached its most prevalent (and cliched) form in various offshoots of the crime genre, where it gave us such gems of dialogue as, "Let me beat it out of him, captain!" And though the superhero genre was a fairly distant offshoot from the dominantly realistic crime-genre, Superman's first printed adventure does end on a note of inquisitorial torture, as the Man of Tomorrow sweeps up a criminal conspirator and dangles him from a high building in order to force the malefactor to tell all.
It goes without saying that none of Superman's juvenile readers (and maybe not all his adult ones) would have worried about any consequences stemming from the hero's literally high-handed machinations. Certainly none of those readers thought Superman a "bad guy" for forcing info from a criminal, because narrative omniscience allowed both the hero and his readers to know absolutely that the man was a criminal and so deserved rough treatment. The same would probably hold true for any stories in which Batman or Captain America slapped or punched
a crook around to make him disclose needed info. To my knowledge that's as far as most Golden or Silver Age heroes ever went, and usually the crooks gave in so quickly that the heroes weren't forced to indulge in prolonged clobberings, in contrast to your basic Fiendish Orientals, who implicitly enjoyed torturing for pure cruelty's sake.So it seems demonstrable that this basic, "muss-'em-up" level of inquisitorial torture wasn't viewed as "bad" by the reading-audience. In fact, I'd say that it was approached in such a cavalier fashion that it was little more than a rote storytelling device, whose purpose had more to do with building narrative tension than wallowing in the violence as such. Though superheroes were always omniscient as far as discerning bad guys from honest citizens, said heroes weren't quite omniscient enough to know where all of the evildoers hung their hats, and so "unfriendly persuasion" was necessary.
Now I will admit that as I grew up in the 1960s, I don't believe I saw a lot of inquistional torture by heroes, even of the "muss-'em-up" variety, in the mainstream comics of my time. Thanks to the postwar anti-comics crusade in which Wertham participated, most 60s comics were fairly restrained, even formalized, in regard to how much violence they showed. I feel sure that there must have been instances of "roughing up," utilized as I said for the purpose of building narrative tension, but all I can think of is the schtick in SPIDER-MAN #10 where the hero terrifies a thug into talking through the clever use of a phony spider-monster. As newsstand comics-sales declined in the 1970s, however, the major companies would slowly start pushing a harder brand of violence in the hope of reaching older audiences.
Because I grew up in a time when scenes of inquisitorial torture were rare in the comics, it's possible that I have a predilection to see such scenes as having a purely narrative (and hence non-ideological) function. In other words, a scene with Captain America beating up the Red Skull to make him talk is not necessarily emblematic of the fascism in American culture. I can think of comparable scenes that *might* imply a real ideological stance as such, as when Mike Hammer hauls ass on Dirty Commies in KISS ME DEADLY, but not every such scene carries ideological weight. All cats may look grey when one dwells in the darkness of ideological thinking, but the light discloses quite a bit more variegation.
I'll also admit that scenes of inquisitorial torture never had much significance to me. Since they show one character managing to overcome the will of another, they certainly provide some sort of dynamizing thrill to the audience, whether used in superhero yarns or crime stories. But they certainly weren't as thrilling as the fight-scenes, where the hero could theoretically lose (and at least might have to get help from some ally to win out). Such inquisitions were far more of a foregone conclusion: the hero would slap the villain around a bit and the villain would give in. Such scenes were too drably functional to incite any great moral concern, which is more or less what Collins is talking about when he talks about the possibility of giving such scenes "a pass;" i.e., recognizing them as essentially escapist and so not responsive to the concerns of realism.
And yet, Collins *does* question whether or not some scenes of more extreme nature don't require that their authors 'fess up to "the ickiness of the behavior." Certainly one of his main examples, Miller's DARK KNIGHT RETURNS, is one of the pivotal works that made the scene of inquisitorial torture a focus rather than a simple narrative function, and so in my next essay I'll talk more about the moral ramifications of the superhero inquisition.
Monday, July 13, 2009
ADDENDA EST
First, in AGON IN SIXTY SECONDS I wrote:
"As far as I can think, the "noncombative" mode doesn't apply to the adventure/romance mythos at all, given the strong emphasis of the mythos upon physical striving."
But on further consideration I did think of a type of adventure-story that could take place in a "noncombative mode:" namely, the so-called "Robinsonade," the subgenre of lost-on-a-desert-island stories that were spawned by the considerable influence of Defoe's ROBINSON CRUSOE. The basic idea of CRUSOE that's become known to all those who've not read it (including me) is that a shipwrecked protagonist stuck on a desert island has to fight for his survival. Because "physical striving" is at the heart of this sort of story, this means that it would fit into the matrix of the adventure-mythos. Now, some "Robinsonades" may indeed include some "man vs. man" conflict as well as "man vs. nature," even as the original Defoe work does, but this would be enough to move them into either a "combative" or "subcombative" mode. Perhaps the purest example of a Robinsonade known to modern audiences would be the 2000 T0m Hanks film CAST AWAY, since the Hanks character's only struggles are to maintain both physical and psychological equilibrium.
There also certain adventure-stories in which the main hero is passive and noncombative, such as Poe's NARRATIVE OF ARTHUR GORDON PYM, but the Poe work is at least subcombative, since the titular character depends on his more active ally Dirk Peters to do most of the hard work of fighting mutineers and such.
My second addenda speaks to this excerpt from GATE OF THE GODS PART 2:
'Though I haven't seen the specific films that CRWM defends on the basis of their not needing a "higher purpose" to be interesting, I've certainly sampled many, many works whose only aim was to excite the audience n what I've called a "kinetic" manner. Some of these works fail even at that aim and so are both lame and dull: PUNISHER WAR ZONE comes to mind as one that failed to impress, despite its considerable production budget. While not the worst work of its kind ever produced, it was still less interesting than a lot of drive-in junk that on occasion had nothing more than a daring, exploitative idea to run with.'
Having written this, I wanted to come up with an example of a good trash-film which had no higher aim than PUNISHER: WAR ZONE in being focused wholly on martial conflict, to the exclusion of characterization, theme or interesting symbolism.
My choice is 1997's MEAN GUNS, directed by noted trashmeister Albert Pyun. It's by no means a good film except in the sense of being "good of its type," but it does put forth a wide variety of kinetic battles in its rough hour-and-a-half running time, and so should please the lover of pure action far more than the more expensive-- and more tedious-- WAR ZONE. In fact, it's almost the action-film parallel to the old Vaudeville adage: If you don't like one of MEAN GUNS' many gun-battles, wait a minute and there'll be another one from which to choose.
Also, where WAR ZONE is just another by-the-numbers hero-vs. villain tale, MEAN GUNS at least has a striking if absurd premise for an action-film, in which one hundred assassins are turned loose in an under-construction prison to kill one another, with the last three people left standing will get a fabulous prize, in addition to basic survival.
MEAN GUNS' direction looks like Pyun was trying to channel John Woo, without the latter direction's more admirable stylistics (though Woo too has his shortcomings). But in a purely-kinetic work, being derivative isn't so much a knock as a given.
And thus endeth the addenda.
Thursday, July 9, 2009
THE GATE OF THE GODS, Part 3
It may not be evident, given the sometimes dry intellectual tone of this blog, but like Dryden (who was almost certainly building on the dichotomy of delight and instruction put forth by Horace in ARS POETICA), I too favor a poetics that puts delight before instruction.
The above should be abundantly clear from this essay, where I rejected any dominantly ideological theory of art. Ideological concepts are always spun off from what Northrop Frye terms "secondary concerns," which are no more than the assorted mental strategies humankind devises whereby they get or secure the "primary concerns," which are humankind's primary conduit to both sustenance and its concomitant pleasures. I suggested that the "primary concerns" come down to what some pagans termed the "four F's"-- flags (housing), flax (clothing), fodder and frig. To take "frig" as an example, any theory that primarily defines, say, a fictional work's exhibition of feminine charms as "exploitation of women's bodies" is simply a theory conceived to stroke its user in an intellectual rather than a sensuous manner.
In itself the "primary/secondary" dichotomy is sufficient to refute the errors of ideological criticism, but the terms aren't descriptive enough to be used for art itself; to understand how "delight" and "instruction" operate within the spectrum of artistic endeavor. So the terms require further elaboration and cross-comparison.
I stated here that I had encountered "interesting" works whose only real appeal was to sensationalism. I termed these works "drive-in junk," though I didn't give examples (possibly in a future essay). It should be noted that all of Frye's "primary concerns" are oriented upon the satisfaction of bodily needs, whose need is ineluctably communicated to the brain through physical sensations. As a general rule Frye seems, unlike the ideological critics, "rooted" in his consciousness of the fact of human physicality and how it bears on humankind's need to produce art as a non-biological ritual that to some degree orients humans the way biological rituals orient "lower" animals. (This is enlarged upon in the essay "Archetypes of Literature," parts of which I quoted here.)
Naturally, as a highbrow critic (however pluralist) Frye did not explore the possibility that simple "junk" could serve as sources of cultural ritual as much, or perhaps more, than the more elevated forms of art. And I won't explore that possibility right now, though it does indirectly figure into my search for a deeper application of the primary/secondary dichotomy.
"Primary concerns," then, begin with sensation. But is it a straight step from there to "secondary concerns," to an instrumental mode of consciousness that says, "Here's HOW to get and keep them?"
I don't believe so, and I don't think Frye's concept of ritual-- as expressed in the "Archetypes" essay-- is congruent with such a quick jump to an instrumental consciousness. Before humankind begins to think about ways to get and keep the things that convey pleasure, it had to see them as part of what Ernst Cassirer called the "symbolic universe" which human beings alone inhabit. Once again, let's take "frig" for example. We surmise that at some point early man began to codify customs that he thought would better control or maintain the practice of pleasurable intercourse with the least amount of friction (of the fatal kind, that is). But before those "secondary concerns" could be codified, we should also surmise that the existential fact of sexuality would have taken on symbolic resonance as a thing apart from the sensational stimulations of intercourse. We don't know if early man made associative links like those of later cultures, where, say, "man" became poetically associated with the sun and "woman" with the moon. (Not that the aforementioned was at all universal even in later cultures.) But it seems to me likely that a certain symbolic resonance was born from the stimulations of those primary concerns, to say nothing of a whole lotta physical progeny.
So, assuming that the other "primary concerns" give rise to the same sort of symbolic resonance, then we have a dichotomy within one half of the dichotomy. And, all things being equal, one might suppose that "secondary concerns" may not come down to just a broad instrumental consciousness; that it too will have a dual aspect--
Which is exactly what that little old Swiss psychologist Carl Jung found, whose concept of mental functions I'll explore more fully next time.
Sunday, July 5, 2009
THE GATE OF THE GODS, Part 2
"The creative process is an end in itself, not to be judged by its power to illustrate something else, however true or good."
In one of those interesting cross-correspondences I sometimes encounter, the same week I read the Frye quote, I came across this fascinating post on the blog AND NOW THE SCREAMING STARTS.
Said post, by blogger CRWM, began in reaction to posts that are fully documented on this blogpost by Curt Purcell. Now as it happened, I've no dog in the specific fight that inspired CRWM's post, as I've not seen any of the films he references: INSIDE or the two HOSTEL films.
But I enjoyed CRWM's defense of the idea of meaning as being inherent in any narrative (which I *think* is implicit in his argument even though in the following quote he speaks only of the film medium:
"Every film, no matter what its final form, is the product of a creative process that inevitably leaves traces of interpretable clutter behind it. No matter how lame or great, no matter powerful or dull, there's always already something beyond the literal. Even if you could somehow remove all human agency from the creation of a film, the fact that you removed all human agency from the creation of the film introduces space for interpretation.You'll never make a perfectly flat film. To even try is to automatically fail."
Now, CWRM is also careful to emphasize that not all forms of meaning are equal by saying that some works can have such a low level of meaning that it's not incorrect to judge them to be "lame" or "dull." But CRWM's point is that it's a critical mistake to speak of any work as intrinsically "pointless."
In making these assertions, I think CRWM has broadly agreed with the above Frye quote, that one work is not automatically superior to another because the first seems to "illustrate something else, however true or good." This would apply just as much, I should think, to the appearance of a "higher purpose" in a horror film, even if that "higher purpose" may not illustrate anything particularly "true" or "good:"
'Again and again we get some sort riff on the idea that violence, even perhaps the most extreme violence, would be okay if it were somehow wedded to a higher purpose. Violence shouldn't be "the point" of violence, but should rather serve "weighty and serious in intent" or be, somehow, necessary.'
It's because I find meaning inherent in works that are not necessarily "wedded to a higher purpose" that I formulated my conceptions of Thematic Escapism, which I explored here and here. Though I haven't seen the specific films that CRWM defends on the basis of their not needing a "higher purpose" to be interesting, I've certainly sampled many, many works whose only aim was to excite the audience n what I've called a "kinetic" manner. Some of these works fail even at that aim and so are both lame and dull: PUNISHER WAR ZONE comes to mind as one that failed to impress, despite its considerable production budget. While not the worst work of its kind ever produced, it was still less interesting than a lot of drive-in junk that on occasion had nothing more than a daring, exploitative idea to run with. Frye in a less charitable moment would have called such works a "babble." But the word "babble" is an interesting one, for though it directly descends from a 13th century European word, it has a perhaps-coincidental resemblance to the words that gave rise to the city-name Babylon: "Bab-ilu," which despite sounding like a Desi Arnaz song connoted "the gate of the gods."
And how can that which seems to be without purpose or function be the gate of the gods?
More in part 3.
Wednesday, July 1, 2009
THE GATE OF THE GODS, part 1
I was almost all Fryed out and ready to put away his FABLES OF IDENTITY when I happened to scan his essay, "Blake After Two Centuries" and decided to read it. This essay fortuitously gave me evidence to confirm my earlier opinion that Frye, though capable like many academics of evincing some degree of elitism, had pluralism at the heart of his theory.
The elitist remarks I mentioned elsewhere occured in his 1958 essay, "Nature and Homer:"
"All of us, even the most highbrow, spend much time in the sub-literary world; all of us derive many surreptitious pleasures from it; but this world is, from the point of view of actual literature, mainly a babbling chaos, waiting for the creative word to brood over it and bring it to literary life."
(nice visualization of Genesis imagery there)
And yet, roughly one year before this essay appeared Frye published the Blake essay, in which the aforecited "Reason & Compare" quote is followed by this observation:
"The creative process is an end in itself, not to be judged by its power to illustrate something else, however true or good."
So in the Blake essay, Frye is taking arms against a sea of critics who might prefer the sort of artistic works that I have labeled "thematically realistic," in that they are oriented on spelling out What Good Men Should Do and What the Real World is All About. Earlier in the same essay Frye also quotes another Blakism: "That which can be made Explicit to the Idiot is not worth my care." So in this essay, as well as others, Frye encapsulates the idea that Great Art must be something more than mere allegory, even if the work allegorizes some principle both "true and good."
And just one later Frye sees "subliterary" artworks are seen to be a "chaos" whose main relevance to literature is as a resource for art's transformative power. Frye is careful to state that such a POV is valid only from that of the true artist or the critic of art, but it's hard to parse out just what mysterious quintessence comes into existence to separate Great Art's use of ideas and/or formulas from the way the same ideas/formulas are used in the babbling chaos. I suspect, however, that on some level Frye valued Blake's intellectual powers as much as his poetic ones, and that much of that "mysterious quintessence" would have come down to the fact that Great Art does address "serious themes" about the real world where most popular art does not-- or if it does, does not do so in an intellectually-rigorous manner.
Of course, the main objection to Frye's elitist cant here is that "subliterary" art is not a chaos. If anything, most of its critics find popular art too structured, too ritualistically bound by the demands of its patrons. And of course even the patrons may eventually become bored with repeated permutations of ideas or formulas that they formerly enjoyed, and it's hard to tell whether those patrons have become bored with the ideas themselves or their reiteration. (Of course, it's arguable that the same patterns develop in the world of "highbrow" culture, where artists do repeat themselves whether they intend to or not, and patrons will grow bored with even too much novelty.)
Still, even popular works that originate as imitations of something else, as much as literary works that take fire from subliterary "waters," may have complexities that neither their original makers nor the original set of patrons may have appreciated.
In previous essays I've noted some of the reasons why I think my approach to symbolism-- indebted in large part to both Frye and Campbell-- throws light on the common ground between the literary and "subliterary" works. And just as I thought Campbell was perhaps a bit too imprecise regarding the dividing line between art and myth, so that I opined that Frye might serve to present a little more rigor in that department, Frye's dividing line between literary and subliterary is a bit too rigid and could benefit from some Campbellian input to show how even works that might be deemed "thematically escapist" possess their own orderly structure and communicate their own sort of messages, even if said messages *might* be fundamentally simpler. A good synoptic critic (which Frye was, even if he simply didn't have that much interest in popular fiction) would be one who can appreciate all meaning in both its simple and complex forms.
Interestingly, I also read Frye's essay in FABLES on Emily Dickinson,and found this quotation from her works more than a little relevant:
"To be alive-- is Power--
"Existence-- in itself--
"Without a further function--"
Is there meaning even in fictions that abrogate all claim to functionality, to relevance to realistic concerns? Stay tuned.
Tuesday, June 30, 2009
AGON IN SIXTY SECONDS
As far as I can think, the "noncombative" mode doesn't apply to the adventure/romance mythos at all, given the strong emphasis of the mythos upon physical striving. When an author takes a genre with strong adventure-associations, such as the western, and seeks to de-emphasize the "man vs. man" pattern in favor of the "man vs. himself" approach, he's moved from one mythos to another. Peter Fonda's 1971 THE HIRED HAND would be an example of a western that (to the best of my recollection) falls more properly into the category of the drama, for example.
Both SHE and KSM were enormously influential on the development of European and American adventure-fiction, and, being works written in a popular idiom, both are usually given short shrift in the world of literary criticism. To be sure, KSM is a much simpler novel than SHE, and possesses far less mythicity as well, but neither can be understood properly without appreciating how well they capture the spirit of their mythos, for all that their modes are different.
The plot of KSM is clearly the more combative of the two. Allan Quatermain-- who if not for Alan Moore would now be remembered as "Richard Chamberlain's INDIANA JONES" by modern audiences-- is the archetypal great white hunter who leads his employers into the search for a missing white man in Africa and ends up both finding a fabulous treasure and making it possible for a noble black monarch to regain his throne from a usurper. For all the side-action of the missing European and the treasure, the novel builds to the climactic action of the battle, in which the Europeans help the noble African regain his throne.
There are, to be sure, important scenes of combat in SHE. However, there is no particular combat toward which the novel builds, no *agon* which decides the fates of all and sundry. Ayesha, the *She* of the title, is at times frustrated from reaching her goals by meddling fate, but despite her intentions of conquering the modern world once her lost love returns to her-- intentions which make her something of an early "super-villain"-- she is defeated not by any particular opponent but by another twist of fate: stepping into the Fire of Life a second time reverses her gift of immortality (making for a rather graphic illustration of Heraclitus' admonition that one may not step twice into the same river). Still, though there is no definitive battle in SHE, the efforts of the protagonists to survive in her world, as well as to avoid becoming the chattel of Ayesha, still mark SHE as belonging to the mythos of adventure, albeit in a subcombative mode.
Interestingly, for all that Alan Moore did an atrocious job realizing his version of She in BLACK DOSSIER, his method often reminds one more of the Haggard of SHE than that of KING SOLOMON'S MINES, as DOSSIER in particular is devoted less to perilous adventures and more toward windy woolgathering. But that's another essay.